var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += 1 * core.status.thisMap.ratio;\ncore.status.hero.def += 1 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 3 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "items",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 0
			}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0"
	},
	"sword1": {
		"cls": "equips",
		"name": "魔法少女标式配剑",
		"text": "魔法少女标式佩剑，攻击+15",
		"equip": {
			"type": 1,
			"animate": "sword",
			"value": {
				"atk": 15
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 15",
		"itemEffectTip": "，攻击+15"
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			}
		},
		"itemEffect": "core.status.hero.atk += 20",
		"itemEffectTip": "，攻击+20"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 40
			}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 80
			}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "一把很普通的神圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 160
			}
		},
		"itemEffect": "core.status.hero.atk += 100",
		"itemEffectTip": "，攻击+100"
	},
	"shield0": {
		"cls": "items",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 0
			}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 10",
		"itemEffectTip": "，防御+10"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的银盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 20
			}
		},
		"itemEffect": "core.status.hero.def += 20",
		"itemEffectTip": "，防御+20"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40
			}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40"
	},
	"shield4": {
		"cls": "items",
		"name": "万千真言之盾",
		"text": "一个很普通的万千真言之盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 50
			}
		},
		"itemEffect": "core.status.hero.def += 50",
		"itemEffectTip": "，防御+50"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "一个很普通的神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 100,
				"mdef": 100
			}
		},
		"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
		"itemEffectTip": "，防御+100，护盾+100"
	},
	"superPotion": {
		"cls": "items",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;core.playSound('回血');",
		"canUseItemEffect": "true",
		"text": "生命值翻倍"
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true"
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\tif (core.flags.flyNearStair && !core.nearStair()) return false;\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币plus",
		"text": "击杀怪物获得的金币*2",
		"itemEffect": null,
		"itemEffectTip": null,
		"canUseItemEffect": "true"
	},
	"freezeBadge": {
		"cls": "tools",
		"name": "冰冻徽章",
		"text": "消去一片相连的熔岩地面（消耗物品）",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性"
	},
	"dagger": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "该道具尚未被定义"
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形"
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物，可触发机关门。\n（快捷键：4）",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\tif (todo.length > 0) core.insertAction(todo);\n\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tif (core.status.floorId == 'MT0' && core.getFlag(\"怪盗\", 0) == 1) return false;\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([{ \"type\": \"changeFloor\", \"floorId\": floorId, \"stair\": \"downFloor\" },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, \"downFloor\", null, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tif (core.status.floorId == 'MT5') return false;\n\tif (core.status.floorId == 'MT0') return false;\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tif (core.status.floorId == 'MT6') return false;\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖（咸鱼道具）",
		"text": "使用后恢复50点生命值，每少一个轮回石，效果都会翻倍。通关后，每个生命魔杖记一万分。\n当前效果：使用后恢复\\r[#99ff99]${flag:xianyu}\\r点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "playSound",
				"name": "打开界面"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "comment",
				"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助，请查阅帮助文档"
			},
			{
				"type": "if",
				"condition": "(flag:input<=item:lifeWand)",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*flag:xianyu"
					},
					{
						"type": "playSound",
						"name": "回血"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*flag:xianyu}点生命。"
				],
				"false": [
					{
						"type": "playSound",
						"name": "操作失败"
					},
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "items",
		"name": "全局跳跃靴",
		"canUseItemEffect": "true",
		"itemEffect": "core.addItem('I1180', 1);\ncore.setFlag(\"qjtyx\", core.getFlag(\"qjtyx\", 0) + 1);",
		"itemEffectTip": null
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 100",
		"itemEffectTip": "，金币+100"
	},
	"I803": {
		"cls": "tools",
		"name": "大蓝门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"blueDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('blueDoor').length > 0;\n})();"
	},
	"I804": {
		"cls": "equips",
		"name": "修士大纲",
		"canUseItemEffect": "true",
		"text": "最基础的修炼功法，全属性+10%\n按Q进入装备界面。\t",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 10,
				"def": 10,
				"atk": 10
			}
		}
	},
	"I805": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I806": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I807": {
		"cls": "tools",
		"name": "咸鱼魔杖",
		"text": "可找咸鱼伯伯换取属性，每个咸鱼魔杖记10000分。",
		"useItemEvent": [
			"找绿色的咸鱼伯伯提升能力值。",
			{
				"type": "setValue",
				"name": "item:I807",
				"operator": "+=",
				"value": "1"
			}
		],
		"canUseItemEffect": "true"
	},
	"I808": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I809": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I810": {
		"cls": "items",
		"name": "金币块",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 20",
		"itemEffectTip": "，金币+20"
	},
	"I811": {
		"cls": "constants",
		"name": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "while",
				"condition": "true",
				"data": [
					{
						"type": "choices",
						"text": "\t[系统设置]",
						"choices": [
							{
								"text": "返回",
								"action": [
									{
										"type": "exit"
									}
								]
							},
							{
								"text": "自动拾取: ${core.getFlag(\"autoGetItem\",0)==1?\"On\":\"Off\"}",
								"action": [
									{
										"type": "function",
										"function": "function(){\nif (core.getFlag('autoGetItem', 0) == 0) {\n\tcore.setFlag('autoGetItem', 1);\n} else {\n\tcore.setFlag('autoGetItem', 0);\n\tcore.setFlag(\"autoGetGreenKey\", 0);\n}\n}"
									}
								]
							},
							{
								"text": "自动清怪: ${core.getFlag(\"autoBattle\",0)==1?\"On\":\"Off\"}",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.getFlag(\"autoBattle\", 0) == 0 ? core.setFlag('autoBattle', 1) : core.setFlag('autoBattle', 0);\n}"
									}
								]
							},
							{
								"text": "显示血瓶宝石数据: ${core.getFlag(\"itemDetail\",0)==0?\"Off\":\"On\"}",
								"action": [
									{
										"type": "function",
