grammar MotaAction;

//===============parser===============
//===blockly语句===

//事件 事件编辑器入口之一
event_m
    :   '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool BGNL? Newline action+ BEND
    

/* event_m
tooltip : 编辑魔塔的事件
helpUrl : https://h5mota.com/games/template/docs/#/event
default : [false,null,null,null,null]
B_0_List_0=eval(B_0_List_0);
var code = {
    'trigger': Bool_0?'action':null,
    'enable': Bool_1,
    'noPass': B_0_List_0,
    'displayDamage': Bool_2,
    'data': 'data_asdfefw'
}
if (!Bool_0 && Bool_1 && (B_0_List_0===null) && Bool_2) code = 'data_asdfefw';
code=JSON.stringify(code,null,2).split('"data_asdfefw"').join('[\n'+action_0+']\n');
return code;
*/;


//升级 事件编辑器入口之一
level_m
    :   '等级提升' BGNL? Newline levelCase+ BEND
    

/* level_m
tooltip : 升级事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
var code = '[\n'+levelCase_0+']\n';
return code;
*/;

levelCase
    :   '需求' expression '称号' EvalString? '是否扣除经验' Bool BGNL? Newline action+


/* levelCase
tooltip : 升级设定
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
default : [0,"",false,null]
colour : this.subColor
Bool_0 = Bool_0?', "clear": true':'';
var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'"'+Bool_0+', "action": [\n'+action_0+']},\n';
return code;
*/;

//商店 事件编辑器入口之一
shop_m
    :   '全局商店列表' BGNL? Newline shoplist+
    
/* shop_m
tooltip : 全局商店列表
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
var code = '['+shoplist_0+']\n';
return code;
*/;

shoplist
    :   shopsub
    |   emptyshop
    ;

emptyshop
    :   Newline
    

/* emptyshop
var code = ' \n';
return code;
*/;

shopsub
    :   '商店 id' IdString '标题' EvalString '图标' IdString BGNL? Newline '快捷商店栏中名称' EvalString '共用times' Bool BGNL? Newline '未开启状态则不显示在列表中' Bool BGNL? NewLine '使用' ShopUse_List '消耗' EvalString BGNL? Newline '显示文字' EvalString BGNL? Newline shopChoices+ BEND
    

/* shopsub
tooltip : 全局商店,消耗填-1表示每个选项的消耗不同,正数表示消耗数值
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
default : ["shop1","贪婪之神","blueShop","1F金币商店",false,false,null,"20+10*times*(times+1)","勇敢的武士啊, 给我${need}金币就可以："]
var code = {
    'id': IdString_0,
    'name': EvalString_0,
    'icon': IdString_1,
    'textInList': EvalString_1,
    'commonTimes': Bool_0,
    'mustEnable': Bool_1,
    'use': ShopUse_List_0,
    'need': EvalString_2,
    'text': EvalString_3,
    'choices': 'choices_asdfefw'
}
code=JSON.stringify(code,null,2).split('"choices_asdfefw"').join('[\n'+shopChoices_0+']\n')+',\n';
return code;
*/;

shopChoices
    :   '商店选项' EvalString '消耗' EvalString? BGNL? Newline shopEffect+
    

/* shopChoices
tooltip : 商店选项,商店消耗是-1时,这里的消耗对应各自选项的消耗,商店消耗不是-1时这里的消耗不填
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
default : ["攻击+1",""]
colour : this.subColor
EvalString_1 = EvalString_1 && (', "need": "'+EvalString_1+'"');
var code = '{"text": "'+EvalString_0+'"'+EvalString_1+', "effect": "'+shopEffect_0.slice(2,-1)+'"},\n';
return code;
*/;

shopEffect
    :   idString_e '+=' expression
    

/* shopEffect
colour : this.subColor
var code = idString_e_0+'+='+expression_0+';'
return code;
*/;

//afterBattle 事件编辑器入口之一
afterBattle_m
    :   '战斗结束后' BGNL? Newline action+ BEND
    

/* afterBattle_m
tooltip : 系统引发的自定义事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;

//afterGetItem 事件编辑器入口之一
afterGetItem_m
    :   '获取道具后' BGNL? Newline action+ BEND
    

/* afterGetItem_m
tooltip : 系统引发的自定义事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;

//afterOpenDoor 事件编辑器入口之一
afterOpenDoor_m
    :   '打开门后' BGNL? Newline action+ BEND
    

/* afterOpenDoor_m
tooltip : 系统引发的自定义事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;

//firstArrive 事件编辑器入口之一
firstArrive_m
    :   '首次到达楼层' BGNL? Newline action+ BEND
    

/* firstArrive_m
tooltip : 首次到达楼层
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;

//eachArrive 事件编辑器入口之一
eachArrive_m
    :   '每次到达楼层' BGNL? Newline action+ BEND


/* eachArrive_m
tooltip : 每次到达楼层
helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
var code = '[\n'+action_0+']\n';
return code;
*/;

//changeFloor 事件编辑器入口之一
changeFloor_m
    :   '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' Number ',' 'y' Number '朝向' DirectionEx_List '动画时间' Int? '允许穿透' Bool BEND
    

/* changeFloor_m
tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
helpUrl : https://h5mota.com/games/template/docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
default : [null,"MT1",null,0,0,null,500,null]
var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
var loc = ', "loc": ['+Number_0+', '+Number_1+']';
if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
Int_0 = (Int_0!=='')  ?(', "time": '+Int_0):'';
Bool_0 = Bool_0 ?'':(', "ignoreChangeFloor": false');
var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+Int_0+Bool_0+' }\n';
return code;
*/;

//commonEvent 事件编辑器入口之一
commonEvent_m
    :   '公共事件' BGNL? Newline action+ BEND


/* commonEvent_m
tooltip : 公共事件
helpUrl : https://h5mota.com/games/template/docs/#/event
var code = '[\n'+action_0+']\n';
return code;
*/;

//为了避免关键字冲突,全部加了_s
//动作
action
    :   text_0_s
    |   text_1_s
    |   comment_s
    |   autoText_s
    |   scrollText_s
    |   setText_s
    |   tip_s
    |   setValue_s
    |   addValue_s
    |   setFloor_s
    |   setGlobalAttribute_s
    |   setGlobalValue_s
    |   setGlobalFlag_s
    |   show_s
    |   hide_s
    |   trigger_s
    |   insert_1_s
    |   insert_2_s
    |   revisit_s
    |   exit_s
    |   setBlock_s
    |   showFloorImg_s
    |   hideFloorImg_s
    |   showBgFgMap_s
    |   hideBgFgMap_s
    |   setBgFgBlock_s
    |   setHeroIcon_s
    |   update_s
    |   showStatusBar_s
    |   hideStatusBar_s
    |   updateEnemys_s
    |   sleep_s
    |   wait_s
    |   waitAsync_s
    |   battle_s
    |   openDoor_s
    |   changeFloor_s
    |   changePos_0_s
    |   changePos_1_s
    |   useItem_s
    |   openShop_s
    |   disableShop_s
    |   follow_s
    |   unfollow_s
    |   animate_s
    |   vibrate_s
    |   showImage_s
    |   hideImage_s
    |   showTextImage_s
    |   moveImage_s
    |   showGif_0_s
    |   showGif_1_s
    |   setFg_0_s
    |   setFg_1_s
    |   screenFlash_s
    |   setWeather_s
    |   move_s
    |   moveHero_s
    |   jump_s
    |   jumpHero_s
    |   playBgm_s
    |   pauseBgm_s
    |   resumeBgm_s
    |   loadBgm_s
    |   freeBgm_s
    |   playSound_s
    |   stopSound_s
    |   setVolume_s
    |   win_s
    |   lose_s
    |   if_s
    |   switch_s
    |   while_s
    |   break_s
    |   continue_s
    |   input_s
    |   input2_s
    |   choices_s
    |   callBook_s
    |   callSave_s
    |   callLoad_s
    |   function_s
    |   pass_s
    ;

text_0_s
    :   '显示文章' ':' EvalString Newline
    

/* text_0_s
tooltip : text：显示一段文字（剧情）
helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
default : ["欢迎使用事件编辑器(双击方块进入多行编辑)"]
var code = '"'+EvalString_0+'",\n';
return code;
*/;

text_1_s
    :   '标题' EvalString? '图像' IdString? '对话框效果' EvalString? ':' EvalString Newline
    

/* text_1_s
tooltip : text：显示一段文字（剧情）,选项较多请右键点击帮助
helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
default : ["小妖精","fairy","","欢迎使用事件编辑器(双击方块进入多行编辑)"]
var title='';
if (EvalString_0==''){
    if (IdString_0=='')title='';
    else title='\\t['+IdString_0+']';
} else {
    if (IdString_0=='')title='\\t['+EvalString_0+']';
    else title='\\t['+EvalString_0+','+IdString_0+']';
}
if(EvalString_1 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_1))) {
  throw new Error('对话框效果的用法请右键点击帮助');
}
EvalString_1 = EvalString_1 && ('\\b['+EvalString_1+']');
var code =  '"'+title+EvalString_1+EvalString_2+'",\n';
return code;
*/;

comment_s
    :   '添加注释' ':' EvalString Newline


/* comment_s
tooltip : comment：添加一段会被游戏跳过的注释内容
helpUrl : https://h5mota.com/games/template/docs/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
default : ["可以在这里写添加任何注释内容"]
colour : this.commentColor
var code = '{"type": "comment", "text": "'+EvalString_0+'"},\n';
return code;
*/;

autoText_s
    :   '自动剧情文本: 标题' EvalString? '图像' IdString? '对话框效果' EvalString? '时间' Int BGNL? EvalString Newline
    

