main.floors.main0=
{
    "floorId": "main0",
    "title": "主塔  入口",
    "name": "0",
    "canFlyTo": true,
    "canUseQuickShop": true,
    "defaultGround": "ground",
    "images": [],
    "item_ratio": 1,
    "map": [
    [  3,  3,  3,  3,  3, 17, 17, 17,  3,  3,  3,  3,  3],
    [  3,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  3],
    [  3,  2,  2,123,129,  2, 87,  2,129,122,129,  2,  3],
    [  3,  2,  0,  0,  0,  2,201,  2,  0,  0,  0,  2,  3],
    [  3,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  2,  3],
    [  3,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  2,  3],
    [  3,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  2,  3],
    [  3,  2,  2,  2,  2,  2, 86,125,  2,  2,  2,  2,  3],
    [  3,  2,  5,  2,  5,  2,  0,129,  5,  2,  5,  2,  3],
    [  3,  5,  5,  5,  5,  2,  0,  2,  5,  5,  5,  5,  3],
    [  3,  5,  5,  5,  5,  2,  0,  2,  5,  5,  5,  5,  3],
    [  3,  5,  5,  5,  5,  2,  0,  2,  5,  5,  5,  5,  3],
    [  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3]
],
    "firstArrive": [
        {
            "type": "setText",
            "position": "down",
            "offset": 5
        },
        {
            "type": "setValue",
            "name": "flag:customStatusBarHidden",
            "value": "false"
        },
        {
            "type": "if",
            "condition": "flag:fastStart>0",
            "true": [
                {
                    "type": "hideImage",
                    "code": 1,
                    "time": 50
                },
                {
                    "type": "if",
                    "condition": "!flag:aStupidWay",
                    "true": [
                        {
                            "type": "showStatusBar"
                        }
                    ]
                },
                {
                    "type": "showHero"
                },
                {
                    "type": "hide",
                    "loc": [
                        [
                            6,
                            10
                        ]
                    ],
                    "time": 0
                },
                {
                    "type": "hide",
                    "loc": [
                        [
                            6,
                            7
                        ]
                    ],
                    "time": 0
                },
                {
                    "type": "changePos",
                    "direction": "up"
                },
                {
                    "type": "moveHero",
                    "time": 60,
                    "steps": [
                        "up",
                        "up",
                        "up"
                    ]
                },
                {
                    "type": "showImage",
                    "code": 10,
                    "image": "flap.png",
                    "loc": [
                        0,
                        0
                    ],
                    "opacity": 1,
                    "time": 0,
                    "async": true
                },
                {
                    "type": "hide",
                    "loc": [
                        [
                            6,
                            7
                        ]
                    ],
                    "time": 0,
                    "async": true
                },
                {
                    "type": "animate",
                    "name": "handC",
                    "loc": [
                        6,
                        7
                    ],
                    "async": true
                },
                {
                    "type": "moveImage",
                    "code": 10,
                    "to": [
                        0,
                        -320
                    ],
                    "time": 199,
                    "async": true
                },
                {
                    "type": "waitAsync"
                },
                {
                    "type": "hideImage",
                    "code": 10,
                    "time": 1
                },
                {
                    "type": "moveHero",
                    "time": 60,
                    "steps": [
                        "up",
                        "up",
                        "up",
                        "up"
                    ]
                }
            ],
            "false": [
                {
                    "type": "pauseBgm"
                },
                {
                    "type": "showImage",
                    "code": 2,
                    "image": "plotStartPlot.png",
                    "loc": [
                        0,
                        0
                    ],
                    "opacity": 1,
                    "time": 0
                },
                {
                    "type": "wait"
                },
                {
                    "type": "hideImage",
                    "code": 2,
                    "time": 500
                },
                {
                    "type": "hideImage",
                    "code": 1,
                    "time": 500
                },
                {
                    "type": "resumeBgm"
                },
                {
                    "type": "if",
                    "condition": "!flag:aStupidWay",
                    "true": [
                        {
                            "type": "showStatusBar"
                        }
                    ]
                },
                {
                    "type": "showHero"
                }
            ]
        },
        {
            "type": "if",
            "condition": "!core.getFlag(\"useBattleAnimate\")",
            "true": [
                {
                    "type": "choices",
                    "text": "\t[极速模式]是否选择新版极速模式？",
                    "choices": [
                        {
                            "text": "新版极速模式（更接近flash原版的平均伤害）",
                            "action": [
                                {
                                    "type": "addValue",
                                    "name": "flag:xinji",