										"function": "function(){\nif (core.getFlag('itemDetail', 0) == 0) {\n\tcore.setFlag('itemDetail', 1);\n} else {\n\tcore.setFlag('itemDetail', 0);\n\tcore.removeFlag(\"itemDetailCache\");\n}\ncore.updateDamage();\n}"
									}
								]
							}
						]
					}
				]
			}
		],
		"text": "可设置自动拾取等功能。"
	},
	"I812": {
		"cls": "equips",
		"name": "神秘的魔法棒",
		"canUseItemEffect": null,
		"text": "据说持有后能变身，全属性*1.5",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 50,
				"def": 50,
				"atk": 50
			}
		}
	},
	"I813": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I814": {
		"cls": "items",
		"name": "二级红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio * 2}"
	},
	"I815": {
		"cls": "items",
		"name": "二级蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio * 2}"
	},
	"I816": {
		"cls": "items",
		"name": "二级绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio *2}"
	},
	"I817": {
		"cls": "items",
		"name": "二级黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 2 * core.status.thisMap.ratio;\ncore.status.hero.def += 2 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 6 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升"
	},
	"I818": {
		"cls": "items",
		"name": "三级红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio * 4}"
	},
	"I819": {
		"cls": "items",
		"name": "三级蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio * 4}",
		"useItemEvent": []
	},
	"I820": {
		"cls": "items",
		"name": "三级绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio *4}"
	},
	"I821": {
		"cls": "items",
		"name": "三级黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 4 * core.status.thisMap.ratio;\ncore.status.hero.def += 4 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 12 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升"
	},
	"I822": {
		"cls": "items",
		"name": "四级红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio * 8}"
	},
	"I823": {
		"cls": "items",
		"name": "四级蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio * 8}"
	},
	"I824": {
		"cls": "items",
		"name": "四级绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio *8}"
	},
	"I825": {
		"cls": "items",
		"name": "四级黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 8 * core.status.thisMap.ratio;\ncore.status.hero.def += 8 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 24 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升"
	},
	"I826": {
		"cls": "items",
		"name": "五级红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio * 16}"
	},
	"I827": {
		"cls": "items",
		"name": "五级蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio * 16}"
	},
	"I828": {
		"cls": "items",
		"name": "五级绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio *16}"
	},
	"I829": {
		"cls": "items",
		"name": "五级黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 16 * core.status.thisMap.ratio;\ncore.status.hero.def += 16 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 48 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升"
	},
	"I830": {
		"cls": "items",
		"name": "六级红宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio * 32}"
	},
	"I831": {
		"cls": "items",
		"name": "六级蓝宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio * 32}"
	},
	"I832": {
		"cls": "items",
		"name": "六级绿宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio *32}"
	},
	"I833": {
		"cls": "items",
		"name": "六级黄宝石",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += 32 * core.status.thisMap.ratio;\ncore.status.hero.def += 32 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 96 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升"
	},
	"I834": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I835": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I836": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I837": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I838": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I839": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I840": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I841": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I842": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I843": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I844": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I845": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I846": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I847": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I848": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I849": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I850": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I851": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I852": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I853": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I854": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I855": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I856": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I857": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I858": {
		"cls": "items",
		"name": "大红血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio *16}"
	},
	"I859": {
		"cls": "items",
		"name": "大蓝血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio *16}"
	},
	"I860": {
		"cls": "items",
		"name": "大绿血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio *16}"
	},
	"I861": {
		"cls": "items",
		"name": "大黄血瓶",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio *16}"
	},
	"I898": {
		"cls": "equips",
		"name": "浴血之环",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"animate": "3",
			"value": {},
			"percentage": {
				"mdef": 30,
				"def": 30,
				"atk": 30
			}
		},
		"text": "全属性提升30%。嗜血：战斗时，临时提升${parseFloat((1 + flag:jisha * 0.02).toFixed(6))}%*敌人生命上限的攻击力，每击败一个敌人，百分比额外提升0.02。当前杀敌数：${flag:jisha}"
	},
	"I899": {
		"cls": "items",
		"name": "三把蓝钥匙",
		"canUseItemEffect": "true",
		"text": "可以打开三扇蓝门",
		"itemEffectTip": "，获得三把蓝钥匙",
		"itemEffect": "core.addItem('blueKey', 3;",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:blueKey",
				"operator": "+=",
				"value": "3"
			}
		]
	},
	"I900": {
		"cls": "items",
		"name": "三把红钥匙",
		"canUseItemEffect": "true",
		"text": "可以打开三扇红门",
		"itemEffect": "core.addItem('redKey', 3;",
		"itemEffectTip": "，获得三把红钥匙",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:redKey",
				"operator": "+=",
				"value": "3"
			}
		]
	},
	"I901": {
		"cls": "items",
		"name": "三把绿钥匙",
		"canUseItemEffect": "true",
		"text": "可以打开三扇绿门",
		"itemEffectTip": "，获得三把绿钥匙",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "item:greenKey",
				"operator": "+=",
				"value": "3"
			}
		],
		"itemEffect": "core.addItem('greenKey', 3;"
	},
	"I905": {
		"cls": "equips",
		"name": "魔眼戒指",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"animate": "3",