/* autoText_s
tooltip : autoText：自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
helpUrl : https://h5mota.com/games/template/docs/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
default : ["小妖精","fairy","",3000,"用户无法跳过自动剧情文本，大段剧情文本请添加“是否跳过剧情”的提示"]
var title='';
if (EvalString_0==''){
    if (IdString_0=='')title='';
    else title='\\t['+IdString_0+']';
} else {
    if (IdString_0=='')title='\\t['+EvalString_0+']';
    else title='\\t['+EvalString_0+','+IdString_0+']';
}
if(EvalString_1 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_1))) {
  throw new Error('对话框效果的用法请右键点击帮助');
}
EvalString_1 = EvalString_1 && ('\\b['+EvalString_1+']');
var code =  '{"type": "autoText", "text": "'+title+EvalString_1+EvalString_2+'", "time" :'+Int_0+'},\n';
return code;
*/;

scrollText_s
    :   '滚动剧情文本:' '时间' Int '不等待执行完毕' Bool? BGNL? EvalString Newline


/* scrollText_s
tooltip : scrollText：滚动剧情文本，将从下到上进行滚动显示。
helpUrl : https://h5mota.com/games/template/docs/#/event?id=scrollText%ef%bc%9a%e6%bb%9a%e5%8a%a8%e5%89%a7%e6%83%85%e6%96%87%e6%9c%ac
default : [5000,false,"时间是总时间，可以使用setText事件来控制字体、颜色、大小、偏移量等"]
Bool_0 = Bool_0?', "async": true':'';
var code =  '{"type": "scrollText", "text": "'+EvalString_0+'"'+Bool_0+', "time" :'+Int_0+'},\n';
return code;
*/;

setText_s
    :   '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' EvalString? BGNL? '标题颜色' EvalString? Colour '正文颜色' EvalString? Colour '背景色' EvalString? Colour BGNL? '粗体' B_1_List '标题字体大小' EvalString? '正文字体大小' EvalString? '打字间隔' EvalString? Newline
    

/* setText_s
tooltip : setText：设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填
helpUrl : https://h5mota.com/games/template/docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
default : [null,"","",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',null,"","",""]
SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
if (EvalString_0) {
  if (!/^\d+$/.test(EvalString_0))throw new Error('像素偏移量必须是整数或不填');
  EvalString_0 = ', "offset": '+EvalString_0;
}
if (EvalString_1) {
  if (!colorRe.test(EvalString_1))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
  EvalString_1 = ', "title": ['+EvalString_1+']';
}
if (EvalString_2) {
  if (!colorRe.test(EvalString_2))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
  EvalString_2 = ', "text": ['+EvalString_2+']';
}
if (EvalString_3) {
  if (colorRe.test(EvalString_3)) {
    EvalString_3 = ', "background": ['+EvalString_3+']';
  }
  else if (/^\w+\.png$/.test(EvalString_3)) {
    EvalString_3 = ', "background": "'+EvalString_3+'"';
  }
  else {
    throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色，或一个WindowSkin的png图片名称');
  }
}
if (EvalString_4) {
  if (!/^\d+$/.test(EvalString_4))throw new Error('字体大小必须是整数或不填');
  EvalString_4 = ', "titlefont": '+EvalString_4;
}
if (EvalString_5) {
  if (!/^\d+$/.test(EvalString_5))throw new Error('字体大小必须是整数或不填');
  EvalString_5 = ', "textfont": '+EvalString_5;
}
if (EvalString_6) {
  if (!/^\d+$/.test(EvalString_6))throw new Error('打字时间间隔必须是整数或不填');
  EvalString_6 = ', "time": '+EvalString_6;
}
B_1_List_0 = B_1_List_0==='null'?'':', "bold": '+B_1_List_0;
var code = '{"type": "setText"'+SetTextPosition_List_0+EvalString_0+EvalString_1+EvalString_2+B_1_List_0+EvalString_3+EvalString_4+EvalString_5+EvalString_6+'},\n';
return code;
*/;

tip_s
    :   '显示提示' ':' EvalString Newline
    

/* tip_s
tooltip : tip：显示一段提示文字
helpUrl : https://h5mota.com/games/template/docs/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
default : ["这段话将在左上角以气泡形式显示"]
var code = '{"type": "tip", "text": "'+EvalString_0+'"},\n';
return code;
*/;

setValue_s
    :   '数值操作' ':' '名称' idString_e '值' expression Newline
    

/* setValue_s
tooltip : setValue：设置勇士的某个属性、道具个数, 或某个变量/Flag的值
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC
colour : this.dataColor
var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
return code;
*/;

addValue_s
    :   '数值增减' ':' '名称' idString_e '+=' expression Newline


/* addValue_s
tooltip : addValue：增减勇士的某个属性、道具个数, 或某个变量/Flag的值
helpUrl : https://h5mota.com/games/template/docs/#/event?id=addValue%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
colour : this.dataColor
var code = '{"type": "addValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
return code;
*/;

setFloor_s
    :   '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline


/* setFloor_s
tooltip : setFloor：设置楼层属性；该楼层属性和编辑器中的楼层属性一一对应
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
default : ["title","","'字符串类型的值要加引号，其他类型则不用'"]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": "'+EvalString_0+'"},\n';
return code;
*/;


setGlobalAttribute_s
    :   '设置全局属性' ':' Global_Attribute_List '值' EvalString Newline


/* setGlobalAttribute_s
tooltip : setGlobalAttribute：设置全局属性
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalAttribute%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e5%b1%9e%e6%80%a7
default : ["font","Verdana"]
colour : this.dataColor
var code = '{"type": "setGlobalAttribute", "name": "'+Global_Attribute_List_0+'", "value": "'+EvalString_0+'"},\n';
return code;
*/;


setGlobalValue_s
    :   '设置全局数值' ':' Global_Value_List '值' EvalString Newline


/* setGlobalValue_s
tooltip : setGlobalValue：设置全局属性
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalValue%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e6%95%b0%e5%80%bc
default : ["lavaDamage","100"]
colour : this.dataColor
var code = '{"type": "setGlobalValue", "name": "'+Global_Value_List_0+'", "value": '+EvalString_0+'},\n';
return code;
*/;


setGlobalFlag_s
    :   '设置系统开关' ':' Global_Flag_List Bool Newline


/* setGlobalFlag_s
tooltip : setGlobalFlag：设置系统开关
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalFlag%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e7%b3%bb%e7%bb%9f%e5%bc%80%e5%85%b3
default : ["enableFloor","true"]
colour : this.dataColor
var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n';
return code;
*/;


show_s
    :   '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline
    

/* show_s
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
default : ["","","",500,false]
colour : this.eventColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
  var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
  if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
    EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
    EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
    EvalString_0=[EvalString_0,EvalString_1]
  } else {
    var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
    if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
    EvalString_0=EvalString_0.split(',');
    EvalString_1=EvalString_1.split(',');
    if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
    for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
  }
  floorstr = ', "loc": ['+EvalString_0.join(',')+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
Bool_0 = Bool_0 ?', "async": true':'';
var code = '{"type": "show"'+floorstr+IdString_0+''+Int_0+Bool_0+'},\n';
return code;
*/;

hide_s
    :   '隐藏事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline
    

/* hide_s
tooltip : hide: 将一个启用事件禁用,所有参数均可不填,代表禁用事件自身,xy可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
default : ["","","",500,false]
colour : this.eventColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
  var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
  if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
    EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
    EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
    EvalString_0=[EvalString_0,EvalString_1]
  } else {
    var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
    if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
    EvalString_0=EvalString_0.split(',');
    EvalString_1=EvalString_1.split(',');
    if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
    for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
  }
  floorstr = ', "loc": ['+EvalString_0.join(',')+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
Bool_0 = Bool_0 ?', "async": true':'';
var code = '{"type": "hide"'+floorstr+IdString_0+''+Int_0+Bool_0+'},\n';
return code;
*/;

trigger_s
    :   '触发事件' 'x' PosString ',' 'y' PosString Newline
    

/* trigger_s
tooltip : trigger: 立即触发另一个地点的事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
default : ["0","0"]
colour : this.eventColor
var code = '{"type": "trigger", "loc": ['+PosString_0+','+PosString_1+']},\n';
return code;
*/;

insert_1_s
    :   '插入公共事件' EvalString '参数列表' EvalString? Newline


/* insert_1_s
tooltip : insert: 插入公共事件并执行
helpUrl : https://h5mota.com/games/template/docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c
default : ["加点事件", ""]
colour : this.eventColor
if (EvalString_1) {
    if (EvalString_1.indexOf('"')>=0)
        throw new Error('请勿在此处使用双引号！尝试使用单引号吧~');
    // 检查是不是数组
    try {
        if (!(JSON.parse(EvalString_1.replace(/'/g, '"')) instanceof Array)) throw new Error();
    }
    catch (e) {
        throw new Error('参数列表必须是个有效的数组！');
    }
    EvalString_1 = ', "args": ' +EvalString_1;
}
var code = '{"type": "insert", "name": "'+EvalString_0+'"'+EvalString_1+'},\n';
return code;
*/;

insert_2_s
    :   '插入事件' 'x' PosString ',' 'y' PosString Event_List? '楼层' IdString? '参数列表' EvalString? ENewline


