main.floors.EX1=
{
    "floorId": "EX1",
    "title": "幻想1层",
    "name": "EX1",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canFlyFrom": false,
    "canUseQuickShop": true,
    "cannotViewMap": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "firstArrive": [
        {
            "type": "setValue",
            "name": "flag:ex1",
            "value": "true"
        },
        {
            "type": "setValue",
            "name": "flag:tryQingS",
            "value": "1"
        },
        {
            "type": "setValue",
            "name": "status:hp",
            "value": "100"
        },
        {
            "type": "setValue",
            "name": "status:atk",
            "value": "100"
        },
        {
            "type": "setValue",
            "name": "status:def",
            "value": "50"
        },
        {
            "type": "setValue",
            "name": "status:mdef",
            "value": "0"
        },
        {
            "type": "setValue",
            "name": "status:lv",
            "value": "4"
        },
        {
            "type": "function",
            "function": "function(){\ncore.status.hero.flags.skills.guanX = 0;\ncore.status.hero.flags.skills.qingS = 1;\n}"
        },
        "这里技能\"情势\"的体验层",
        {
            "type": "callBook"
        },
        "面前的这个敌人我们暂时打不过，但是别忘了我们有“情势”这个技能",
        "“情势”的一效果，可以让我们在遇到复数个相同敌人时，在首次战斗中造成额外伤害！",
        "现在去试试“情势”的效果吧"
    ],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,8": [
            "前方遇到了一个属性超级高的敌人！",
            {
                "type": "callBook"
            },
            "但好在敌人的血量非常低，这就给了我们可乘之机",
            "情势的二效果，可以让你在遇到相同敌人时，对另一敌人造成战前伤害",
            "这里正好有两组史莱姆，试着对上方的史莱姆使用二效果吧",
            {
                "type": "setValue",
                "name": "flag:ex1",
                "value": "false"
            },
            {
                "type": "hide",
                "remove": true
            }
        ],
        "4,7": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "对于已经触发过“情势”技能的敌人，即便还存在相同的敌人，也无法再次发动“情势”，注意一点哦",
                {
                    "type": "battle"
                }
            ]
        },
        "6,5": [
            "前方遇到了一个属性非常接近的敌人，但是其血量非常高！",
            {
                "type": "callBook"
            },
            "这个时候，“情势”的一效果和二效果似乎派不上用处了呢？",
            "但是没关系，我们还有三效果！",
            "“情势”的三效果，让我们能够在首次面对相同敌人时，获取额外的攻击和防御！",
            "现在快去试试吧！",
            {
                "type": "hide",
                "remove": true
            }
        ],
        "6,1": [
            {
                "type": "setValue",
                "name": "status:hp",
                "value": "300"
            },
            {
                "type": "setValue",
                "name": "status:atk",
                "value": "12"
            },
            {
                "type": "setValue",
                "name": "status:def",
                "value": "5"
            },
            {
                "type": "setValue",
                "name": "status:mdef",
                "value": "0"
            },
            {
                "type": "setValue",
                "name": "status:lv",
                "value": "1"
            },
            {
                "type": "setValue",
                "name": "status:money",
                "value": "0"
            },
            {
                "type": "setValue",
                "name": "status:exp",
                "value": "0"
            },
            {
                "type": "switch",
                "condition": "flag:hard",
                "caseList": [
                    {
                        "case": "1",
                        "action": [
                            {
                                "type": "setValue",
                                "name": "status:atk",
                                "operator": "+=",
                                "value": "5"
                            },
                            {
                                "type": "setValue",
                                "name": "status:def",
                                "operator": "+=",
                                "value": "5"
                            }
                        ]
                    },
                    {
                        "case": "2",
                        "action": [
                            {
                                "type": "setValue",
                                "name": "status:atk",
                                "operator": "+=",
                                "value": "3"
                            },
                            {
                                "type": "setValue",
                                "name": "status:def",
                                "operator": "+=",
                                "value": "3"
                            }
                        ]
                    }
                ]
            },
            {
                "type": "changeFloor",
                "floorId": "MT0",
                "loc": [
                    6,
                    6
                ]
            },
            {
                "type": "function",
                "function": "function(){\ncore.status.hero.flags.skills.guanX = 0;\ncore.status.hero.flags.skills.qingS = 0;\n}"
            }
        ]
    },
    "changeFloor": {},
    "beforeBattle": {},
    "afterBattle": {
        "6,9": [
            "攻击力不够的时候，靠额外伤害有时会有奇效！",
            "值得一提的是，“情势”一效果的额外伤害是无视敌人防御的，这意味着即便不破防，你也有机会击败敌人！",
            {
                "type": "setBlock",
                "number": "greenSlime",
                "loc": [
                    [
                        3,
                        7
                    ],
                    [
                        4,
                        7
                    ],
                    [
                        5,
                        7
                    ]
                ],
                "async": true
            },
            {
                "type": "setBlock",
                "number": "redSlime",
                "loc": [
                    [
                        7,
                        7
                    ],
                    [
                        8,
                        7
                    ]
                ],
                "async": true
            },
            {
                "type": "setBlock",
                "number": "watcherSlime",
                "loc": [
                    [
                        6,
                        6
                    ]
                ],
                "async": true
            },
            {
                "type": "setBlock",
                "number": "wall2",
                "loc": [
                    [
                        8,
                        9
                    ]
                ],
                "async": true
            },
            {
                "type": "waitAsync"
            },
            "继续前进吧"
        ],
        "6,6": [
            "干得漂亮！",
            "当敌人的生命值小于等于0时，无论敌人的属性有多高，有哪些特殊机制，都不妨碍我们直接将其击败",
            {
                "type": "setBlock",
                "number": "wall2",
                "loc": [
                    [
                        3,
                        7
                    ],
                    [
                        4,
                        7
                    ],
                    [
                        5,
                        7
                    ]
                ],
                "async": true
            },
            {
                "type": "setBlock",
                "number": "wall2",
                "loc": [
                    [
                        7,
                        7
                    ],
                    [
                        8,
                        7
                    ]
                ],
                "async": true
            },
            {
                "type": "setBlock",
                "number": "evilFairy",
                "loc": [
                    [
                        6,
                        3
                    ],
                    [
                        8,
                        3
                    ]
                ],
                "async": true
            },
            {
                "type": "waitAsync"
            },
            {
                "type": "setValue",
                "name": "flag:ex1",
                "value": "true"
            }
        ],
        "6,3": [
            "太棒了！",
            "不过需要注意，当你选择了三效果获得额外攻防之后，“情势”这个技能在同一层楼就失效了",
            "如果你仍想要使用一效果或者二效果，那么要注意技能的释放次序哦！",
            {
                "type": "setBlock",
                "number": "wall2",
                "loc": [
                    [
                        8,
                        3
                    ]
                ]
            }
        ]
    },
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [311,311,311,311,311,311,311,311,311,311,311,311,311],
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    [311,311,311,311,311,311,  0,311,311,311,311,311,311],
    [311,311,311,311,311,311,  0,311,311,311,311,311,311],
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    [311,311,311,311,311,311,  0,311,311,311,311,311,311],
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    [311,311,311,311,311,311,  0,311,311,311,311,311,311],
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    [311,311,311,311,311,311,311,311,311,311,311,311,311]
],
    "bgmap": [

],
    "fgmap": [

]
}