main.floors.MT0=
{
    "floorId": "MT0",
    "title": "主塔 0 层",
    "name": "0",
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "defaultGround": "ground",
    "images": [],
    "ratio": 1,
    "map": [
    [  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2],
    [  2, 87,  0, 29,  0,201,  0,201,  0,  0,  0, 29,  2],
    [  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  0,  2],
    [  2, 29,  0,203, 81,  0,  2, 27, 21, 29,  2,  0,  2],
    [  2, 28, 21,  0,  2,  0,  2, 28, 21,  0,  2,  0,  2],
    [  2,  2, 81,  2,  2, 27,  2,  2,  2,203,  2, 28,  2],
    [  2,  0,209,  0,  2,  0, 81,205,  0,  0,  2,  0,  2],
    [  2, 27,  0, 21,  2,201,  2,  2,  2,  2,  2,  0,  2],
    [  2,  2, 81,  2,  2,  0, 21,  0,  0, 81,  0,202,  2],
    [  2,  0,210,  0,  2,  2,  0,  2,  2,  2,206,  2,  2],
    [  2, 27,  0, 28,  2, 47,  0, 50,  2,  0, 29,  0,  2],
    [  2, 28, 22, 27,  2, 45, 88, 46,  2, 21, 47, 21,  2],
    [  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2]
],
    "firstArrive": [
        {
            "type": "autoSave"
        },
        {
            "type": "while",
            "condition": "1",
            "data": [
                {
                    "type": "choices",
                    "text": "\t[难度选择]请选择你想游玩的模式（第一页）",
                    "choices": [
                        {
                            "text": "easy--幸运金币+商店加血",
                            "color": [
                                170,
                                255,
                                0,
                                1
                            ],
                            "action": [
                                "easy模式下：\n · 获得幸运金币，开启商店加血。\n · 赠送2蓝钥匙用于降低难度。\n记分方式为：\n①生命  ②攻+防  ③1000000-盾/4-攻-防。",
                                {
                                    "type": "confirm",
                                    "text": "确认要选择easy模式吗?",
                                    "yes": [
                                        {
                                            "type": "setValue",
                                            "name": "flag:level",
                                            "value": "\"easy\""
                                        },
                                        {
                                            "type": "setValue",
                                            "name": "item:coin",
                                            "value": "1"
                                        },
                                        {
                                            "type": "setValue",
                                            "name": "item:blueKey",
                                            "operator": "+=",
                                            "value": "2"
                                        },
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.status.hard = 'easy';\nflags.__hardColor__ = \"#AAFF00\"\n}"
                                        },
                                        {
                                            "type": "break",
                                            "n": 1
                                        }
                                    ],
                                    "no": []
                                }
                            ]
                        },
                        {
                            "text": "normal--正常模式",
                            "color": [
                                255,
                                153,
                                0,
                                1
                            ],
                            "action": [
                                "normal模式下无福利。\n记分方式为：5*(破+飞)+3*蓝+黄+1。",
                                {
                                    "type": "confirm",
                                    "text": "确认要选择normal模式吗?",
                                    "yes": [
                                        {
                                            "type": "setValue",
                                            "name": "flag:level",
                                            "value": "\"normal\""
                                        },
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.status.hard = 'normal';\nflags.__hardColor__ = \"#FF9900\"\n}"
                                        },
                                        {
                                            "type": "break",
                                            "n": 1
                                        }
                                    ],
                                    "no": []
                                }
                            ]
                        },
                        {
                            "text": "recover--回血模式",
                            "color": [
                                0,
                                255,
                                255,
                                1
                            ],
                            "action": [
                                "recover模式下：\n · 每击杀一个怪物，回复相当于攻防和的生命。\n记分方式为：\n①生命  ②5*(破+飞)+3*蓝+黄+1",
                                {
                                    "type": "confirm",
                                    "text": "确认要选择recover模式吗?",
                                    "yes": [
                                        {
                                            "type": "setValue",
                                            "name": "flag:level",
                                            "value": "\"recover\""
                                        },
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.status.hard = 'recover';\nflags.__hardColor__ = \"#00FFFF\"\n}"
                                        },
                                        {
                                            "type": "break",
                                            "n": 1
                                        }
                                    ],
                                    "no": []
                                }
                            ]
                        },
                        {
                            "text": "fly--强飞行模式",
                            "color": [
                                0,
                                0,
                                255,
                                1
                            ],
                            "action": [
                                "fly模式下：\n · 飞行器可以飞到任意位置，包括墙体、星空、怪物身上等。\n · 你的破墙稿不能用了，但你的破可以换飞。\n · 送一破以便前期能通过。\n记分方式为：8*飞+3*蓝+黄+1。",
                                {
                                    "type": "confirm",
                                    "text": "确认要选择fly模式吗?",
                                    "yes": [
                                        {
                                            "type": "setValue",
                                            "name": "flag:level",
                                            "value": "\"fly\""
                                        },
                                        {
                                            "type": "setValue",
                                            "name": "item:pickaxe",
                                            "operator": "+=",
                                            "value": "1"
                                        },
                                        {
                                            "type": "openShop",
                                            "id": "flyshop",
                                            "open": true
                                        },