			"value": {},
			"percentage": {
				"mdef": 10,
				"def": 10,
				"atk": 10
			}
		},
		"text": "全属性提升10%"
	},
	"I957": {
		"cls": "items",
		"name": "金币块",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"I958": {
		"cls": "equips",
		"name": "强力魔导剑",
		"canUseItemEffect": null,
		"text": "强力魔导剑，攻击+30",
		"equip": {
			"type": 1,
			"animate": "sword",
			"value": {
				"atk": 30
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 30",
		"itemEffectTip": "，攻击+30"
	},
	"Ice": {
		"cls": "equips",
		"name": "远古魔环",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"animate": "3",
			"value": {},
			"percentage": {
				"mdef": 20,
				"def": 20,
				"atk": 20
			}
		},
		"text": "全属性提升20%"
	},
	"I1024": {
		"cls": "equips",
		"name": "云梦心法",
		"canUseItemEffect": "true",
		"text": "云河宗内门弟子修炼的功法，全属性+25%。",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"atk": 25,
				"def": 25,
				"mdef": 25
			}
		}
	},
	"I1025": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1026": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1027": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1028": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1029": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1030": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1039": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1040": {
		"cls": "items",
		"name": "圣剑",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 3",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio * 3}"
	},
	"I1041": {
		"cls": "items",
		"name": "圣盾",
		"canUseItemEffect": "true",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 3",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio * 3}",
		"useItemEvent": []
	},
	"I1042": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1043": {
		"cls": "equips",
		"name": "炎盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"animate": "3",
			"value": {
				"def": 14
			},
			"percentage": {}
		},
		"text": "防御+14。"
	},
	"I1044": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1045": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1046": {
		"cls": "equips",
		"name": "星之项链",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"animate": "3",
			"value": {
				"mdef": 20,
				"def": 2,
				"atk": 2
			},
			"percentage": {}
		},
		"text": "攻击+2，防御+2，护盾+20"
	},
	"I1047": {
		"cls": "equips",
		"name": "新月项链",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"animate": "3",
			"value": {
				"mdef": 40,
				"def": 4,
				"atk": 4
			},
			"percentage": {}
		},
		"text": "攻击+4，防御+4，护盾+40"
	},
	"I1048": {
		"cls": "items",
		"name": "新月项链",
		"canUseItemEffect": "true",
		"equip": null,
		"itemEffect": "core.status.hero.atk += 2;\ncore.status.hero.def += 2;\ncore.status.hero.mdef += 10;",
		"text": ",攻击+2,防御+2，护盾+10",
		"itemEffectTip": ",攻击+2,防御+2，护盾+10"
	},
	"I1049": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1050": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1051": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1052": {
		"cls": "equips",
		"name": "普通的盾",
		"text": "防御+5",
		"equip": {
			"type": 1,
			"animate": "3",
			"value": {
				"atk": -20
			},
			"percentage": {}
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1053": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1054": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1055": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1056": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1057": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1058": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1059": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1060": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1061": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1062": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1063": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1064": {
		"cls": "equips",
		"name": "炎刃",
		"text": "攻击+14",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 14
			},
			"percentage": {}
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1065": {
		"cls": "equips",
		"name": "斩妖之刃",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 5
			},
			"percentage": {}
		},
		"text": "攻击+5"
	},
	"I1066": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1067": {
		"cls": "items",
		"name": "小钱袋",
		"canUseItemEffect": null,
		"itemEffect": "core.status.hero.money += 25",
		"itemEffectTip": "，金币+25"
	},
	"I1068": {
		"cls": "items",
		"name": "中钱袋",
		"canUseItemEffect": null,
		"itemEffect": "core.status.hero.money += 50",
		"itemEffectTip": "，金币+50"
	},
	"I1069": {
		"cls": "items",
		"name": "大钱袋",
		"canUseItemEffect": null,
		"itemEffect": "core.status.hero.money += 80",
		"itemEffectTip": "，金币+80"
	},
	"I1073": {
		"cls": "items",
		"name": "大型治疗瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"I1074": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1075": {
		"cls": "items",
		"name": "回溯宝石",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "function",
				"function": "function(){\ncore.resetMap(\"MT6\")\ncore.resetMap(\"MT7\")\ncore.resetMap(\"MT8\")\ncore.resetMap(\"MT9\")\ncore.resetMap(\"MT10\")\ncore.resetMap(\"MT11\")\ncore.resetMap(\"MT12\")\n}"
			},
			{
				"type": "unloadEquip",
				"pos": 0
			},
			{
				"type": "unloadEquip",
				"pos": 1
			},
			{
				"type": "unloadEquip",
				"pos": 2
			},
			{
				"type": "unloadEquip",
				"pos": 3
			},
			{
				"type": "setValue",
				"name": "status:hp",
				"value": "flag:qjhp"
			},
			{
				"type": "setValue",
				"name": "item:yellowKey",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:blueKey",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:redKey",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:pickaxe",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:centerFly",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:earthquake",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:upFly",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:downFly",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:bigKey",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:I1180",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "flag:重置次数",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "flag:嘲讽",
				"value": "0"
			},
			{
				"type": "changeFloor",
				"floorId": "MT0",
				"loc": [
					6,
					11
				]
			}
		]
	},
	"I1076": {
		"cls": "equips",
		"name": "十字盾",
		"text": "防御+5",
		"equip": {
			"type": 1,
			"animate": "3",
			"value": {
				"def": 5
			},
			"percentage": {}
