main.floors.MT0=
{
    "floorId": "MT0",
    "title": "主塔 0 层",
    "name": "0",
    "canFlyTo": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "defaultGround": "ground",
    "images": [],
    "ratio": 1,
    "map": [
    [101,  1,  1,  1,  1,  1, 87,  1,  1,  1,  1,  1,101],
    [102,  5,  5,  5,  5,  1,  0,  1,  5,  5,  5,  5,102],
    [  1,  5,  5,  5,  5,  1,  0,  1,  5,  5,  5,  5,  1],
    [  1,  5,  5,  5,  5,  1, 21,  1,  5,  5,  5,  5,  1],
    [  1,  5,  5,  5,  5,  1, 22,  1,  5,  5,  5,  5,  1],
    [  1,  5,  5,  5,  5,  1, 23,  1,  5,  5,  5,  5,  1],
    [  1,  5,  5,  5,  5,  1, 46,  1,  5,  5,  5,  5,  1],
    [  1,  5,  5,  5,  5,  1, 45,  1,  5,  5,  5,  5,  1],
    [  1,  5,  5,  5,  5,  1,  0,  1,  5,  5,  5,  5,  1],
    [  1,  5,  5,  5,  1,  1,  0,  1,  1,  5,  5,  5,  1],
    [  1,  5,  5,  5,  1,  0,124, 88,  1,  5,  5,  5,  1],
    [101,  5,  5,  5,  1,  1,  0,  1,  1,  5,  5,  5,101],
    [102,  1,  1,  1,  1,129,  0,129,  1,  1,  1,  1,102]
],
    "firstArrive": [
        "\t[勇士,hero]\b[this]这就是塔里面？我的力量怎么变的这么弱了！！！",
        "\t[勇士,hero]\b[this]（转头）还好没有魔物……",
        "\t[？？？,fairy]\b[this]放心吧，这里是安全的",
        "\t[勇士,hero]\b[this]！！！",
        "\t[勇士,hero]\b[this]是谁在说话？",
        {
            "type": "show",
            "loc": [
                [
                    6,
                    10
                ]
            ],
            "time": 500
        },
        "\t[妖精,fairy]\b[this]你好，勇士，请不要紧张，我是塔里的妖精，我已经知道了你的来意。",
        "\t[勇士,hero]\b[this]......",
        "\t[妖精,fairy]\b[this]你不是第一个进入这座塔的勇士，之前的每一个勇士都像你一般进来，义无反顾的冲向塔顶，想要拿到圣剑摧毁魔塔。",
        "\t[勇士,hero]\b[this]那就是说他们都失败了？",
        "\t[妖精,fairy]\b[this]我不知道，以前的勇士都会从这里经过，但我\n只看见了他们进去，再也没看到他\n们出来，但是这座塔至今仍然存在，想来他们应该没有成功，我曾经劝过他们离开，但\n没有任何作用。",
        "\t[妖精,fairy]\b[this]这个塔很危险......如果你现在离开，\n还来得及，我可以送你出去。",
        {
            "type": "choices",
            "text": "\t[妖精,fairy]是否离开",
            "choices": [
                {
                    "text": "为了王国的安宁，绝不退缩",
                    "action": [
                        "\t[妖精,fairy]\b[this]果然你和他们一样呢......",
                        {
                            "type": "setValue",
                            "name": "item:wand",
                            "operator": "+=",
                            "value": "1"
                        },
                        "\t[妖精,fairy]\b[this]这个给你，这个是之前一个勇士掉落的东西。",
                        "\t[妖精,fairy]\b[this]这个东西有两个，可以互相看到它们周围的东西。\n那样我就能够看到周围的情况给你一些帮助了。虽\n然不知道离太远会不会失效......",
                        "\t[勇士,hero]\b[this]你不能离开这里吗？",
                        "\t[妖精,fairy]\b[this]是的，所以我只能通过这样帮助你了，\n勇士，祝你好运！",
                        {
                            "type": "move",
                            "loc": [
                                6,
                                10
                            ],
                            "time": 500,
                            "keep": true,
                            "steps": [
                                "left"
                            ]
                        }
                    ]
                },
                {
                    "text": "那我还是离开吧，谢谢你",
                    "action": [
                        "\t[妖精,fairy]\b[this]......",
                        "\t[妖精,fairy]\b[this]这样也好......再见，勇士......",
                        {
                            "type": "win",
                            "reason": "听从建议离开魔塔",
                            "norank": 1
                        }
                    ]
                }
            ]
        }
    ],
    "parallelDo": "",
    "events": {
        "5,12": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "data": [
                "\t[木牌,sign]\b[this]萌新的第一次水塔~所以只要能打过BOSS就行啦~"
            ]
        },
        "7,12": {
            "trigger": null,
            "enable": true,
            "noPass": null,
            "displayDamage": false,
            "data": [
                "\t[木牌,sign]\b[this]应该很简单~",
                "\t[木牌,sign]\b[this]本塔的铁门需要铁门钥匙才能打开，铁门钥匙只有一把。",
                "\t[木牌,sign]\b[this]开不同的门对应不同的结局。",
                "\t[木牌,sign]\b[this]破墙镐只有2把，如果要打魔龙的话就不需要留（当然也可以留）,如果要开第一层的铁门则必须留。",
                "\t[木牌,sign]\b[this]破墙镐留和不留的难度......（我不知道~）"
            ]
        },
        "6,10": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "data": []
        },
        "5,10": [
            {
                "type": "switch",
                "condition": "flag:fairy_lo",
                "caseList": [
                    {
                        "case": "0",
                        "action": [
                            "\t[妖精,fairy]\b[up]加油，勇士！"
                        ]
                    },
                    {
                        "case": "1",
                        "action": [
                            "\t[妖精,fairy]\b[up]......",
                            {
                                "type": "show",
                                "loc": [
                                    [
                                        7,
                                        10
                                    ]
                                ]
                            }
                        ]
                    }
                ]
            }
        ],
        "7,10": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "data": []
        }
    },
    "changeFloor": {
        "6,0": {
            "floorId": ":next",
            "stair": "downFloor"
        },
        "7,10": {
            "floorId": ":before",
            "stair": "upFloor"
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [

],
    "fgmap": [

],
    "width": 13,
    "height": 13,
    "autoEvent": {},
    "upFloor": [
        6,
        0
    ],
    "downFloor": null,
    "eachArrive": [],
    "cannotMoveDirectly": false
}