/* insert_2_s
tooltip : insert: 立即插入另一个地点的事件执行，当前事件不会中断，事件坐标不会改变
helpUrl : https://h5mota.com/games/template/docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c
default : ["0","0",null,"",""]
colour : this.eventColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
if (EvalString_0) {
    if (EvalString_0.indexOf('"')>=0)
        throw new Error('请勿在此处使用双引号！尝试使用单引号吧~');
    try {
        if (!(JSON.parse(EvalString_0.replace(/'/g, '"')) instanceof Array)) throw new Error();
    }
    catch (e) {
        throw new Error('参数列表必须是个有效的数组！');
    }
    EvalString_0 = ', "args": ' +EvalString_0;
}
if (Event_List_0 && Event_List_0 !=='null')
    Event_List_0 = ', "which": "'+Event_List_0+'"';
else Event_List_0 = '';
var code = '{"type": "insert", "loc": ['+PosString_0+','+PosString_1+']'+Event_List_0+IdString_0+EvalString_0+'},\n';
return code;
*/;

revisit_s
    :   '重启当前事件' Newline
    

/* revisit_s
tooltip : revisit: 立即重启当前事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=revisit%EF%BC%9A%E7%AB%8B%E5%8D%B3%E9%87%8D%E5%90%AF%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
colour : this.eventColor
var code = '{"type": "revisit"},\n';
return code;
*/;

exit_s
    :   '立刻结束当前事件' Newline
    

/* exit_s
tooltip : exit: 立刻结束当前事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
colour : this.eventColor
var code = '{"type": "exit"},\n';
return code;
*/;

setBlock_s
    :   '转变图块为' Int 'x' PosString? ',' 'y' PosString? '楼层' IdString? Newline
    

/* setBlock_s
tooltip : setBlock：设置某个图块,忽略坐标楼层则为当前事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.dataColor
default : [0,"","",""]
var floorstr = '';
if (PosString_0 && PosString_1) {
    floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "setBlock", "number":'+Int_0+floorstr+IdString_0+'},\n';
return code;
*/;

showFloorImg_s
    :   '显示贴图' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline


/* showFloorImg_s
tooltip : showFloorImg: 显示一个贴图，xy为左上角坐标，可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["","",""]
colour : this.eventColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
  var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
  if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
    EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
    EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
    EvalString_0=[EvalString_0,EvalString_1]
  } else {
    var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
    if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
    EvalString_0=EvalString_0.split(',');
    EvalString_1=EvalString_1.split(',');
    if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
    for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
  }
  floorstr = ', "loc": ['+EvalString_0.join(',')+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "showFloorImg"'+floorstr+IdString_0+'},\n';
return code;
*/;

hideFloorImg_s
    :   '隐藏贴图' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline


/* hideFloorImg_s
tooltip : hideFloorImg: 隐藏一个贴图，xy为左上角坐标，可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["","",""]
colour : this.eventColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
  var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
  if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
    EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
    EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
    EvalString_0=[EvalString_0,EvalString_1]
  } else {
    var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
    if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
    EvalString_0=EvalString_0.split(',');
    EvalString_1=EvalString_1.split(',');
    if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
    for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
  }
  floorstr = ', "loc": ['+EvalString_0.join(',')+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "hideFloorImg"'+floorstr+IdString_0+'},\n';
return code;
*/;

showBgFgMap_s
    :   '显示图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline


/* showBgFgMap_s
tooltip : showBgFgMap: 显示图层块，即背景图层/前景图层的某些图块，xy为左上角坐标，可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
colour : this.eventColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
  var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
  if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
    EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
    EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
    EvalString_0=[EvalString_0,EvalString_1]
  } else {
    var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
    if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
    EvalString_0=EvalString_0.split(',');
    EvalString_1=EvalString_1.split(',');
    if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
    for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
  }
  floorstr = ', "loc": ['+EvalString_0.join(',')+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "showBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
return code;
*/;

hideBgFgMap_s
    :   '隐藏图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline


/* hideBgFgMap_s
tooltip : hideBgFgMap: 隐藏图层块，即背景图层/前景图层的某些图块，xy为左上角坐标，可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
colour : this.eventColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
  var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
  if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
    EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
    EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
    EvalString_0=[EvalString_0,EvalString_1]
  } else {
    var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
    if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
    EvalString_0=EvalString_0.split(',');
    EvalString_1=EvalString_1.split(',');
    if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
    for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
  }
  floorstr = ', "loc": ['+EvalString_0.join(',')+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "hideBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
return code;
*/;

setBgFgBlock_s
    :   '转变图层块' Bg_Fg_List '为' Int 'x' PosString? ',' 'y' PosString? '楼层' IdString? Newline


/* setBgFgBlock_s
tooltip : setBgFgBlock：设置某个图层块,忽略坐标楼层则为当前点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.dataColor
default : ["bg",0,"","",""]
var floorstr = '';
if (PosString_0 && PosString_1) {
    floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "setBgFgBlock", "name": "' + Bg_Fg_List_0 + '", "number":'+Int_0+floorstr+IdString_0+'},\n';
return code;
*/;

setHeroIcon_s
    :   '更改角色行走图' EvalString? Newline
    

/* setHeroIcon_s
tooltip : setHeroIcon：更改角色行走图
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
colour : this.dataColor
default : ["hero.png"]
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
var code = '{"type": "setHeroIcon"'+EvalString_0+'},\n';
return code;
*/;

update_s
    :   '更新状态栏和地图显伤' Newline
    

/* update_s
tooltip : update: 立刻更新状态栏和地图显伤
helpUrl : https://h5mota.com/games/template/docs/#/event?id=update%EF%BC%9A%E7%AB%8B%E5%88%BB%E6%9B%B4%E6%96%B0%E7%8A%B6%E6%80%81%E6%A0%8F%E5%92%8C%E5%9C%B0%E5%9B%BE%E6%98%BE%E4%BC%A4
colour : this.dataColor
var code = '{"type": "update"},\n';
return code;
*/;

showStatusBar_s
    :   '显示状态栏' Newline


/* showStatusBar_s
tooltip : showStatusBar: 显示状态栏
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showStatusBar%ef%bc%9a%e6%98%be%e7%a4%ba%e7%8a%b6%e6%80%81%e6%a0%8f
colour : this.soundColor
var code = '{"type": "showStatusBar"},\n';
return code;
*/;

hideStatusBar_s
    :   '隐藏状态栏' '不隐藏竖屏工具栏' Bool Newline


/* hideStatusBar_s
tooltip : hideStatusBar: 隐藏状态栏
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideStatusBar%ef%bc%9a%e9%9a%90%e8%97%8f%e7%8a%b6%e6%80%81%e6%a0%8f
colour : this.soundColor
default : [false]
Bool_0 = Bool_0?', "toolbox": true':'';
var code = '{"type": "hideStatusBar"'+Bool_0+'},\n';
return code;
*/;

updateEnemys_s
    :   '更新怪物数据' Newline


/* updateEnemys_s
tooltip : updateEnemys: 立刻更新怪物数据
helpUrl : https://h5mota.com/games/template/docs/#/event?id=updateEnemys%ef%bc%9a%e6%9b%b4%e6%96%b0%e6%80%aa%e7%89%a9%e6%95%b0%e6%8d%ae
colour : this.dataColor
var code = '{"type": "updateEnemys"},\n';
return code;
*/;

sleep_s
    :   '等待' Int '毫秒' '不可被Ctrl跳过' Bool Newline
    

/* sleep_s
tooltip : sleep: 等待多少毫秒
helpUrl : https://h5mota.com/games/template/docs/#/event?id=sleep%EF%BC%9A%E7%AD%89%E5%BE%85%E5%A4%9A%E5%B0%91%E6%AF%AB%E7%A7%92
default : [500, false]
colour : this.soundColor
Bool_0 = Bool_0?', "noSkip": true':'';
var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n';
return code;
*/;


battle_s
    :   '强制战斗' IdString Newline
    

/* battle_s
tooltip : battle: 强制战斗
helpUrl : https://h5mota.com/games/template/docs/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
default : ["greenSlime"]
colour : this.dataColor
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
return code;
*/;

openDoor_s
    :   '开门' 'x' PosString? ',' 'y' PosString? '楼层' IdString? '需要钥匙' Bool? Newline
    

/* openDoor_s
tooltip : openDoor: 开门,楼层可不填表示当前层
helpUrl : https://h5mota.com/games/template/docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
default : ["","","",false]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var floorstr = '';
if (PosString_0 && PosString_1) {
    floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
Bool_0 = Bool_0 ? ', "needKey": true' : '';
var code = '{"type": "openDoor"'+floorstr+IdString_0+Bool_0+'},\n';
return code;
*/;

changeFloor_s
    :   '楼层切换' IdString? 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' Int? Newline
    