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1077": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1078": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"I1079": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"I1080": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"I1081": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += 15000",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"I1082": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"I1083": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"I1084": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef -= 1",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"I1085": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += 1 * core.status.thisMap.ratio;\ncore.status.hero.def += 1 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 10 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"I1086": {
		"cls": "items",
		"name": "大型红宝石",
		"text": "攻击+${core.values.redGem*2}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 2",
		"canUseItemEffect": "true"
	},
	"I1087": {
		"cls": "items",
		"name": "大型蓝宝石",
		"text": "，防御+${core.values.blueGem*2}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem * 2",
		"canUseItemEffect": "true"
	},
	"I1088": {
		"cls": "items",
		"name": "大型绿宝石",
		"text": "，护盾+${core.values.greenGem*2}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem * 2",
		"canUseItemEffect": "true"
	},
	"I1089": {
		"cls": "items",
		"name": "大型黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += 2 * core.status.thisMap.ratio;\ncore.status.hero.def += 2 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 20 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"I1090": {
		"cls": "items",
		"name": "红勾玉",
		"text": "攻击+${core.values.redGem*10}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 10",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*10}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 10",
		"canUseItemEffect": "true"
	},
	"I1091": {
		"cls": "items",
		"name": "蓝勾玉",
		"text": "，防御+${core.values.blueGem*10}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 10",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*10}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem * 10",
		"canUseItemEffect": "true"
	},
	"I1092": {
		"cls": "items",
		"name": "绿勾玉",
		"text": "，护盾+${core.values.greenGem*10}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 10",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*10}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem * 10",
		"canUseItemEffect": "true"
	},
	"I1093": {
		"cls": "items",
		"name": "新物品",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += 10 * core.status.thisMap.ratio;\ncore.status.hero.def += 10 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 30 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"I1094": {
		"cls": "equips",
		"name": "测试",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"animate": "3",
			"value": {
				"mdef": 100,
				"def": 1000,
				"atk": 1000
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "setValue",
					"name": "status:money",
					"operator": "+=",
					"value": "10000"
				}
			]
		},
		"text": "全属性提升10%"
	},
	"I1095": {
		"cls": "equips",
		"name": "普通的剑",
		"text": "攻击+5",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 5
			},
			"percentage": {}
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1096": {
		"cls": "equips",
		"name": "圣骑士之盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"animate": "3",
			"value": {
				"def": 20
			},
			"percentage": {}
		},
		"text": "防御+20"
	},
	"I1097": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1098": {
		"cls": "equips",
		"name": "浴血之刃",
		"text": "攻击+8。吸噬：攻击无视对方10%的防御，每击杀一个敌人，该效果额外提升0.1%。当前杀敌数：${flag:chuanjiajisha}",
		"equip": {
			"type": 3,
			"animate": "sword",
			"value": {
				"def": -1
			},
			"percentage": {},
			"equipEvent": [
				{
					"type": "setValue",
					"name": "status:money",
					"operator": "+=",
					"value": "50"
				}
			]
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1099": {
		"cls": "equips",
		"name": "风魔刃",
		"text": "攻击+8。",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 8
			},
			"percentage": {}
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1100": {
		"cls": "equips",
		"name": "炎刃",
		"text": "攻击+35\n",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 35
			},
			"percentage": {}
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1101": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1102": {
		"cls": "items",
		"name": "大型生命之水",
		"text": "，生命+3000",
		"itemEffect": "core.status.hero.hp += 3000",
		"itemEffectTip": "，生命+3000",
		"useItemEffect": "core.status.hero.hp += 3000",
		"canUseItemEffect": "true"
	},
	"I1103": {
		"cls": "items",
		"name": "黄钥匙×3",
		"canUseItemEffect": "true",
		"itemEffect": "core.addItem('yellowKey', 3);"
	},
	"I1104": {
		"cls": "items",
		"name": "蓝钥匙×3",
		"canUseItemEffect": "true",
		"itemEffect": "core.addItem('blueKey', 3);"
	},
	"I1105": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1106": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1107": {
		"cls": "items",
		"name": "紫钱袋",
		"canUseItemEffect": null,
		"itemEffect": "core.status.hero.money += 80",
		"itemEffectTip": "，金币+80"
	},
	"I1108": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1109": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1110": {
		"cls": "equips",
		"name": "龙骑士之盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"animate": "3",
			"value": {
				"def": 30
			},
			"percentage": {
				"def": 30
			},
			"equipEvent": [
				{
					"type": "setValue",
					"name": "flag:fantan",
					"value": "1"
				}
			],
			"unequipEvent": [
				{
					"type": "setValue",
					"name": "flag:fantan",
					"value": "0"
				}
			]
		},
		"text": "防御+30，防御+30%\n反弹:反弹${parseFloat((10 + flag:fantanjisha * 0.2).toFixed(6))}%受到的伤害，每击杀一个敌人，百分比额外提升0.2。当前杀敌数：${flag:fantanjisha}"
	},
	"I1111": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1112": {
		"cls": "items",
		"name": "铜钱",
		"canUseItemEffect": null,
		"itemEffect": "core.status.hero.money += 10",
		"itemEffectTip": "，金币+10"
	},
	"I1113": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1114": {
		"cls": "items",
		"name": "中型生命之水",
		"text": "，生命+1500",
		"itemEffect": "core.status.hero.hp += 1500",
		"itemEffectTip": "，生命+1500",
		"useItemEffect": "core.status.hero.hp += 1500",
		"canUseItemEffect": "true"
	},
	"I1115": {
		"cls": "items",
		"name": "小型生命之水",
		"text": "，生命+1200",
		"itemEffect": "core.status.hero.hp += 1200",
		"itemEffectTip": "，生命+1200",
		"useItemEffect": "core.status.hero.hp += 1200",
		"canUseItemEffect": "true"
	},
	"I1116": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1117": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1118": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1119": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1120": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1121": {
		"cls": "constants",
		"name": "游戏计分规则",