                                        "启用飞行器商店，使用时请通过快捷商店打开",
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.status.hard = 'fly';\nflags.__hardColor__ = \"#0000FF\"\n}"
                                        },
                                        {
                                            "type": "break",
                                            "n": 1
                                        }
                                    ],
                                    "no": []
                                }
                            ]
                        },
                        {
                            "text": "thunder--伪雷裁联动",
                            "color": [
                                255,
                                0,
                                255,
                                1
                            ],
                            "action": [
                                "thunder模式下：\n · 每击杀一个敌人，该敌人周围5*5敌人受到(相当于你的攻防和)的伤害。\n · 受到过雷裁的敌人攻防降低(生命损失比率)%\n · 回复与敌人受到雷裁伤害相等的生命值\n记分方式为：①生命。②1000000-盾/4-攻-防。",
                                {
                                    "type": "confirm",
                                    "text": "确认要选择thunder模式吗?",
                                    "yes": [
                                        {
                                            "type": "setValue",
                                            "name": "flag:level",
                                            "value": "\"thunder\""
                                        },
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.status.hard = 'thunder';\nflags.__hardColor__ = \"#FF00FF\"\n}"
                                        },
                                        {
                                            "type": "break",
                                            "n": 1
                                        }
                                    ],
                                    "no": []
                                }
                            ]
                        },
                        {
                            "text": "centerfly--伪中心飞模式",
                            "color": [
                                155,
                                255,
                                203,
                                1
                            ],
                            "action": [
                                "centerfly模式下：\n · 击杀敌人后，转移到当前的中心对称位置。\n记分方式为：①5*(飞+破)+3*蓝+黄+1。②1000-杀怪数。③1000-获取宝石数",
                                {
                                    "type": "confirm",
                                    "text": "确认要选择centerfly模式吗?",
                                    "yes": [
                                        {
                                            "type": "setValue",
                                            "name": "flag:level",
                                            "value": "\"centerfly\""
                                        },
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.status.hard = 'centerfly';\nflags.__hardColor__ = \"#9BFFCB\"\n}"
                                        },
                                        {
                                            "type": "break",
                                            "n": 1
                                        }
                                    ],
                                    "no": []
                                }
                            ]
                        },
                        {
                            "text": "backward--伪破墙模式",
                            "color": [
                                155,
                                255,
                                203,
                                1
                            ],
                            "action": [
                                "backward模式下：\n · 击杀敌人后，敌人在身后重新出现，毁灭身后的任何物品。\n · 楼梯不能被毁灭。\n · 追猎怪重生位置与当前朝向有关\n记分方式为：①100000-杀怪数。②1000-获取宝石数",
                                {
                                    "type": "confirm",
                                    "text": "确认要选择backward模式吗?",
                                    "yes": [
                                        {
                                            "type": "setValue",
                                            "name": "flag:level",
                                            "value": "\"backward\""
                                        },
                                        {
                                            "type": "function",
                                            "function": "function(){\ncore.status.hard = 'backward';\nflags.__hardColor__ = \"#9BFFCB\"\n}"
                                        },
                                        {
                                            "type": "break",
                                            "n": 1
                                        }
                                    ],
                                    "no": []
                                }
                            ]
                        },
                        {
                            "text": "下一页",
                            "color": [
                                255,
                                255,
                                255,
                                1
                            ],
                            "action": [
                                {
                                    "type": "choices",
                                    "text": "\t[难度选择]请选择你想游玩的模式（第二页）",
                                    "choices": [
                                        {
                                            "text": "noblue--无蓝钥匙模式",
                                            "color": [
                                                255,
                                                0,
                                                0,
                                                1
                                            ],
                                            "action": [
                                                "noblue模式下：\n · 蓝钥匙全部变成破墙稿。\n · 二区商店前必开的蓝门变成墙，但有一个稿子变成了飞。\n记分方式为：5*(破+飞)+黄+1。",
                                                {
                                                    "type": "confirm",
                                                    "text": "确认要选择noblue模式吗?",
                                                    "yes": [
                                                        {
                                                            "type": "setBlock",
                                                            "number": "pickaxe",
                                                            "loc": [
                                                                [
                                                                    2,
                                                                    11
                                                                ]
                                                            ]
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "pickaxe",
                                                            "loc": [
                                                                [
                                                                    2,
                                                                    10
                                                                ]
                                                            ],