/* changeFloor_s
tooltip : changeFloor: 楼层切换,动画时间可不填
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
default : ["MT1","0","0",null,500]
colour : this.dataColor
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
Int_0 = (Int_0!=='')  ?(', "time": '+Int_0):'';
var floorstr = '';
if (PosString_0 && PosString_1) {
    floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
var code = '{"type": "changeFloor", "floorId": "'+IdString_0+'"'+floorstr+DirectionEx_List_0+Int_0+' },\n';
return code;
*/;

changePos_0_s
    :   '位置切换' 'x' PosString ',' 'y' PosString '朝向' DirectionEx_List Newline
    

/* changePos_0_s
tooltip : changePos: 当前位置切换
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
default : ["","",null]
colour : this.dataColor
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
var code = '{"type": "changePos", "loc": ['+PosString_0+','+PosString_1+']'+DirectionEx_List_0+'},\n';
return code;
*/;

changePos_1_s
    :   '勇士转向' Direction_List Newline
    

/* changePos_1_s
tooltip : changePos: 勇士转向
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
colour : this.dataColor
default : [null]
var code = '{"type": "changePos", "direction": "'+Direction_List_0+'"},\n';
return code;
*/;

useItem_s
    :   '使用道具' IdString Newline


/* useItem_s
tooltip : useItem: 使用道具
helpUrl : https://h5mota.com/games/template/docs/#/event?id=useItem%ef%bc%9a%e4%bd%bf%e7%94%a8%e9%81%93%e5%85%b7
colour : this.dataColor
default : ["pickaxe"]
var code = '{"type": "useItem", "id": "'+IdString_0+'"},\n';
return code;
*/;

openShop_s
    :   '打开全局商店' IdString Newline
    

/* openShop_s
tooltip : 全局商店
helpUrl : https://h5mota.com/games/template/docs/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
colour : this.dataColor
default : ["shop1"]
var code = '{"type": "openShop", "id": "'+IdString_0+'"},\n';
return code;
*/;

disableShop_s
    :   '禁用全局商店' IdString Newline
    

/* disableShop_s
tooltip : 全局商店
helpUrl : https://h5mota.com/games/template/docs/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
default : ["shop1"]
colour : this.eventColor
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
return code;
*/;

follow_s
    :   '跟随勇士' '行走图' EvalString Newline


/* follow_s
tooltip : follow: 跟随勇士
helpUrl : https://h5mota.com/games/template/docs/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
default : ["npc.png"]
colour : this.dataColor
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
return code;
*/;

unfollow_s
    :   '取消跟随' '行走图' EvalString? Newline


/* unfollow_s
tooltip : unfollow: 取消跟随
helpUrl : https://h5mota.com/games/template/docs/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
default : [""]
colour : this.dataColor
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
var code = '{"type": "unfollow"' + EvalString_0 + '},\n';
return code;
*/;

vibrate_s
    :   '画面震动' '时间' Int '不等待执行完毕' Bool Newline


/* vibrate_s
tooltip : vibrate: 画面震动
helpUrl : https://h5mota.com/games/template/docs/#/event?id=vibrate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
default : [2000,false]
colour : this.soundColor
Int_0 = Int_0 ?(', "time": '+Int_0):'';
var async = Bool_0?', "async": true':''
var code = '{"type": "vibrate"' + Int_0 + async + '},\n';
return code;
*/;

animate_s
    :   '显示动画' IdString '位置' EvalString? '不等待执行完毕' Bool Newline
    

/* animate_s
tooltip : animate：显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
helpUrl : https://h5mota.com/games/template/docs/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
default : ["zone","hero",false]
colour : this.soundColor
if (EvalString_0) {
  if(/^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-]*,flag:[0-9a-zA-Z_][0-9a-zA-Z_\-]*$/.test(EvalString_0)) {
    EvalString_0=', "loc": ["'+EvalString_0.split(',').join('","')+'"]';
  } else if (/hero|([+-]?\d+),([+-]?\d+)/.test(EvalString_0)) {
    if(EvalString_0.indexOf(',')!==-1)EvalString_0='['+EvalString_0+']';
    else EvalString_0='"'+EvalString_0+'"';
    EvalString_0 = ', "loc": '+EvalString_0;
  } else {
    throw new Error('此处只能填hero或者1,2形式的位置,或者不填代表当前事件点');
  }
}
var async = Bool_0?', "async": true':'';
var code = '{"type": "animate", "name": "'+IdString_0+'"'+EvalString_0+async+'},\n';
return code;
*/;

showImage_s
    :   '显示图片' '图片编号' Int '图片' EvalString '起点像素位置' 'x' PosString 'y' PosString BGNL?
        '放大率 : x' Int '% y' Int '% 不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
    

/* showImage_s
tooltip : showImage：显示图片
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
default : [1,"bg.jpg","0","0",100,100,1,0,false]
colour : this.printColor
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
var async = Bool_0?', "async": true':'';
var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "dw": '+Int_1+', "dh": '+Int_2+', "opacity": '+Number_0+', "time": '+Int_3+async+'},\n';
return code;
*/;

showTextImage_s
    :   '显示图片化文本' '文本内容' EvalString BGNL?
        '图片编号' Int '起点像素位置' 'x' PosString 'y' PosString '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
    

/* showTextImage_s
tooltip : showTextImage：显示图片化文本
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showTextImage%ef%bc%9a%e6%98%be%e7%a4%ba%e6%96%87%e6%9c%ac%e5%8c%96%e5%9b%be%e7%89%87
colour : this.printColor
default : ["可以使用setText事件来控制字体、颜色、大小、偏移量等",1,"0","0",1,0,false]
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
var async = Bool_0?', "async": true':'';
var code = '{"type": "showTextImage", "code": '+Int_0+', "text": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
return code;
*/;

hideImage_s
    :   '清除图片' '图片编号' Int '时间' Int '不等待执行完毕' Bool Newline
    

/* hideImage_s
tooltip : hideImage：清除图片
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideImage%ef%bc%9a%e6%b8%85%e9%99%a4%e5%9b%be%e7%89%87
colour : this.printColor
default : [1,0,false]
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
var async = Bool_0?', "async": true':'';
var code = '{"type": "hideImage", "code": '+Int_0+', "time": '+Int_1+async+'},\n';
return code;
*/;

showGif_0_s
    :   '显示动图' EvalString '起点像素位置' 'x' PosString 'y' PosString Newline
    

/* showGif_0_s
tooltip : showGif：显示动图
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
default : ["bg.gif","0","0"]
colour : this.printColor
var code = '{"type": "showGif", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+']},\n';
return code;
*/;

showGif_1_s
    :   '清除所有动图' Newline
    

/* showGif_1_s
tooltip : showGif：清除所有显示的动图
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
colour : this.printColor
var code = '{"type": "showGif"},\n';
return code;
*/;

moveImage_s
    :   '图片移动' '图片编号' Int '终点像素位置' 'x' PosString? 'y' PosString? BGNL?
        '不透明度' EvalString? '移动时间' Int '不等待执行完毕' Bool Newline
    

/* moveImage_s
tooltip : moveImage：图片移动
helpUrl : https://h5mota.com/games/template/docs/#/event?id=moveImage%ef%bc%9a%e5%9b%be%e7%89%87%e7%a7%bb%e5%8a%a8
default : [1,'','','',500,false]
colour : this.printColor
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
var toloc = '';
if (PosString_0 && PosString_1)
  toloc = ', "to": ['+PosString_0+','+PosString_1+']';
EvalString_0 = (EvalString_0!=='') ? (', "opacity": '+EvalString_0):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "moveImage", "code": '+Int_0+toloc+EvalString_0+',"time": '+Int_1+async+'},\n';
return code;
*/;

setFg_0_s
    :   '更改画面色调' EvalString Colour '动画时间' Int? '不等待执行完毕' Bool Newline
    

/* setFg_0_s
tooltip : setFg: 更改画面色调,动画时间可不填
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : ["255,255,255,1",'rgba(255,255,255,1)',500,false]
colour : this.soundColor
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "setFg", "color": ['+EvalString_0+']'+Int_0 +async+'},\n';
return code;
*/;

setFg_1_s
    :   '恢复画面色调' '动画时间' Int? '不等待执行完毕' Bool Newline
    

/* setFg_1_s
tooltip : setFg: 恢复画面色调,动画时间可不填
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
default : [500,false]
colour : this.soundColor
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "setFg"'+Int_0 +async+'},\n';
return code;
*/;

screenFlash_s
    :   '画面闪烁' EvalString Colour '单次时间' Int '执行次数' Int? '不等待执行完毕' Bool Newline

