main.floors.MT0=
{
    "floorId": "MT0",
    "title": "梦境 0 层",
    "name": "梦境 0 层",
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "defaultGround": "ground",
    "images": [
        {
            "name": "bg2.jpg",
            "canvas": "bg",
            "x": 0,
            "y": 0
        }
    ],
    "ratio": 1,
    "map": [
    [140,140,140,140,140,140,140,140,140,140,140,140,140],
    [140,303,140,140,140,140, 89,140,140,140,140,304,140],
    [140,  0,140,140,140,140,  0,140,140,140,140,  0,140],
    [140,  0,140,140,140,140,  0,140,140,140,140,  0,140],
    [140,  0,140,140,140,140, 85,140,140,140,140,  0,140],
    [140,  0, 85,  0,  0,  0,  0,  0,  0,  0, 85,  0,140],
    [140,140,140,140,140,339,  0,125,140,140,140,140,140],
    [140,140,140,140,140,140,  0,140,140,140,140,140,140],
    [140,140,140,140,140,140,  0,140,140,140,140,140,140],
    [140,140,140,140,140, 21,  0, 21,140,140,140,140,140],
    [140,140,140,140,140,  0,  0,  0,140,140,140,140,140],
    [140,140,140,140,140, 21,  0, 22,140,140,140,140,140],
    [140,140,140,140,140,140,140,140,140,140,140,140,140]
],
    "firstArrive": [],
    "parallelDo": "",
    "events": {
        "7,6": [
            {
                "type": "if",
                "condition": "switch:A",
                "true": [],
                "false": [
                    "\t[引朔人,wizard]\b[this,7,6]梦境行者啊，我会为您指引道路的。\n你的目标是\r[yellow]摧毁掉所有梦渊中的梦之核。\r[white]\n接下来你可以选择是否要了解这里的相关信息。"
                ]
            },
            {
                "type": "choices",
                "text": "\t[引朔人,wizard]需要了解本次任务的相关情报和注意事项吗？",
                "choices": [
                    {
                        "text": "听一听",
                        "action": [
                            "\t[引朔人,wizard]\b[this,7,6]这个梦境共有表梦境20层，里梦境10层，以及梦之渊9重。\n在击败表梦境20层的boss前，你无法进入里梦境。进入里梦境后，你也无法再返回表梦境。",
                            "\t[引朔人,wizard]\b[this,7,6]梦渊通过散落在梦境的裂隙\\i[portal]进入\n前5重梦渊在表梦境的完全平方数层(0、1、4、9、16)\n后4重梦渊则位于里梦境的完全平方数及最后一层(-1、-4、-9、-10）",
                            "\t[引朔人,wizard]\b[this,7,6]每个梦渊有不同的规则，且都隐藏着一颗【梦之核】\\i[I342]\n梦之核\\i[I342]拾取后不但能增强属性，还是进行技能加点的必需品。",
                            "\t[引朔人,wizard]\b[this,7,6]使用道具【梦之晋升】\\i[I339]即可进入技能加点界面，每次加点消耗1颗梦之核。\n（使用该道具需要打开背包\\i[pack]，或者快捷键1）\n手机玩家可直接点击下方工具栏的\\i[I339]图标。",
                            "\t[引朔人,wizard]\b[this,7,6]此外，每到达一个新的梦境层，还可以进行一次能力加点。\n\r[yellow]技能加点和能力加点如果契合，你的战斗会更轻松，好好规划吧。",
                            "\t[引朔人,wizard]\b[this,7,6]最后是榜单相关。成绩以生命计分，\n20层boss可以进行最多2次额外战斗，每次额外的战斗会在提交成绩时增加100w得分。",
                            "\t[引朔人,wizard]\b[this,7,6]结局有11个，20层boss后有1个结局\n最后一层结束后会有3*3=9个结局，\n具体根据你的能力加点（全攻、全防、其他）和学习的最终技能（红核、青核、蓝核）来判定。",
                            "\t[引朔人,wizard]\b[this,7,6]（如果一个最终技能都没点，可以进入一个特殊结局，但不保证有解，特别是高难度）",
                            "\t[引朔人,wizard]\b[this,7,6]介绍就到这里，可以随时回来找我再听一遍。"
                        ]
                    },
                    {
                        "text": "不需要",
                        "action": []
                    }
                ]
            },
            {
                "type": "if",
                "condition": "switch:A",
                "true": [],
                "false": [
                    "\t[引朔人,wizard]\b[this,7,6]现在启程去上方的梦之渊摧毁第一颗梦之核吧。",
                    "\t[引朔人,wizard]\b[this,7,6]另外我这里有一个克制梦之渊的道具，送给你了。\n它能让\r[yellow]不影响游戏路线\r[white]的梦之渊特性失效\n如果你想这样做，你可以随时在背包使用它。",
                    {
                        "type": "setValue",
                        "name": "item:I341",
                        "operator": "+=",
                        "value": "1"
                    },
                    {
                        "type": "confirm",
                        "text": "要现在使用这个道具吗？\n由于操作方式原因，为避免麻烦\n推荐移动端玩家选确定\n（除非你很想体验所有梦之渊的特性）",
                        "yes": [
                            {
                                "type": "setValue",
                                "name": "flag:tgmy",
                                "value": "1"
                            },
                            "已选择开启护符，部分梦之渊的特性将被【驱散】。\n可以随时在背包使用护符调整。"
                        ],
                        "no": [
                            "已选择关闭护符，所有梦之渊的特性都将被呈现。\n可以随时在背包使用护符调整。"
                        ]
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            6,
                            4
                        ]
                    },
                    {
                        "type": "setValue",
                        "name": "switch:A",
                        "value": "true"
                    }
                ]
            }
        ],
        "10,5": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "进行一次技能加点让等级升到二级后打开此门。\n技能加点步骤：先取得梦渊\\i[portal]中的梦之核\\i[I368]，再使用背包\\i[pack]里的梦之晋升\\i[I339]。（手机玩家可直接点击下方状态栏的\\i[I339]）"