		"canUseItemEffect": "true",
		"text": "记录了比赛计分规则和轮回规则",
		"useItemEvent": [
			"计分方式：\n未满杖时，\n你的分数为杖数量×10000+生命值。\n满杖时，\n你的分数为990000+生命值×100",
			"全局能力和全局道具只能通过购买和升级获得，你身上的回溯宝石可以重置地图，重置后，所有能力和一次性道具将会重置为全局能力和全局道具（经验和绿钥匙不重置）。\n游戏补充说明：\n背包内有该塔比赛计分详细规则和轮回规则可查看。\n升级后获得的能力和升级所需经验线性相关。\n轮回时，剩余血量的2%将转换为全局护盾，并且领域伤害提升25，怪物全属性提升30%，再次轮回时将多提升10%，可叠加。\n魔法攻击造成的伤害会产生吸噬，固伤伤害则不会。\n护盾可以削减阻击和尖刺伤害。\n可以找飞升伯伯用轮回石换取全局属性翻倍。\n商店按v可快速访问。"
		]
	},
	"I1122": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1123": {
		"cls": "constants",
		"name": "天地之卷",
		"canUseItemEffect": "true",
		"text": "使用后查看部分装备和技能的具体数据。\n\n",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[被动技能和装备图鉴,I1121]",
				"choices": [
					{
						"text": "查看装备详细属性",
						"color": [
							122,
							240,
							25,
							1
						],
						"action": [
							"\r[#99ff33]圣剑\r：攻击+5。\n\r[#99ff33]圣盾\r：防御+5。\n\r[#99ff33]星之项链\r：攻击+2，防御+2，护盾+20。\n\r[#33ccff]新月项链\r：攻击+6，防御+6，护盾+60。\n\r[#ff8800]炎刃\r：攻击+12。燃烧：每回合对方额外损失0.2%*初始生命的生命值。\n\r[#ff8800]异次元之盾\r：防御+12。卸力：战斗时，防御力临时提升，提升值相当于对方攻击力*5%。",
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "查看被动技能详细属性",
						"color": [
							25,
							228,
							240,
							1
						],
						"action": [
							"\r[#66ffff]剑技-波动刃\r：攻击额外附加7%攻击力的魔法伤害，每击杀一个敌人，百分比额外提升0.14。\n\r[#ff44aa]剑技-穿甲\r：攻击无视对方10%的防御，每击杀一个敌人，百分比额外提升0.2。\n\r[#ff8800]巫术-吸噬\r：攻击造成伤害的15%用于恢复自身，每击杀一个敌人，百分比额外提升0.3。\n\r[#99ff33]强身术\r：战前回复护盾*30%的生命值，每击杀一个敌人，百分比额外提升0.6。\n\r[#33ccff]体术-卸力\r：战斗时防御力提升，提升值相当于对方攻击力的6%。每击杀一个敌人，百分比额外提升0.12。",
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "上楼器转换为下楼器",
						"color": [
							25,
							182,
							240,
							1
						],
						"need": "item:upFly>=1",
						"action": [
							{
								"type": "setValue",
								"name": "item:upFly",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "item:downFly",
								"operator": "+=",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "获取深渊至宝(需13周目）",
						"color": [
							240,
							235,
							25,
							1
						],
						"need": "flag:重置次数==12&&flag:至宝==0",
						"action": [
							{
								"type": "setValue",
								"name": "item:I1166",
								"value": "1"
							},
							{
								"type": "setValue",
								"name": "flag:至宝",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "取消",
						"color": [
							255,
							255,
							255,
							1
						],
						"action": []
					}
				]
			}
		]
	},
	"I1124": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1125": {
		"cls": "equips",
		"name": "白银之锋",
		"text": "攻击+30，攻击+30%。\n恩赐解脱：第一回合必定造成10倍暴击。",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 50
			},
			"percentage": {}
		},
		"itemEffect": null,
		"itemEffectTip": null
	},
	"I1126": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1127": {
		"cls": "items",
		"name": "全局黄钥匙",
		"text": null,
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.setFlag(\"qjhys\", core.getFlag(\"qjhys\", 0) + 1);",
		"itemEffectTip": null,
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"I1128": {
		"cls": "items",
		"name": "全局蓝钥匙",
		"text": null,
		"itemEffect": "core.addItem('blueKey', 1);\ncore.setFlag(\"qjlys\", core.getFlag(\"qjlys\", 0) + 1);",
		"itemEffectTip": null,
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"I1129": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1130": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1131": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1132": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1133": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1134": {
		"cls": "items",
		"name": "全局破墙镐",
		"canUseItemEffect": "true",
		"itemEffect": "core.addItem('pickaxe', 1);\ncore.setFlag(\"qjpqg\", core.getFlag(\"qjpqg\", 0) + 1);",
		"itemEffectTip": null
	},
	"I1135": {
		"cls": "items",
		"name": "全局中心对称飞",
		"canUseItemEffect": "true",
		"itemEffect": "core.addItem('centerFly', 1);\ncore.setFlag(\"qjdcf\", core.getFlag(\"qjdcf\", 0) + 1);",
		"itemEffectTip": null
	},
	"I1136": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1137": {
		"cls": "items",
		"name": "新物品",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"I1138": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1139": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1140": {
		"cls": "items",
		"name": "全局蓝血瓶",
		"text": "，生命+250",
		"itemEffect": "core.status.hero.hp += 250\ncore.setFlag('qjhp', core.getFlag('qjhp', 0) + 250);",
		"itemEffectTip": "，全局生命+250",
		"useItemEffect": "core.status.hero.hp += 250",
		"canUseItemEffect": "true"
	},
	"I1141": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1142": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1143": {
		"cls": "items",
		"name": "新物品",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"I1144": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1145": {
		"cls": "items",
		"name": "治疗瓶",
		"text": "，生命+${core.values.greenPotion*2}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion * 2",
		"canUseItemEffect": "true"
	},
	"I1146": {
		"cls": "constants",
		"name": "全局下楼器",
		"canUseItemEffect": "true",
		"text": "每次重置后，将获得一个下楼器。"
	},
	"I1147": {
		"cls": "tools",
		"name": "回溯宝石",
		"canUseItemEffect": "true",
		"text": "重置地图，重置后，生命值、能力和道具全部重置为全局值。\n轮回后，剩余血量的2%将转换为全局护盾，并且领域伤害提升25，怪物全属性提升30%，再次轮回时将多提升10%，可叠加。\n当前重置次数：${flag:重置次数}",
		"useItemEvent": [
			{
				"type": "function",
				"function": "function(){\ncore.resetMap(\"MT5\")\ncore.resetMap(\"MT1\")\ncore.resetMap(\"MT2\")\ncore.resetMap(\"MT3\")\ncore.resetMap(\"MT0\")\ncore.resetMap(\"MT6\")\n}"
			},
			{
				"type": "unloadEquip",
				"pos": 0
			},
			{
				"type": "unloadEquip",
				"pos": 1
			},
			{
				"type": "unloadEquip",
				"pos": 2
			},
			{
				"type": "unloadEquip",
				"pos": 3
			},
			{
				"type": "switch",
				"condition": "flag:重置次数",
				"caseList": [
					{
						"case": "0",
						"action": [
							{
								"type": "if",
								"condition": "flag:二阶段",
								"true": [
									{
										"type": "playBgm",
										"name": "3.mp3",
										"keep": true
									}
								],
								"false": [
									{
										"type": "playBgm",
										"name": "2.mp3",
										"keep": true
									}
								]
							}
						]
					},
					{
						"case": "1",
						"action": [
							{
								"type": "if",
								"condition": "flag:二阶段",
								"true": [
									{
										"type": "playBgm",
										"name": "d1.mp3",
										"keep": true
									}
								],
								"false": [
									{
										"type": "playBgm",
										"name": "3.mp3",
										"keep": true
									}
								]
							}
						]
					},
					{
						"case": "2",
						"action": [
							{
								"type": "if",
								"condition": "flag:二阶段",
								"true": [
									{
										"type": "playBgm",
										"name": "d2.mp3",
										"keep": true
									}