/* screenFlash_s
tooltip : screenFlash: 画面闪烁,动画时间可不填
helpUrl : https://h5mota.com/games/template/docs/#/event?id=screenFlash%EF%BC%9A%E7%94%BB%E9%9D%A2%E9%97%AA%E7%83%81
default : ["255,255,255,1",'rgba(255,255,255,1)',500,1,false]
colour : this.soundColor
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
Int_1 = Int_1!=='' ?(', "times": '+Int_1):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "screenFlash", "color": ['+EvalString_0+'], "time": '+Int_0 +Int_1+async+'},\n';
return code;
*/;

setWeather_s
    :   '更改天气' Weather_List '强度' Int Newline
    

/* setWeather_s
tooltip : setWeather：更改天气
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94
default : [null,1]
colour : this.soundColor
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+'},\n';
if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
return code;
*/;

move_s
    :   '移动事件' 'x' PosString? ',' 'y' PosString? '动画时间' Int? '不消失' Bool '不等待执行完毕' Bool BGNL? StepString Newline
    

/* move_s
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
default : ["","",500,false,false,"上右3下2左上左2"]
colour : this.eventColor
var floorstr = '';
if (PosString_0 && PosString_1) {
    floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
Bool_0 = Bool_0?', "keep": true':'';
Bool_1 = Bool_1?', "async": true':'';
var code = '{"type": "move"'+floorstr+Int_0+Bool_0+Bool_1+', "steps": '+JSON.stringify(StepString_0)+'},\n';
return code;
*/;

moveHero_s
    :   '移动勇士' '动画时间' Int? '不等待执行完毕' Bool BGNL? StepString Newline
    

/* moveHero_s
tooltip : moveHero：移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
helpUrl : https://h5mota.com/games/template/docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
default : [500,false,"上右3下2后4左前2"]
colour : this.dataColor
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "moveHero"'+Int_0+Bool_0+', "steps": '+JSON.stringify(StepString_0)+'},\n';
return code;
*/;

jump_s
    :   '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '终止 x' PosString? ',' 'y' PosString? '动画时间' Int? '不消失' Bool '不等待执行完毕' Bool Newline


/* jump_s
tooltip : jump: 让某个NPC/怪物跳跃
helpUrl : https://h5mota.com/games/template/docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
default : ["","","","",500,true,false]
colour : this.eventColor
var floorstr = '';
if (PosString_0 && PosString_1) {
    floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
}
if (PosString_2 && PosString_3) {
    floorstr += ', "to": ['+PosString_2+','+PosString_3+']';
}
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
Bool_0 = Bool_0?', "keep": true':'';
Bool_1 = Bool_1?', "async": true':'';
var code = '{"type": "jump"'+floorstr+''+Int_0+Bool_0+Bool_1+'},\n';
return code;
*/;

jumpHero_s
    :   '跳跃勇士' 'x' PosString? ',' 'y' PosString? '动画时间' Int? '不等待执行完毕' Bool Newline


/* jumpHero_s
tooltip : jumpHero: 跳跃勇士
helpUrl : https://h5mota.com/games/template/docs/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
default : ["","",500,false]
colour : this.dataColor
var floorstr = '';
if (PosString_0 && PosString_1) {
    floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "jumpHero"'+floorstr+Int_0+Bool_0+'},\n';
return code;
*/;

playBgm_s
    :   '播放背景音乐' EvalString Newline
    

/* playBgm_s
tooltip : playBgm: 播放背景音乐
helpUrl : https://h5mota.com/games/template/docs/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
default : ["bgm.mp3"]
colour : this.soundColor
var code = '{"type": "playBgm", "name": "'+EvalString_0+'"},\n';
return code;
*/;

pauseBgm_s
    :   '暂停背景音乐' Newline
    

/* pauseBgm_s
tooltip : pauseBgm: 暂停背景音乐
helpUrl : https://h5mota.com/games/template/docs/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
colour : this.soundColor
var code = '{"type": "pauseBgm"},\n';
return code;
*/;

resumeBgm_s
    :   '恢复背景音乐' Newline
    

/* resumeBgm_s
tooltip : resumeBgm: 恢复背景音乐
helpUrl : https://h5mota.com/games/template/docs/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
colour : this.soundColor
var code = '{"type": "resumeBgm"},\n';
return code;
*/;

loadBgm_s
    :   '预加载背景音乐' EvalString Newline


/* loadBgm_s
tooltip : loadBgm: 预加载某个背景音乐，之后可以直接播放
helpUrl : https://h5mota.com/games/template/docs/#/event?id=loadBgm%ef%bc%9a%e9%a2%84%e5%8a%a0%e8%bd%bd%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90
default : ["bgm.mp3"]
colour : this.soundColor
var code = '{"type": "loadBgm", "name": "'+EvalString_0+'"},\n';
return code;
*/;

freeBgm_s
    :   '释放背景音乐的缓存' EvalString Newline


/* freeBgm_s
tooltip : freeBgm: 释放背景音乐的缓存
helpUrl : https://h5mota.com/games/template/docs/#/event?id=freeBgm%ef%bc%9a%e9%87%8a%e6%94%be%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90%e7%9a%84%e7%bc%93%e5%ad%98
default : ["bgm.mp3"]
colour : this.soundColor
var code = '{"type": "freeBgm", "name": "'+EvalString_0+'"},\n';
return code;
*/;

playSound_s
    :   '播放音效' EvalString Newline
    

/* playSound_s
tooltip : playSound: 播放音效
helpUrl : https://h5mota.com/games/template/docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
default : ["item.mp3"]
colour : this.soundColor
var code = '{"type": "playSound", "name": "'+EvalString_0+'"},\n';
return code;
*/;

stopSound_s
    :   '停止所有音效' Newline


/* stopSound_s
tooltip : stopSound: 停止所有音效
helpUrl : https://h5mota.com/games/template/docs/#/event?id=stopSound%ef%bc%9a%e5%81%9c%e6%ad%a2%e6%89%80%e6%9c%89%e9%9f%b3%e6%95%88
colour : this.soundColor
var code = '{"type": "stopSound"},\n';
return code;
*/;

setVolume_s
    :   '设置音量' Int '渐变时间' Int? '不等待执行完毕' Bool Newline
    

/* setVolume_s
tooltip : setVolume: 设置音量
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
default : [90, 500, false]
colour : this.soundColor
Int_1 = Int_1!==''?(', "time": '+Int_1):""
var async = Bool_0?', "async": true':'';
var code = '{"type": "setVolume", "value": '+Int_0+Int_1+async+'},\n';
return code;
*/;

win_s
    :   '游戏胜利,结局' ':' EvalString? '不计入榜单' Bool Newline
    

/* win_s
tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏
helpUrl : https://h5mota.com/games/template/docs/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9
default : ["",false]
Bool_0 = Bool_0?', "norank": 1':'';
var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+'},\n';
return code;
*/;

lose_s
    :   '游戏失败,结局' ':' EvalString? Newline
    

/* lose_s
tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏
helpUrl : https://h5mota.com/games/template/docs/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5
default : [""]
var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
return code;
*/;

input_s
    :   '接受用户输入数字,提示' ':' EvalString Newline
    

/* input_s
tooltip : input：接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0
helpUrl : https://h5mota.com/games/template/docs/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97
default : ["请输入一个数"]
colour : this.dataColor
var code = '{"type": "input", "text": "'+EvalString_0+'"},\n';
return code;
*/;

input2_s
    :   '接受用户输入文本,提示' ':' EvalString Newline


/* input2_s
tooltip : input2：接受用户输入文本, 允许用户输入任何形式的文本
helpUrl : https://h5mota.com/games/template/docs/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac
default : ["请输入文本"]
colour : this.dataColor
var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n';
return code;
*/;

if_s
    :   '如果' ':' expression BGNL? Newline action+ '否则' ':' BGNL? Newline action+ BEND Newline
    

/* if_s
tooltip : if: 条件判断
helpUrl : https://h5mota.com/games/template/docs/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
colour : this.eventColor
var code = ['{"type": "if", "condition": "',expression_0,'",\n',
    '"true": [\n',action_0,'],\n',
    '"false": [\n',action_1,']\n',
'},\n'].join('');
return code;
*/;

switch_s
    :   '多重分歧 条件判定' ':' expression BGNL? Newline switchCase+ BEND Newline


/* switch_s
tooltip : switch: 多重条件分歧
helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
default : ["判别值"]
colour : this.eventColor
var code = ['{"type": "switch", "condition": "',expression_0,'", "caseList": [\n',
    switchCase_0,
'], },\n'].join('');
return code;
*/;

switchCase
    :   '如果是' expression '的场合' BGNL? Newline action+


/* switchCase
tooltip : 选项的选择
helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
colour : this.subColor
var code = '{"case": "'+expression_0+'", "action": [\n'+action_0+']},\n';
return code;
*/;

choices_s
    :   '选项' ':' EvalString? BGNL? '标题' EvalString? '图像' IdString? BGNL? Newline choicesContext+ BEND Newline


/* choices_s
tooltip : choices: 给用户提供选项
helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["","流浪者","woman"]
var title='';
if (EvalString_1==''){
    if (IdString_0=='')title='';
    else title='\\t['+IdString_0+']';
} else {
    if (IdString_0=='')title='\\t['+EvalString_1+']';
    else title='\\t['+EvalString_1+','+IdString_0+']';
}
EvalString_0 = title+EvalString_0;
EvalString_0 = EvalString_0 ?(', "text": "'+EvalString_0+'"'):'';
var code = ['{"type": "choices"',EvalString_0,', "choices": [\n',
    choicesContext_0,
']},\n'].join('');
return code;
*/;

choicesContext
    :   '子选项' EvalString '图标' IdString? '颜色' EvalString? Colour BGNL? Newline action+