                                    "value": "1"
                                }
                            ]
                        },
                        {
                            "text": "旧版极速模式",
                            "action": []
                        }
                    ]
                }
            ],
            "false": [
                {
                    "type": "choices",
                    "text": "\t[经典]是否选择新版经典模式？",
                    "choices": [
                        {
                            "text": "新版经典模式（更接近flash原版）",
                            "action": [
                                {
                                    "type": "addValue",
                                    "name": "flag:xinjing",
                                    "value": "1"
                                }
                            ]
                        },
                        {
                            "text": "旧版经典模式",
                            "action": []
                        }
                    ]
                }
            ]
        }
    ],
    "events": {
        "6,10": [
            "\t[勇士,hero]就是这里了……\n攻进去！",
            {
                "type": "hide",
                "time": 0
            }
        ],
        "9,2": [
            {
                "type": "if",
                "condition": "core.status.hero.lv>=20&&core.hasItem('proof_brave')&&core.getFlag('proof_lv')==1",
                "true": [
                    {
                        "type": "choices",
                        "text": "\t[奸商,woman]一阶勇者？我有个能让你变强的增幅器，但我不能把它送给你。\n不过，如果你肯付我500金币的话……",
                        "choices": [
                            {
                                "text": "是",
                                "action": [
                                    {
                                        "type": "if",
                                        "condition": "status:money>=500",
                                        "true": [
                                            {
                                                "type": "setValue",
                                                "name": "status:money",
                                                "value": "status:money-500"
                                            },
                                            {
                                                "type": "function",
                                                "function": "function(){\ncore.setFlag('proof_lv',core.getFlag('proof_lv')+1)\n}"
                                            },
                                            {
                                                "type": "update"
                                            },
                                            "章的等级升为${core.getFlag('proof_lv')}",
                                            {
                                                "type": "playSound",
                                                "name": "shop.mp3"
                                            }
                                        ],
                                        "false": [
                                            "\t[奸商,woman]你没有足够的金币。"
                                        ]
                                    }
                                ]
                            },
                            {
                                "text": "否",
                                "action": [
                                    {
                                        "type": "exit"
                                    }
                                ]
                            }
                        ]
                    }
                ],
                "false": [
                    "\t[奸商,woman]又是挑战者吗？\n希望你能活着回去，嘻嘻嘻……"
                ]
            }
        ],
        "9,3": null,
        "3,2": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "data": [
                {
                    "type": "openShop",
                    "id": "keyShop"
                }
            ]
        },
        "2,2": [
            {
                "type": "if",
                "condition": "core.terrainExists(2,2, 'downFloor')",
                "true": [
                    {
                        "type": "changeFloor",
                        "floorId": "base1",
                        "loc": [
                            2,
                            2
                        ],
                        "time": 500
                    }
                ],
                "false": []
            }
        ],
        "6,5": null,
        "7,6": null,
        "7,7": [
            "\t[作者提示]此NPC用于提示新版的一些特性"
        ],
        "4,2": [
            "由于某种原因，新新魔塔的每一层都变为同一种怪物。\n金币商店价格统一为(20+购买次数)。\n假公主和自己（获得章时出现的怪物）也被加强了。\n假公主1000血1000攻200防\n自己（获得章时出现的怪物）1100血1100攻220防"
        ],
        "7,8": [
            "新新魔塔·我们都一样\n每层的怪物都变成了同一种。\nmod作者：loader3229（abcdefgfedcvba）\n\n2024/5/13更新：修复贤者刷血bug；不能对白银黄金史莱姆使用神剑之证"
        ],
        "8,2": [
            "地上层每层唯一怪物\n0F 绿色史莱姆\n1F 红色史莱姆\n2F 小蝙蝠\n3F 魔法师\n4F 骷髅\n5F 黑色史莱姆\n6F 大蝙蝠",
            "7F 守卫\n8F 石怪\n9F 骷髅兵\n10F 丧尸\n11F 中级魔法师\n12F 史莱姆王\n13F 骑士",
            "14F 中级骷髅兵\n15F 上级魔法师\n16F 骑士\n17F 红蝙蝠\n18F 红蝙蝠\n19F 双手剑兵\n20F 假公主（1000血1000攻200防）"
        ],
        "10,2": [
            "地下层每层唯一怪物\nB1F 双手剑兵\nB3F 史莱姆人\nB4F 丧尸士兵\nB5F 铁骑士\nB6F 魔法师元帅\nB7F 大法师\nB8F 中级守卫\nB9F 灵骷髅",
            "B10F 魔王\nB11F 红衣大法师\nB12F 灵骷髅兵\nB13F 魔王\nB14F 红衣大法师\nB15F 灵骷髅兵\nB16F 红衣大法师\nB17F 近卫骑士",
            "B18F 剑王\nB19F 高级守卫\nB20F 水银人\nB21F 铁怪\nB22F 高级骷髅兵\nB23F 铁怪\nB24F 铁怪\nB25F 魔王·格勒第（5000血1500攻1200防）",
            "隐藏层每层唯一怪物\nM1F 绿色史莱姆\nM2F 中级魔法师\nM3F 红蝙蝠\nM4F 魔法师首领\nM5F 自己（1100血1100攻220防）\nM7F 白银史莱姆（1000固伤，不会被神剑之证变成绿色史莱姆）\nM8F 黄金史莱姆（4000固伤，不会被神剑之证变成绿色史莱姆）\nM9F 毒龙\nM10F 暗黑魔法师（穞堵臸猭畍）\n隐藏5F必须打败怪物“自己”才能使用楼传"
        ]
    },
    "changeFloor": {
        "6,2": {
            "floorId": "main1",
            "stair": "downFloor"
        },
        "2,2": null
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {
        "7,6": null
    },
    "cannotMove": {},
    "downFloor": null,
    "upFloor": null,
    "width": 13,
    "height": 13,
    "autoEvent": {},
    "bgmap": [

],
    "fgmap": [

],
    "bgm": null
}