								],
								"false": [
									{
										"type": "playBgm",
										"name": "4.mp3",
										"keep": true
									}
								]
							}
						]
					},
					{
						"case": "3",
						"action": [
							{
								"type": "if",
								"condition": "flag:二阶段",
								"true": [
									{
										"type": "playBgm",
										"name": "d2.mp3",
										"keep": true
									}
								],
								"false": [
									{
										"type": "playBgm",
										"name": "5.mp3",
										"keep": true
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "-=",
				"value": "flag:zuzhouzong"
			},
			{
				"type": "function",
				"function": "function(){\nvar value = Math.floor(core.status.hero.hp * 0.02);  core.status.hero.mdef += value; core.setFlag('qjhd', core.getFlag('qjhd', 0) + value);\n}"
			},
			{
				"type": "setValue",
				"name": "status:hp",
				"value": "flag:qjhp"
			},
			{
				"type": "setValue",
				"name": "status:atk",
				"value": "flag:qjgj"
			},
			{
				"type": "setValue",
				"name": "status:def",
				"value": "flag:qjfy"
			},
			{
				"type": "setValue",
				"name": "status:mdef",
				"value": "flag:qjhd"
			},
			{
				"type": "setValue",
				"name": "item:yellowKey",
				"value": "flag:qjhys"
			},
			{
				"type": "setValue",
				"name": "item:blueKey",
				"value": "flag:qjlys"
			},
			{
				"type": "setValue",
				"name": "item:redKey",
				"value": "flag:qjfys"
			},
			{
				"type": "setValue",
				"name": "item:pickaxe",
				"value": "flag:qjpqg"
			},
			{
				"type": "setValue",
				"name": "item:centerFly",
				"value": "flag:qjdcf"
			},
			{
				"type": "setValue",
				"name": "item:I1180",
				"value": "flag:qjtyx"
			},
			{
				"type": "setValue",
				"name": "item:bomb",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "flag:怪盗",
				"value": "1"
			},
			{
				"type": "setValue",
				"name": "flag:xianyu",
				"operator": "*=",
				"value": "2"
			},
			{
				"type": "setValue",
				"name": "item:upFly",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:downFly",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "item:bigKey",
				"value": "0"
			},
			{
				"type": "setValue",
				"name": "status:money",
				"value": "0"
			},
			{
				"type": "setEnemy",
				"id": "E466",
				"name": "value",
				"operator": "+=",
				"value": "25"
			},
			{
				"type": "setEnemy",
				"id": "E566",
				"name": "value",
				"operator": "+=",
				"value": "25"
			},
			{
				"type": "setEnemy",
				"id": "E587",
				"name": "value",
				"operator": "+=",
				"value": "25"
			},
			{
				"type": "setEnemy",
				"id": "E588",
				"name": "value",
				"operator": "+=",
				"value": "25"
			},
			{
				"type": "setGlobalValue",
				"name": "lavaDamage",
				"value": 125
			},
			{
				"type": "setValue",
				"name": "flag:重置次数",
				"operator": "+=",
				"value": "1"
			},
			{
				"type": "if",
				"condition": "flag:二阶段",
				"true": [
					{
						"type": "changeFloor",
						"floorId": "MT6",
						"loc": [
							7,
							2
						]
					}
				],
				"false": [
					{
						"type": "changeFloor",
						"floorId": "MT0",
						"loc": [
							6,
							11
						]
					}
				]
			}
		]
	},
	"I1148": {
		"cls": "items",
		"name": "历练文书",
		"canUseItemEffect": "true",
		"text": "该书记录了突破各境界的所需经验和数值提升。",
		"useItemEvent": [
			"冥想初阶：初始境界\n专注初阶（需10经验）：基础生命+100。\n内觉初阶（需25经验）：\n基础生命+100，防御+1，护盾+5。\n冥想中阶（需50经验）：\n基础生命+100，攻击+1，防御+1，护盾+5。\n专注中阶（需80经验）：\n基础生命+100，攻击+1，防御+2，护盾+10。\n内觉中阶（需120经验）：\n基础生命+100，攻击+2，防御+2，护盾+10。",
			"冥想高阶（需180经验）：\n基础生命+200，攻击+2，防御+3，护盾+15。\n专注高阶（需240经验）：\n基础生命+200，攻击+3，防御+4，护盾+20。\n内觉高阶（需300经验）：\n基础生命+200，攻击+5，防御+5，护盾+25。\n炼气化神（需400经验）：\n基础生命+400，攻击+6，防御+6，护盾+30。\n小周天（需500经验）：\n基础生命+400，攻击+8，防御+8，护盾+40。\n大周天（需666经验）：\n基础生命+600，攻击+10，防御+10，护盾+50。"
		]
	},
	"I1149": {
		"cls": "equips",
		"name": "异次元之盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"animate": "3",
			"value": {
				"def": 8
			},
			"percentage": {}
		},
		"text": "防御+8"
	},
	"I1150": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true",
		"text": "重置后，生命值不会重置。"
	},
	"I1151": {
		"cls": "items",
		"name": "全局红宝石",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio;\ncore.setFlag(\"qjgj\", core.getFlag(\"qjgj\", 0) + 1);",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}"
	},
	"I1152": {
		"cls": "items",
		"name": "全局蓝宝石",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"text": "防御+${core.values.redGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio;\ncore.setFlag(\"qjfy\", core.getFlag(\"qjfy\", 0) + 1);",
		"itemEffectTip": "，防御+${core.values.redGem * core.status.thisMap.ratio}"
	},
	"I1153": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1154": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1155": {
		"cls": "items",
		"name": "红宝石",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}"
	},
	"I1156": {
		"cls": "items",
		"name": "黄宝石",
		"canUseItemEffect": "true",
		"equip": null,
		"itemEffect": "var value = core.status.thisMap.ratio;\n\ncore.status.hero.atk += value;\ncore.status.hero.def += value;\ncore.status.hero.mdef += 5 * value;"
	},
	"I559": {
		"cls": "items",
		"name": "蓝宝石",
		"canUseItemEffect": "true",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem"
	},
	"I560": {
		"cls": "items",
		"name": "绿宝石",
		"canUseItemEffect": "true",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}"
	},
	"I584": {
		"cls": "constants",
		"name": "系统设置",
		"canUseItemEffect": "true",
		"text": "可以设置物品数值显示和自动拾取（快捷键：J）",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[系统设置]",
				"choices": [
					{
						"text": "显示血瓶宝石数据: ${core.getFlag(\"itemDetail\",0)==0?\"Off\":\"On\"}",
						"action": [
							{
								"type": "function",
								"function": "function(){\nif (core.getFlag('itemDetail', 0) == 0) {\n\tcore.setFlag('itemDetail', 1);\n} else {\n\tcore.setFlag('itemDetail', 0);\n\tcore.removeFlag(\"itemDetailCache\");\n}\ncore.updateDamage();\n}"
							}
						]
					},
					{
						"text": "自动拾取: ${core.getFlag(\"autoGetItem\",0)==1?\"On\":\"Off\"}",
						"action": [
							{
								"type": "function",
								"function": "function(){\nif (core.getFlag('autoGetItem', 0) == 0) {\n\tcore.setFlag('autoGetItem', 1);\n} else {\n\tcore.setFlag('autoGetItem', 0);\n\tcore.setFlag(\"autoGetGreenKey\", 0);\n}\n}"
							}
						]
					},
					{
						"text": "离开",
						"action": []
					}
				]
			}
		]
	},
	"I878": {
		"cls": "constants",
		"name": "贤者之石",
		"text": "使用后，将50点生命值都将转化为1点全局护盾。（快捷键：C或6）",
		"useItemEffect": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(status:hp>=51)",
				"true": [
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "-=",
						"value": "50"
					},
					{
						"type": "setValue",
						"name": "flag:qjhd",
						"operator": "+=",
						"value": "1"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "1"