/* choicesContext
tooltip : 选项的选择
helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["提示文字:红钥匙","",""]
colour : this.subColor
if (EvalString_1) {
  var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
  if (colorRe.test(EvalString_1))
      EvalString_1 = ', "color": ['+EvalString_1+']';
  else
      EvalString_1 = ', "color": "'+EvalString_1+'"';
}
IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):'';
var code = '{"text": "'+EvalString_0+'"'+IdString_0+EvalString_1+', "action": [\n'+action_0+']},\n';
return code;
*/;

while_s
    :   '循环处理' '：' '当' expression '时' BGNL? Newline action+ BEND Newline

/* while_s
tooltip : while：循环处理
helpUrl : https://h5mota.com/games/template/docs/#/event?id=while%EF%BC%9A%E5%BE%AA%E7%8E%AF%E5%A4%84%E7%90%86
colour : this.eventColor
var code = ['{"type": "while", "condition": "',expression_0,'",\n',
    '"data": [\n',action_0,'],\n',
'},\n'].join('');
return code;
*/;

break_s
    :   '跳出循环' Newline

/* break_s
tooltip : break：跳出循环, 如果break事件不在任何循环中被执行，则和exit等价，即会立刻结束当前事件！
helpUrl : https://h5mota.com/games/template/docs/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF
colour : this.eventColor
var code = '{"type": "break"},\n';
return code;
*/;

continue_s
    :   '继续当前循环' Newline

/* continue_s
tooltip : continue：继续执行当前循环的下一轮, 如果continue事件不在任何循环中被执行，则和exit等价，即会立刻结束当前事件！
helpUrl : https://h5mota.com/games/template/docs/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF
colour : this.eventColor
var code = '{"type": "continue"},\n';
return code;
*/;


wait_s
    :   '等待用户操作并获得按键或点击信息'


/* wait_s
tooltip : wait: 等待用户操作并获得按键或点击信息（具体用法看文档）
helpUrl : https://h5mota.com/games/template/docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
colour : this.soundColor
var code = '{"type": "wait"},\n';
return code;
*/;


waitAsync_s
    :   '等待所有异步事件执行完毕'


/* waitAsync_s
tooltip : waitAsync: 等待所有异步事件执行完毕
helpUrl : https://h5mota.com/games/template/docs/#/event?id=waitAsync%ef%bc%9a%e7%ad%89%e5%be%85%e6%89%80%e6%9c%89%e5%bc%82%e6%ad%a5%e4%ba%8b%e4%bb%b6%e6%89%a7%e8%a1%8c%e5%ae%8c%e6%af%95
colour : this.soundColor
var code = '{"type": "waitAsync"},\n';
return code;
*/;


callBook_s
    :   '呼出怪物手册'


/* callBook_s
tooltip : callBook: 呼出怪物手册；返回游戏后将继续执行后面的事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=callBook%ef%bc%9a%e5%91%bc%e5%87%ba%e6%80%aa%e7%89%a9%e6%89%8b%e5%86%8c
colour : this.soundColor
var code = '{"type": "callBook"},\n';
return code;
*/;


callSave_s
    :   '呼出存档页面'


/* callSave_s
tooltip : callSave: 呼出存档页面；之后读此档将执行eachArrive
helpUrl : https://h5mota.com/games/template/docs/#/event?id=callSave%ef%bc%9a%e5%91%bc%e5%87%ba%e5%ad%98%e6%a1%a3%e7%95%8c%e9%9d%a2
colour : this.soundColor
var code = '{"type": "callSave"},\n';
return code;
*/;


callLoad_s
    :   '呼出读档页面'


/* callLoad_s
tooltip : callLoad: 呼出存档页面；返回游戏后将继续执行后面的事件
helpUrl : https://h5mota.com/games/template/docs/#/event?id=callLoad%ef%bc%9a%e5%91%bc%e5%87%ba%e8%af%bb%e6%a1%a3%e7%95%8c%e9%9d%a2
colour : this.soundColor
var code = '{"type": "callLoad"},\n';
return code;
*/;


function_s
    :   '自定义JS脚本' '不自动执行下一个事件' Bool BGNL? Newline RawEvalString Newline BEND Newline
    

/* function_s
tooltip : 可双击多行编辑，请勿使用异步代码。常见API参见文档附录。
helpUrl : https://h5mota.com/games/template/docs/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
default : [false,"alert(core.getStatus(\"atk\"));"]
colour : this.dataColor
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "function"'+Bool_0+', "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
return code;
*/;

pass_s
    :   Newline
    

/* pass_s
var code = ' \n';
return code;
*/;

statExprSplit : '=== statement ^ === expression v ===' ;
//===blockly表达式===

expression
    :   expression Arithmetic_List expression
    |   negate_e
    |   bool_e
    |   idString_e
    |   evFlag_e
    |   evalString_e
    

/* expression_arithmetic_0
//todo 修改recieveOrder,根据Arithmetic_List_0不同的值设定不同的recieveOrder
var code = expression_0 + Arithmetic_List_0 + expression_1;
var ops = {
    '^': 'Math.pow('+expression_0+','+expression_1+')',
    '和': expression_0+' && '+expression_1,
    '或': expression_0+' || '+expression_1,
}
if (ops[Arithmetic_List_0])code = ops[Arithmetic_List_0];
var orders = {
    '+': Blockly.JavaScript.ORDER_ADDITION,
    '-': Blockly.JavaScript.ORDER_SUBTRACTION,
    '*': Blockly.JavaScript.ORDER_MULTIPLICATION,
    '/': Blockly.JavaScript.ORDER_DIVISION,
    '^': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
    '==': Blockly.JavaScript.ORDER_EQUALITY,
    '!=': Blockly.JavaScript.ORDER_EQUALITY,
    '>': Blockly.JavaScript.ORDER_RELATIONAL,
    '<': Blockly.JavaScript.ORDER_RELATIONAL,
    '>=': Blockly.JavaScript.ORDER_RELATIONAL,
    '<=': Blockly.JavaScript.ORDER_RELATIONAL,
    '和': Blockly.JavaScript.ORDER_LOGICAL_AND,
    '或': Blockly.JavaScript.ORDER_LOGICAL_OR
}
return [code, orders[Arithmetic_List_0]];
*/;

negate_e
    :   '非' expression
    

/* negate_e
//todo 修改recieveOrder : ORDER_LOGICAL_NOT 修改 inputsInline
var code = '!'+expression_0;
return [code, Blockly.JavaScript.ORDER_LOGICAL_NOT];
*/;

bool_e
    :   Bool
    

/* bool_e
var code = Bool_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;


idString_e
    :   IdString
    

/* idString_e
colour : this.idstring_eColor
default : ["status:hp"]
var code = IdString_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;

//这一条不会被antlr识别,总是会被归到idString_e
idString_1_e
    :   Id_List ':' IdText
    

/* idString_1_e
colour : this.idstring_eColor
default : [null,"自定义flag"]
//todo 将其output改成'idString_e'
var code = Id_List_0+':'+IdText_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;

//这一条不会被antlr识别,总是会被归到idString_e
idString_2_e
    :   FixedId_List
    

/* idString_2_e
colour : this.idstring_eColor
//todo 将其output改成'idString_e'
var code = FixedId_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;


evFlag_e
    :   '独立开关' Letter_List


/* evFlag_e
colour : this.idstring_eColor
default : ["A"]
var code = "switch:"+Letter_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;


evalString_e
    :   EvalString
    

/* evalString_e
default : ["值"]
var code = EvalString_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;

//===============lexer===============

IdText
    :   'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
    ;

RawEvalString
    :   'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
    ;

PosString
    :   'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
    ;

Floor_List
    :   '楼层ID'|'前一楼'|'后一楼'
    /*Floor_List ['floorId',':before',':next']*/;

Stair_List
    :   '坐标'|'上楼梯'|'下楼梯'
    /*Stair_List ['loc','upFloor','downFloor']*/;

SetTextPosition_List
    :   '不改变'|'距离顶部'|'居中'|'距离底部'
    /*SetTextPosition_List ['null','up','center','down']*/;

ShopUse_List
    :   '金币' | '经验'
    /*ShopUse_List ['money','experience']*/;

Arithmetic_List
    :   '+'|'-'|'*'|'/'|'^'|'=='|'!='|'>'|'<'|'>='|'<='|'和'|'或'
    ;

Weather_List
    :   '无'|'雨'|'雪'|'雾'
    /*Weather_List ['null','rain','snow','fog']*/;

B_0_List
    :   '不改变'|'不可通行'|'可以通行'
    /*B_0_List ['null','true','false']*/;

B_1_List
    :   '不改变'|'设为粗体'|'取消粗体'
    /*B_1_List ['null','true','false']*/;

Bg_Fg_List
    :   '背景层'|'前景层'
    /*Bg_Fg_List ['bg','fg']*/;