                                                            "floorId": "MT2"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "pickaxe",
                                                            "loc": [
                                                                [
                                                                    4,
                                                                    1
                                                                ]
                                                            ],
                                                            "floorId": "MT6"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "pickaxe",
                                                            "loc": [
                                                                [
                                                                    10,
                                                                    1
                                                                ]
                                                            ],
                                                            "floorId": "MT6"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "pickaxe",
                                                            "loc": [
                                                                [
                                                                    4,
                                                                    10
                                                                ]
                                                            ],
                                                            "floorId": "MT7"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "whiteWall",
                                                            "loc": [
                                                                [
                                                                    11,
                                                                    3
                                                                ]
                                                            ],
                                                            "floorId": "MT5"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "centerFly",
                                                            "loc": [
                                                                [
                                                                    9,
                                                                    10
                                                                ]
                                                            ],
                                                            "floorId": "MT19"
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "flag:level",
                                                            "value": "\"noblue\""
                                                        },
                                                        {
                                                            "type": "function",
                                                            "function": "function(){\ncore.status.hard = 'noblue';\nflags.__hardColor__ = \"#FF0000\"\n}"
                                                        },
                                                        {
                                                            "type": "break",
                                                            "n": 1
                                                        }
                                                    ],
                                                    "no": []
                                                }
                                            ]
                                        },
                                        {
                                            "text": "buff--技能模式",
                                            "color": [
                                                0,
                                                255,
                                                255,
                                                1
                                            ],
                                            "action": [
                                                "buff模式下：\n · 获得两个技能，分别给自己和敌人增加buff/debuff。\n · 每个宝石回复一点魔力。\n记分方式为：(5*(破+飞)+3*蓝+黄+1)*魔力值",
                                                {
                                                    "type": "confirm",
                                                    "text": "确认要选择buff模式吗?",
                                                    "yes": [
                                                        {
                                                            "type": "setValue",
                                                            "name": "flag:level",
                                                            "value": "\"buff\""
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "item:skill1",
                                                            "value": "1"
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "item:skill2",
                                                            "value": "1"
                                                        },
                                                        {
                                                            "type": "function",
                                                            "function": "function(){\ncore.status.hard = 'buff';\nflags.__hardColor__ = \"#00FFFF\"\n}"
                                                        },
                                                        {
                                                            "type": "break",
                                                            "n": 1
                                                        }
                                                    ],
                                                    "no": []
                                                }
                                            ]
                                        },
                                        {
                                            "text": "push--推动模式",
                                            "color": [
                                                200,
                                                255,
                                                0,
                                                1
                                            ],
                                            "action": [
                                                "push模式下：\n · 消耗1魔力，可以将面前的物品推动一格。\n · 每个宝石回复一点魔力。开局获得20魔力\n · 删除追猎属性。\n · 如果某个图块满足弱化的五点封印模型（即该图块上下左右均为空地，而左上、左下、右上、右下至少3个为空地），则该图块消失。从左上到右下依次判定并移除图块。对楼梯和boss层不生效。如果宝石或道具被移除，则获得对应道具。\n记分方式为：①(5*(破+飞)+3*蓝+黄+1)*魔力值 ②推动次数",
                                                {
                                                    "type": "confirm",
                                                    "text": "确认要选择push模式吗?",
                                                    "yes": [
                                                        {
                                                            "type": "setValue",
                                                            "name": "flag:level",
                                                            "value": "\"push\""
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "item:I334",
                                                            "value": "1"
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "status:mana",
                                                            "value": "20"