					},
					{
						"type": "playSound",
						"name": "gem.mp3"
					}
				]
			}
		]
	},
	"I879": {
		"cls": "items",
		"name": "陨星戒",
		"canUseItemEffect": "true",
		"equip": null,
		"itemEffect": "core.status.hero.atk += 4;\ncore.status.hero.def += 4;\ncore.status.hero.mdef += 20;",
		"text": ",攻击+4,防御+4，护盾+20",
		"itemEffectTip": ",攻击+4,防御+4，护盾+20"
	},
	"I880": {
		"cls": "constants",
		"name": "足迹之卷",
		"canUseItemEffect": "true",
		"text": "用于查看已有的全局属性和道具。",
		"useItemEvent": [
			"亲爱的勇士，您目前的全局属性和道具是：\n全局生命值：\r[#ccff99]${flag:qjhp}\r\n全局攻击：\r[#ff3333]${flag:qjgj}\r\n全局防御：\r[#0066ff]${flag:qjfy}\r\n全局护盾：\r[#66ff66]${flag:qjhd}\r\n全局黄钥匙：\r[#ffff77]${flag:qjhys}\r\n全局蓝钥匙：\r[#33ccff]${flag:qjlys}\r\n全局破墙镐：\r[#ff7744]${flag:qjpqg}\r\n全局中心对称飞：\r[#66ffff]${flag:qjdcf}\r\n全局跳跃靴：\r[#33FFAA]${flag:qjtyx}\r\n波动刃：${parseFloat((flag:bdcs + flag:bodongjisha * 0.2).toFixed(6))}%\n卸力：${parseFloat((flag:xlcs + flag:xielijisha * 0.2).toFixed(6))}%"
		]
	},
	"I881": {
		"cls": "constants",
		"name": "勇气之章",
		"canUseItemEffect": "true",
		"text": "通过提升勇气值来提升怪物强度，从而换取高额分数。重置后，勇气值将被锁定。\n简单模式下，最终分数 = 血量/1000 + 回溯宝石*100万 + 勇气值额外分数。",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[勇气之章,I881]最终分数+勇气值*120万，并且每次重置后敌人提升勇气值*1%的全属性。\n当前效果：每次重置后提升所有敌人\r[#99ff33]${flag:yongqi}%\r全属性，可叠加。\n已产生的效果：\n怪物全属性提升\r[#ff44aa]${flag:yongqi*flag:重置次数}%\r，最终分数+\r[#ff44aa]${flag:yongqi*120}万\r。",
				"choices": [
					{
						"text": "勇气值+5",
						"color": [
							122,
							240,
							25,
							1
						],
						"need": "flag:重置次数==0 ",
						"action": [
							{
								"type": "setValue",
								"name": "flag:yongqi",
								"operator": "+=",
								"value": "5"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "勇气值+10",
						"color": [
							25,
							228,
							240,
							1
						],
						"need": "flag:重置次数==0 ",
						"action": [
							{
								"type": "setValue",
								"name": "flag:yongqi",
								"operator": "+=",
								"value": "10"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "勇气值+15",
						"color": [
							233,
							240,
							25,
							1
						],
						"need": "flag:重置次数==0 ",
						"action": [
							{
								"type": "setValue",
								"name": "flag:yongqi",
								"operator": "+=",
								"value": "15"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "勇气值+20",
						"color": [
							240,
							85,
							25,
							1
						],
						"need": "flag:重置次数==0 ",
						"action": [
							{
								"type": "setValue",
								"name": "flag:yongqi",
								"operator": "+=",
								"value": "20"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "清除勇气值",
						"color": [
							255,
							255,
							255,
							1
						],
						"need": "flag:重置次数==0 ",
						"action": [
							{
								"type": "setValue",
								"name": "flag:yongqi",
								"value": "0"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "取消",
						"color": [
							255,
							255,
							255,
							1
						],
						"action": []
					}
				]
			}
		]
	},
	"I928": {
		"cls": "constants",
		"name": "大型贤者之石",
		"text": "使用后，将500点生命值都将转化为10点全局护盾。（快捷键：7）",
		"useItemEffect": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "if",
				"condition": "(status:hp>=501)",
				"true": [
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "-=",
						"value": "500"
					},
					{
						"type": "setValue",
						"name": "flag:qjhd",
						"operator": "+=",
						"value": "10"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"operator": "+=",
						"value": "10"
					},
					{
						"type": "playSound",
						"name": "gem.mp3"
					}
				]
			}
		]
	},
	"I1162": {
		"cls": "constants",
		"name": "剑技：波动刃",
		"canUseItemEffect": "true",
		"text": "攻击额外附加${parseFloat((7 + flag:bodongjisha * 0.14).toFixed(6))}%攻击力的魔法伤害，每击杀一个敌人，百分比额外提升0.14。当前杀敌数：${flag:bodongjisha}"
	},
	"I1166": {
		"cls": "tools",
		"name": "宝石收纳箱",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:hp",
				"operator": "+=",
				"value": "200*flag:金魂"
			},
			{
				"type": "animate",
				"name": "yongchang",
				"loc": "hero"
			},
			{
				"type": "playSound",
				"name": "gem.mp3"
			}
		],
		"text": "开启宝石收纳箱时"
	},
	"I1168": {
		"cls": "constants",
		"name": "体术：卸力",
		"canUseItemEffect": "true",
		"text": "战斗时防御力提升，提升值相当于对方攻击力的${parseFloat((1 + flag:xielijisha * 0.2).toFixed(6))}%。每击杀一个敌人，百分比额外提升0.2。\n当前杀敌数：${flag:xielijisha}",
		"useItemEvent": null,
		"itemEffect": null
	},
	"I1169": {
		"cls": "items",
		"name": "魂之灵箱·护盾",
		"canUseItemEffect": "true",
		"text": "持有时，每杀死一个怪物，会获得一点金魂。使用后，消耗所有金魂，恢复消耗金魂数*200的生命值。当前金魂数：${flag:金魂}",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:atk",
				"operator": "+=",
				"value": "flag:红魂"
			},
			{
				"type": "animate",
				"name": "yongchang",
				"loc": "hero"
			},
			{
				"type": "playSound",
				"name": "gem.mp3"
			}
		]
	},
	"I1171": {
		"cls": "constants",
		"name": "剑技：波动刃",
		"canUseItemEffect": "true",
		"equip": null,
		"text": "攻击额外附加${parseFloat((1 + flag:bodongjisha * 0.2).toFixed(6))}%攻击力的魔法伤害，每击杀一个敌人，百分比额外提升0.2。当前杀敌数：${flag:bodongjisha}",
		"useItemEvent": null,
		"itemEffect": null
	},
	"I1172": {
		"cls": "constants",
		"name": "绿衣伯",
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "\t[绿衣伯,greenMan]这里有很多好东西。",
				"choices": [
					{
						"text": "圣剑（400金币）",
						"icon": "I1040",
						"color": [
							25,
							240,
							110,
							1
						],
						"need": "status:money>=400 ",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "400"
							},
							{
								"type": "setValue",
								"name": "item:I1040",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "圣盾（300金币）",
						"icon": "I1041",
						"color": [
							25,
							240,
							110,
							1
						],
						"need": "status:money>=300 ",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "300"
							},
							{
								"type": "setValue",
								"name": "item:I1041",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "星之项链（250金币）",
						"icon": "I1046",
						"color": [
							25,
							240,
							110,
							1
						],
						"need": "status:money>=250 ",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "250"
							},
							{
								"type": "setValue",
								"name": "item:I1046",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "斩妖之刃（700金币）",
						"icon": "I1065",
						"color": [
							48,
							174,
							238,
							1
						],
						"need": "status:money>=700 ",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "700"
							},
							{
								"type": "setValue",
								"name": "item:I1065",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "圣骑士之盾（600金币）",
						"icon": "I1096",
						"color": [
							48,
							174,
							238,
							1
						],
						"need": "status:money>=600 ",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "600"