Event_List
    :   '事件'|'战后事件'|'道具后事件'|'开门后事件'
    /*Event_List ['null','afterBattle','afterGetItem','afterOpenDoor']*/;

Floor_Meta_List
    :   '楼层中文名'|'状态栏名称'|'能否使用楼传'|'能否打开快捷商店'|'是否不可浏览地图'|'是否不可瞬间移动'|'默认地面ID'|'楼层贴图'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层'
    /*Floor_Meta_List ['title','name','canFlyTo', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'images', 'item_ratio', 'upFloor', 'downFloor', 'bgm', 'color', 'weather', 'underGround']*/;

Global_Attribute_List
    :   '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'难度显示文字色'|'楼层转换背景'|'楼层转换文字色'|'装备列表'
    /*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'hardLabelColor', 'floorChangingBackground', 'floorChangingTextColor', 'equipName']*/;

Global_Value_List
    :   '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'|'楼层切换时间'
    /*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed', 'floorChangeTime']*/;


Global_Flag_List
    :   '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'开启加点'|'开启负伤'|'仇恨怪战后扣减一半'|'夹击是否上整'|'循环计算临界'|'允许轻按'|'寻路算法不绕血瓶'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'检查控制台'
    /*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'enableAddPoint', 'enableNegativeDamage', 'hatredDecrease', 'betweenAttackCeil', 'useLoop', 'enableGentleClick', 'potionWhileRouting', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'checkConsole']*/;

Colour
    :   'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
    ;

Angle
    :   'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
    ;

Bool:   'TRUE' 
    |   'FALSE'
    ;

Int :   '0' | [1-9][0-9]* ; // no leading zeros

Letter_List
    :  'A'|'B'|'C'|'D'|'E'|'F'
    /*Letter_List ['A','B','C','D','E','F']*/;


Number
    :   '-'? Int '.' Int EXP?   // 1.35, 1.35E-9, 0.3, -4.5
    |   '-'? Int EXP            // 1e10 -3e4
    |   '-'? Int                // -3, 45
    ;
fragment EXP : [Ee] [+\-]? Int ; // \- since - means "range" inside [...]

Direction_List
    :   '上'|'下'|'左'|'右'
    /*Direction_List ['up','down','left','right']*/;

DirectionEx_List
    :   '不变'|'上'|'下'|'左'|'右'
    /*DirectionEx_List ['','up','down','left','right']*/;

StepString
    :   (Direction_List Int?)+
    ;

IdString
    :   [0-9a-zA-Z_][0-9a-zA-Z_:]*
    ;

FixedId_List
    :   '生命'|'攻击'|'防御'|'魔防'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'
    /*FixedId_List ['status:hp','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:experience']*/;

Id_List
    :   '变量' | '状态' | '物品' | '独立开关'
    /*Id_List ['flag','status','item', 'switch']*/;

//转blockly后不保留需要加"
EvalString
    :   Equote_double (ESC_double | ~["\\])* Equote_double
    ;

fragment ESC_double :   '\\' (["\\/bfnrt] | UNICODE) ;
fragment UNICODE : 'u' HEX HEX HEX HEX ;
fragment HEX : [0-9a-fA-F] ;

BGNL
    :   'BGNLaergayergfuybgv'
    ;

MeaningfulSplit : '=== meaningful ^ ===' ;

fragment Equote_double : '"' ;

BSTART
    :   '开始'
    ;

BEND:   '结束'
    ;

Newline
    :   ('\r' '\n'?| '\n')// -> skip
    ;

WhiteSpace
    :   [ \t]+ -> skip
    ;

BlockComment
    :   '/*' .*? '*/' -> skip
    ;

LineComment
    :   '//' ~[\r\n]* -> skip
    ;

/* Function_0
//this.evisitor.recieveOrder='ORDER_NONE';
this.evisitor.valueColor=330;
this.evisitor.statementColor=70;
this.evisitor.entryColor=250;

this.evisitor.idstring_eColor=310;
this.evisitor.subColor=190;
this.evisitor.printColor=70;
this.evisitor.dataColor=130;
this.evisitor.eventColor=220;
this.evisitor.soundColor=20;
this.evisitor.commentColor=285;
*/

/* Function_1
delete(this.block('negate_e').inputsInline);
this.block('idString_1_e').output='idString_e';
this.block('idString_2_e').output='idString_e';
this.block('evFlag_e').output='idString_e';
*/

/* Functions

function ActionParser(){
}

ActionParser.prototype.parse = function (obj,type) {
  switch (type) {
    case 'event':
      if(!obj)obj={};
      if(typeof(obj)===typeof('')) obj={'data':[obj]};
      if(obj instanceof Array) obj={'data':obj};
      return MotaActionBlocks['event_m'].xmlText([
        obj.trigger==='action',obj.enable,obj.noPass,obj.displayDamage,this.parseList(obj.data)
      ]);
    
    case 'changeFloor':
      if(!obj)obj={};
      if(!this.isset(obj.loc))obj.loc=[0,0];
      if (obj.floorId==':before'||obj.floorId==':next') {
        obj.floorType=obj.floorId;
        delete obj.floorId;
      }
      if (!this.isset(obj.time)) obj.time=500;
      return MotaActionBlocks['changeFloor_m'].xmlText([
        obj.floorType||'floorId',obj.floorId,obj.stair||'loc',obj.loc[0],obj.loc[1],obj.direction,
        obj.time,!this.isset(obj.ignoreChangeFloor)
      ]);

    case 'level':
      if(!obj)obj={};
      var text_choices = null;
      for(var ii=obj.length-1,choice;choice=obj[ii];ii--) {
        text_choices=MotaActionBlocks['levelCase'].xmlText([
          MotaActionBlocks['evalString_e'].xmlText([choice.need]),choice.title,choice.clear||false,this.parseList(choice.action),text_choices]);
      }
      return MotaActionBlocks['level_m'].xmlText([text_choices]);

    case 'shop':
      var buildsub = function(obj,parser,next){
        var text_choices = null;
        for(var ii=obj.choices.length-1,choice;choice=obj.choices[ii];ii--) {
          var text_effect = null;
          var effectList = choice.effect.split(';');
          for(var jj=effectList.length-1,effect;effect=effectList[jj];jj--) {
            if(effect.split('+=').length!==2){
              throw new Error('一个商店效果中必须包含恰好一个"+="');
            }
            text_effect=MotaActionBlocks['shopEffect'].xmlText([
              MotaActionBlocks['idString_e'].xmlText([effect.split('+=')[0]]),
              MotaActionBlocks['evalString_e'].xmlText([effect.split('+=')[1]]),
              text_effect]);
          }
          text_choices=MotaActionBlocks['shopChoices'].xmlText([
            choice.text,choice.need||'',text_effect,text_choices]);
        }
        return MotaActionBlocks['shopsub'].xmlText([
          obj.id,obj.name,obj.icon,obj.textInList,obj.commonTimes,obj.mustEnable,obj.use,obj.need,parser.EvalString(obj.text),text_choices,next
        ]);
      }
      var next=null;
      if(!obj)obj=[];
      while(obj.length){
        next=buildsub(obj.pop(),this,next);
      }
      return MotaActionBlocks['shop_m'].xmlText([next]);
    
    default:
      return MotaActionBlocks[type+'_m'].xmlText([this.parseList(obj)]);
  }
}

////// 开始解析一系列自定义事件 //////
ActionParser.prototype.parseList = function (list) {
  if (!this.isset(list)) return MotaActionBlocks['pass_s'].xmlText([],true);
  if (!(list instanceof Array)) {
    list = [list];
  }
  if (list.length===0) return MotaActionBlocks['pass_s'].xmlText([],true);
  this.event = {'id': 'action', 'data': {
    'list': list
  }}
  this.next = null;
  this.result = null;
  this.parseAction();
  return this.result;
}

////// 解析当前自定义事件列表中的最后一个事件 //////
ActionParser.prototype.parseAction = function() {

  // 事件处理完毕
  if (this.event.data.list.length==0) {
    this.result = this.next;
    this.next = null;
    return;
  }

  var data = this.event.data.list.pop();
  this.event.data.current = data;