                                                        },
                                                        {
                                                            "type": "setEnemy",
                                                            "id": "blueKnight",
                                                            "name": "special",
                                                            "value": "[]"
                                                        },
                                                        {
                                                            "type": "function",
                                                            "function": "function(){\ncore.status.hard = 'push';\nflags.__hardColor__ = \"#C8FF00\"\n}"
                                                        },
                                                        {
                                                            "type": "break",
                                                            "n": 1
                                                        }
                                                    ],
                                                    "no": []
                                                }
                                            ]
                                        },
                                        {
                                            "text": "life--疯狂加血模式",
                                            "color": [
                                                0,
                                                255,
                                                0,
                                                1
                                            ],
                                            "action": [
                                                "life模式下：\n · 如果能打过怪物，则回复相当于怪物伤害的生命。\n · 初始获得100生命\n记分方式为：①5*(破+飞)+3*蓝+黄+1 ②生命",
                                                {
                                                    "type": "confirm",
                                                    "text": "确认要选择life模式吗?",
                                                    "yes": [
                                                        {
                                                            "type": "setValue",
                                                            "name": "flag:level",
                                                            "value": "\"life\""
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "status:hp",
                                                            "value": "100"
                                                        },
                                                        {
                                                            "type": "function",
                                                            "function": "function(){\ncore.status.hard = 'life';\nflags.__hardColor__ = \"#00FF00\"\n}"
                                                        },
                                                        {
                                                            "type": "break",
                                                            "n": 1
                                                        }
                                                    ],
                                                    "no": []
                                                }
                                            ]
                                        },
                                        {
                                            "text": "circle--旋转模式",
                                            "color": [
                                                211,
                                                0,
                                                255,
                                                1
                                            ],
                                            "action": [
                                                "circle模式下：\n · 消耗1魔力，可以将周围四格的物品顺时针旋转。该技能无法在地图边界使用。\n · 每个宝石回复一点魔力。\n · 删除追猎属性。\n · 初始20魔力，但无法使用破飞。\n记分方式为：魔力值",
                                                {
                                                    "type": "confirm",
                                                    "text": "确认要选择circle模式吗?",
                                                    "yes": [
                                                        {
                                                            "type": "setValue",
                                                            "name": "flag:level",
                                                            "value": "\"circle\""
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "item:circleskill",
                                                            "value": "1"
                                                        },
                                                        {
                                                            "type": "setValue",
                                                            "name": "status:mana",
                                                            "value": "20"
                                                        },
                                                        {
                                                            "type": "setEnemy",
                                                            "id": "blueKnight",
                                                            "name": "special",
                                                            "value": "[]"
                                                        },
                                                        {
                                                            "type": "function",
                                                            "function": "function(){\ncore.status.hard = 'circle';\nflags.__hardColor__ = \"#D300FF\"\n}"
                                                        },
                                                        {
                                                            "type": "break",
                                                            "n": 1
                                                        }
                                                    ],
                                                    "no": []
                                                }
                                            ]
                                        },
                                        {
                                            "text": "ambush--捕捉模式",
                                            "color": [
                                                255,
                                                0,
                                                0,
                                                1
                                            ],
                                            "action": [
                                                "ambush模式下：\n · 除二区boss外，所有怪物增加捕捉属性（不显示在手册，显示地图标记）\n · 破飞获取变为原来的2倍\n · 删除阻击属性\n · 飞破之间可以1:1互换\n记分方式为：5*(破+飞)+3*蓝+黄+1",
                                                {
                                                    "type": "confirm",
                                                    "text": "确认要选择ambush模式吗?",
                                                    "yes": [
                                                        "注意：\n\r[gold]捕捉杀怪不会触发自动存档，建议多手动存档",
                                                        {
                                                            "type": "setValue",