							},
							{
								"type": "setValue",
								"name": "item:I1096",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "新月项链（1150金币）",
						"icon": "I1047",
						"color": [
							48,
							174,
							238,
							1
						],
						"need": "status:money>=1150 ",
						"action": [
							{
								"type": "setValue",
								"name": "status:money",
								"operator": "-=",
								"value": "1150"
							},
							{
								"type": "setValue",
								"name": "item:I1047",
								"value": "1"
							},
							{
								"type": "playSound",
								"name": "确定"
							}
						]
					},
					{
						"text": "取消",
						"color": [
							255,
							255,
							255,
							1
						],
						"action": []
					}
				]
			}
		],
		"text": "出售各种普通装备。"
	},
	"I1173": {
		"cls": "equips",
		"name": "陨星戒",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"animate": "3",
			"value": {
				"mdef": 300,
				"def": 30,
				"atk": 30
			},
			"percentage": {}
		},
		"text": "攻击+30，防御+30，护盾+300，护盾+50%。"
	},
	"I1174": {
		"cls": "constants",
		"name": "小偷替身",
		"text": "打开小偷商店",
		"itemEffect": null,
		"itemEffectTip": null,
		"useItemEffect": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "openShop",
				"id": "xiaotou",
				"open": true
			}
		]
	},
	"I1178": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"I1179": {
		"cls": "constants",
		"name": "神秘商人替身",
		"text": "打开神秘商人商店",
		"itemEffect": null,
		"itemEffectTip": null,
		"useItemEffect": null,
		"canUseItemEffect": "true",
		"useItemEvent": [
			{
				"type": "openShop",
				"id": "quanju",
				"open": true
			}
		]
	},
	"I1180": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tif (core.status.floorId == 'MT0' && core.getFlag(\"怪盗\", 0) == 1) return false;\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"I1184": {
		"cls": "items",
		"name": "混元剑",
		"canUseItemEffect": "true",
		"equip": null,
		"itemEffect": "core.status.hero.atk += 4;",
		"text": ",攻击+4",
		"itemEffectTip": ",攻击+4"
	},
	"I1185": {
		"cls": "items",
		"name": "混元盾",
		"canUseItemEffect": "true",
		"equip": null,
		"itemEffect": "core.status.hero.def += 5;",
		"text": ",防御+5",
		"itemEffectTip": ",防御+5"
	},
	"I1186": {
		"cls": "items",
		"name": "暗黑剑",
		"canUseItemEffect": "true",
		"equip": null,
		"itemEffect": "core.status.hero.atk += 8;",
		"text": ",攻击+8",
		"itemEffectTip": ",攻击+8"
	},
	"I1187": {
		"cls": "items",
		"name": "暗黑盾",
		"canUseItemEffect": "true",
		"equip": null,
		"itemEffect": "core.status.hero.def += 10;",
		"text": ",防御+10",
		"itemEffectTip": ",防御+10"
	},
	"I1188": {
		"cls": "constants",
		"name": "遗志",
		"text": "轮回时，剩余血量的2%将转换为全局护盾",
		"itemEffect": null,
		"itemEffectTip": null,
		"useItemEffect": null,
		"canUseItemEffect": "true"
	},
	"I1189": {
		"cls": "items",
		"name": "红宝石",
		"canUseItemEffect": "true",
		"useItemEvent": null,
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}"
	},
	"I1190": {
		"cls": "items",
		"name": "蓝宝石",
		"canUseItemEffect": "true",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem"
	},
	"I1191": {
		"cls": "items",
		"name": "魂之灵箱·攻击",
		"canUseItemEffect": "true",
		"text": "持有时，每杀死一个怪物，会获得一点红魂。使用后，消耗所有红魂，提升和消耗红魂数相同的攻击力。当前红魂数：${flag:红魂}",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:atk",
				"operator": "+=",
				"value": "flag:红魂"
			},
			{
				"type": "setValue",
				"name": "flag:红魂",
				"value": "0"
			},
			{
				"type": "animate",
				"name": "yongchang",
				"loc": "hero"
			},
			{
				"type": "playSound",
				"name": "gem.mp3"
			}
		]
	},
	"I1194": {
		"cls": "items",
		"name": "绿宝石",
		"canUseItemEffect": "true",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}"
	},
	"rPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"xPotion": {
		"cls": "items",
		"name": "小血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"zPotion": {
		"cls": "items",
		"name": "中血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"dPotion": {
		"cls": "items",
		"name": "大血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"I1199": {
		"cls": "equips",
		"name": "浴血魔环",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"animate": "3",
			"value": {},
			"percentage": {
				"mdef": 30,
				"def": 30,
				"atk": 30
			}
		},
		"text": "全属性提升30%"
	},
	"I1202": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"I1207": {
		"cls": "items",
		"name": "紫血屏",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += 1 * core.status.thisMap.ratio;\ncore.status.hero.def += 1 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 3 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"I1196": {
		"cls": "items",
		"name": "黄宝石",
		"text": "提升全属性",
		"itemEffect": "core.status.hero.atk += 1 * core.status.thisMap.ratio;\ncore.status.hero.def += 1 * core.status.thisMap.ratio;\ncore.status.hero.mdef += 3 * core.status.thisMap.ratio;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [],
		"canUseItemEffect": "true"
	},
	"hPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"lPotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"lvPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"ziPotion": {
		"cls": "items",
		"name": "紫血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"y1": {
		"cls": "tools",
		"name": "",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true,
		"itemEffect": null
	},
	"b2": {
		"cls": "tools",
		"name": "",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true,
		"itemEffect": null
	},
	"r3": {
		"cls": "tools",
		"name": "",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true,
		"itemEffect": null
	},
	"I1208": {
		"cls": "items",
		"name": "大型红血瓶",
		"text": "，生命+${core.values.redPotion*20}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio * 20",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio*20}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion * 20",
		"canUseItemEffect": "true"
	},
	"I1209": {
		"cls": "items",
		"name": "大型lan血瓶",
		"text": "，生命+${core.values.bluePotion*20}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio * 20",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio*20}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion * 20",
		"canUseItemEffect": "true"
	},
	"I1210": {
		"cls": "items",
		"name": "新物品",
		"text": "，生命+${core.values.yellowPotion*20}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio * 20",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio*20}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion * 20",
		"canUseItemEffect": "true"
	},
	"I1211": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I1214": {
		"cls": "tools",
		"name": "绿钥匙1",
		"text": "可以打开一扇绿门"
	},
	"greenKey": {
		"cls": "tools",
		"name": "被诅咒的绿钥匙",
		"canUseItemEffect": "false",
		"text": "可以打开一扇绿门。携带改物品时，每次打怪都会受到100点诅咒值，且每次诅咒都会加重15点，轮回时会受到等同于诅咒值的伤害。\n该物品不会被重置。当前诅咒值：${flag:zuzhouzong}"
	}
}