            ]
        },
        "6,4": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "与下方\\i[wizard]对话后开启此门。"
            ]
        },
        "2,5": {
            "trigger": "action",
            "enable": true,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "击败20F红衣魔王后打开此门。\n注意：从这里的下楼梯进去里梦境后将无法再返回"
            ]
        },
        "6,1": [
            "一重梦渊——永夜荒土\n\n曾经发生在这里的故事：\n我们的探险队在永恒的黑暗中行进了十七天。提灯的光晕仅仅能照亮脚下焦黑的土壤，直到队长绊到了一块半埋的刻碑。他颤抖的手指抚过冰冷的纹路：“这上面记载着……上一次日出的日期。是三万九千年前。”\n\n说明：永夜和贫瘠的梦之渊。\n特性：视野大幅度降低。（可驱散）\n提示：该梦渊拥有10个恢复1血的灰血瓶。",
            {
                "type": "if",
                "condition": "(flags.tgmy==0)",
                "true": [
                    {
                        "type": "function",
                        "function": "function(){\ncore.setFlag(\"itemDetail\", false);\n}"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:heroLight",
                        "value": "1"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:lightRadius",
                        "value": "64"
                    }
                ],
                "false": [
                    {
                        "type": "setValue",
                        "name": "flag:heroLight",
                        "value": "1"
                    },
                    {
                        "type": "setValue",
                        "name": "flag:lightRadius",
                        "value": "720"
                    }
                ]
            },
            {
                "type": "changeFloor",
                "floorId": "MT1_",
                "loc": [
                    6,
                    1
                ]
            }
        ],
        "1,1": [
            {
                "type": "if",
                "condition": "(hero.lv!=6)",
                "true": [
                    "请摧毁表梦境所有梦之核进行技能加点后再前往里梦境。",
                    {
                        "type": "exit"
                    }
                ]
            },
            {
                "type": "choices",
                "text": "前往里梦境后，就无法再返回了。",
                "choices": [
                    {
                        "text": "确定前往",
                        "action": [
                            {
                                "type": "playBgm",
                                "name": "luoye.mp3",
                                "keep": true
                            },
                            {
                                "type": "function",
                                "function": "function(){\nflags.__visited__ = {}\n}"
                            },
                            {
                                "type": "setGlobalFlag",
                                "name": "flyRecordPosition",
                                "value": true
                            },
                            {
                                "type": "changeFloor",
                                "floorId": "MT_1",
                                "loc": [
                                    1,
                                    1
                                ]
                            }
                        ]
                    },
                    {
                        "text": "再等一会",
                        "action": []
                    }
                ]
            }
        ]
    },
    "changeFloor": {
        "11,1": {
            "floorId": "MT1",
            "loc": [
                11,
                1
            ]
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [

],
    "fgmap": [

],
    "width": 13,
    "height": 13,
    "autoEvent": {
        "10,5": {
            "0": {
                "condition": "hero.lv==2",
                "currentFloor": false,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor",
                        "loc": [
                            10,
                            5
                        ]
                    }
                ]
            },
            "1": null
        },
        "2,5": {
            "0": {
                "condition": "flags.jd==4",
                "currentFloor": false,
                "priority": 0,
                "delayExecute": false,
                "multiExecute": false,
                "data": [
                    {
                        "type": "openDoor",
                        "loc": [
                            2,
                            5
                        ]
                    }
                ]
            },
            "1": null
        }
    },
    "beforeBattle": {},
    "cannotMoveIn": {},
    "bg2map": [

],
    "fg2map": [

],
    "downFloor": [
        6,
        10
    ]
}