                                                            "name": "flag:level",
                                                            "value": "\"ambush\""
                                                        },
                                                        {
                                                            "type": "setEnemy",
                                                            "id": "brownWizard",
                                                            "name": "special",
                                                            "value": "[]"
                                                        },
                                                        "启用飞破互换商店，使用时请通过快捷商店打开",
                                                        {
                                                            "type": "openShop",
                                                            "id": "itemsExchange",
                                                            "open": true
                                                        },
                                                        {
                                                            "type": "function",
                                                            "function": "function(){\ncore.status.hard = \"ambush\";\nflags.__hardColor__ = \"#FF0000\"\n}"
                                                        },
                                                        {
                                                            "type": "break",
                                                            "n": 1
                                                        }
                                                    ],
                                                    "no": []
                                                }
                                            ]
                                        },
                                        {
                                            "text": "bomb--炸弹模式",
                                            "color": [
                                                0,
                                                0,
                                                255,
                                                1
                                            ],
                                            "action": [
                                                "bomb模式下：\n · 蓝钥匙改成炸弹，可以炸掉以自身为中心3*3的怪物。\n · 炸弹无快捷键，需要通过背包使用。\n记分方式为：5*(破+飞+炸)+3*蓝+黄+1",
                                                {
                                                    "type": "confirm",
                                                    "text": "确认要选择bomb模式吗?",
                                                    "yes": [
                                                        {
                                                            "type": "setValue",
                                                            "name": "flag:level",
                                                            "value": "\"bomb\""
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "bomb",
                                                            "loc": [
                                                                [
                                                                    2,
                                                                    11
                                                                ]
                                                            ]
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "bomb",
                                                            "loc": [
                                                                [
                                                                    2,
                                                                    10
                                                                ]
                                                            ],
                                                            "floorId": "MT2"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "bomb",
                                                            "loc": [
                                                                [
                                                                    4,
                                                                    1
                                                                ]
                                                            ],
                                                            "floorId": "MT6"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "bomb",
                                                            "loc": [
                                                                [
                                                                    10,
                                                                    1
                                                                ]
                                                            ],
                                                            "floorId": "MT6"
                                                        },
                                                        {
                                                            "type": "setBlock",
                                                            "number": "bomb",
                                                            "loc": [
                                                                [
                                                                    4,
                                                                    10
                                                                ]
                                                            ],
                                                            "floorId": "MT7"
                                                        },
                                                        {
                                                            "type": "function",
                                                            "function": "function(){\ncore.status.hard = \"bomb\";\nflags.__hardColor__ = \"#0000FF\"\n}"
                                                        },
                                                        {
                                                            "type": "break",
                                                            "n": 1
                                                        }
                                                    ],
                                                    "no": []
                                                }
                                            ]
                                        },
                                        {
                                            "text": "上一页",
                                            "color": [
                                                255,
                                                255,
                                                255,
                                                1
                                            ],
                                            "action": []
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "6,11": [
            "装饰用楼梯"
        ]
    },
    "changeFloor": {
        "1,1": {
            "floorId": ":next",
            "stair": "downFloor"
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [

],
    "fgmap": [

],
    "width": 13,
    "height": 13,
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}