  // 不同种类的事件

  // 如果是文字：显示
  if (typeof data == "string") {
      data={"type": "text", "text": data}
  }
  this.event.data.type=data.type;
  switch (data.type) {
    case "_next":
      this.result = this.next;
      this.next = data.next;
      return;
    case "text": // 文字/对话
      this.next = MotaActionBlocks['text_0_s'].xmlText([
        this.EvalString(data.text),this.next]);
      break;
    case "autoText": // 自动剧情文本
      this.next = MotaActionBlocks['autoText_s'].xmlText([
        '','','',data.time,this.EvalString(data.text),this.next]);
      break;
    case "scrollText":
      this.next = MotaActionBlocks['scrollText_s'].xmlText([
        data.time, data.async||false, this.EvalString(data.text), this.next]);
        break;
    case "comment": // 注释
      this.next = MotaActionBlocks['comment_s'].xmlText([this.EvalString(data.text),this.next],null,data.text);
      break;
    case "setText": // 设置剧情文本的属性
      var setTextfunc = function(a){return a?JSON.stringify(a).slice(1,-1):null;}
      data.title=setTextfunc(data.title);
      data.text=setTextfunc(data.text);
      if (!/^\w+\.png$/.test(data.background))
        data.background=setTextfunc(data.background);
      this.next = MotaActionBlocks['setText_s'].xmlText([
        data.position,data.offset,data.title,'rgba('+data.title+')',
        data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')',
        data.bold,data.titlefont,data.textfont,data.time,this.next]);
      break;
    case "tip":
      this.next = MotaActionBlocks['tip_s'].xmlText([
        data.text,this.next]);
      break;
    case "show": // 显示
      data.loc=data.loc||[];
      if (!(data.loc[0] instanceof Array))
        data.loc = [data.loc];
      var x_str=[],y_str=[];
      data.loc.forEach(function (t) {
        x_str.push(t[0]);
        y_str.push(t[1]);
      })
      this.next = MotaActionBlocks['show_s'].xmlText([
        x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]);
      break;
    case "hide": // 消失
      data.loc=data.loc||[];
      if (!(data.loc[0] instanceof Array))
        data.loc = [data.loc];
      var x_str=[],y_str=[];
      data.loc.forEach(function (t) {
        x_str.push(t[0]);
        y_str.push(t[1]);
      })
      this.next = MotaActionBlocks['hide_s'].xmlText([
        x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]);
      break;
    case "setBlock": // 设置图块
      data.loc=data.loc||['',''];
      this.next = MotaActionBlocks['setBlock_s'].xmlText([
        data.number||0,data.loc[0],data.loc[1],data.floorId||'',this.next]);
      break;
    case "showFloorImg": // 显示贴图
      data.loc=data.loc||[];
      if (!(data.loc[0] instanceof Array))
        data.loc = [data.loc];
      var x_str=[],y_str=[];
      data.loc.forEach(function (t) {
        x_str.push(t[0]);
        y_str.push(t[1]);
      })
      this.next = MotaActionBlocks['showFloorImg_s'].xmlText([
        x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
      break;
    case "hideFloorImg": // 隐藏贴图
      data.loc=data.loc||[];
      if (!(data.loc[0] instanceof Array))
        data.loc = [data.loc];
      var x_str=[],y_str=[];
      data.loc.forEach(function (t) {
        x_str.push(t[0]);
        y_str.push(t[1]);
      })
      this.next = MotaActionBlocks['hideFloorImg_s'].xmlText([
        x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
      break;
    case "showBgFgMap": // 显示图层块
      data.loc=data.loc||[];
      if (!(data.loc[0] instanceof Array))
        data.loc = [data.loc];
      var x_str=[],y_str=[];
      data.loc.forEach(function (t) {
        x_str.push(t[0]);
        y_str.push(t[1]);
      })
      this.next = MotaActionBlocks['showBgFgMap_s'].xmlText([
        data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
      break;
    case "hideBgFgMap": // 隐藏图层块
      data.loc=data.loc||[];
      if (!(data.loc[0] instanceof Array))
        data.loc = [data.loc];
      var x_str=[],y_str=[];
      data.loc.forEach(function (t) {
        x_str.push(t[0]);
        y_str.push(t[1]);
      })
      this.next = MotaActionBlocks['hideBgFgMap_s'].xmlText([
        data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
      break;
    case "setBgFgBlock": // 设置图块
      data.loc=data.loc||['',''];
      this.next = MotaActionBlocks['setBgFgBlock_s'].xmlText([
        data.name||"bg", data.number||0,data.loc[0],data.loc[1],data.floorId||'',this.next]);
      break;
    case "setHeroIcon": // 改变勇士
      this.next = MotaActionBlocks['setHeroIcon_s'].xmlText([
        data.name||"",this.next]);
      break;
    case "move": // 移动事件
      data.loc=data.loc||['',''];
      this.next = MotaActionBlocks['move_s'].xmlText([
        data.loc[0],data.loc[1],data.time||0,data.keep||false,data.async||false,this.StepString(data.steps),this.next]);
      break;
    case "moveHero":
      this.next = MotaActionBlocks['moveHero_s'].xmlText([
        data.time||0,data.async||false,this.StepString(data.steps),this.next]);
      break;
    case "jump": // 跳跃事件
      data.from=data.from||['',''];
      data.to=data.to||['',''];
      this.next = MotaActionBlocks['jump_s'].xmlText([
        data.from[0],data.from[1],data.to[0],data.to[1],data.time||0,data.keep||false,data.async||false,this.next]);
      break;
    case "jumpHero": // 跳跃勇士
      data.loc=data.loc||['','']
      this.next = MotaActionBlocks['jumpHero_s'].xmlText([
        data.loc[0],data.loc[1],data.time||0,data.async||false,this.next]);
      break;
    case "changeFloor": // 楼层转换
      data.loc=data.loc||['','']
      this.next = MotaActionBlocks['changeFloor_s'].xmlText([
        data.floorId,data.loc[0],data.loc[1],data.direction,data.time||0,this.next]);
      break;
    case "changePos": // 直接更换勇士位置, 不切换楼层
      if(this.isset(data.loc)){
        this.next = MotaActionBlocks['changePos_0_s'].xmlText([
          data.loc[0],data.loc[1],data.direction,this.next]);
      } else {
        this.next = MotaActionBlocks['changePos_1_s'].xmlText([
          data.direction,this.next]);
      }
      break;
    case "follow": // 跟随勇士
      this.next = MotaActionBlocks['follow_s'].xmlText([data.name||"", this.next]);
      break;
    case "unfollow": // 取消跟随
      this.next = MotaActionBlocks['unfollow_s'].xmlText([data.name||"", this.next]);
      break;
    case "animate": // 显示动画
      var animate_loc = data.loc||'';
      if(animate_loc && animate_loc!=='hero')animate_loc = animate_loc[0]+','+animate_loc[1];
      this.next = MotaActionBlocks['animate_s'].xmlText([
        data.name,animate_loc,data.async||false,this.next]);
      break;
    case "vibrate": // 画面震动
      this.next = MotaActionBlocks['vibrate_s'].xmlText([data.time||0, data.async||false, this.next]);
      break;
    case "showImage": // 显示图片
      data.loc=data.loc||['','']
      this.next = MotaActionBlocks['showImage_s'].xmlText([
        data.code,data.image||data.name,data.loc[0],data.loc[1],data.dw,data.dh,data.opacity,data.time||0,data.async||false,this.next]);
      break;
    case "hideImage": // 清除图片
      this.next = MotaActionBlocks['hideImage_s'].xmlText([
        data.code,data.time||0,data.async||false,this.next]);
      break;
    case "showTextImage": // 显示图片化文本
      data.loc=data.loc||['','']
      this.next = MotaActionBlocks['showTextImage_s'].xmlText([
        this.EvalString(data.text),data.code,data.loc[0],data.loc[1],data.opacity,data.time||0,data.async||false,this.next]);
      break;
    case "moveImage": // 移动图片
      data.to=data.to||['','']
      this.next = MotaActionBlocks['moveImage_s'].xmlText([
        data.code, data.to[0], data.to[1], data.opacity, data.time||0, data.async||false, this.next]);
      break;
    case "showGif": // 显示动图
      if(this.isset(data.name)){
        this.next = MotaActionBlocks['showGif_0_s'].xmlText([
          data.name,data.loc[0],data.loc[1],this.next]);
        } else {
          this.next = MotaActionBlocks['showGif_1_s'].xmlText([
            this.next]);
        }
        break;
    case "setFg": // 颜色渐变
      if(this.isset(data.color)){
        this.next = MotaActionBlocks['setFg_0_s'].xmlText([
          data.color,'rgba('+data.color+')',data.time||0,data.async||false,this.next]);
      } else {
        this.next = MotaActionBlocks['setFg_1_s'].xmlText([
          data.time||0,data.async||false,this.next]);
      }
      break;
    case "screenFlash": // 画面闪烁
        this.next = MotaActionBlocks['screenFlash_s'].xmlText([
          data.color,'rgba('+data.color+')',data.time||500,data.times||1,data.async||false,this.next]);
      break;
    case "setWeather": // 更改天气
      this.next = MotaActionBlocks['setWeather_s'].xmlText([
        data.name,data.level||1,this.next]);
      break;
    case "openDoor": // 开一个门, 包括暗墙
      data.loc=data.loc||['','']
      this.next = MotaActionBlocks['openDoor_s'].xmlText([
        data.loc[0],data.loc[1],data.floorId||'',data.needKey||false,this.next]);
      break;
    case "useItem": // 使用道具
      this.next = MotaActionBlocks['useItem_s'].xmlText([
        data.id,this.next]);
      break;
    case "openShop": // 打开一个全局商店
      this.next = MotaActionBlocks['openShop_s'].xmlText([
        data.id,this.next]);
      break;
    case "disableShop": // 禁用一个全局商店
      this.next = MotaActionBlocks['disableShop_s'].xmlText([
        data.id,this.next]);
      break;
    case "battle": // 强制战斗
      this.next = MotaActionBlocks['battle_s'].xmlText([
        data.id,this.next]);
      break;
    case "trigger": // 触发另一个事件；当前事件会被立刻结束。需要另一个地点的事件是有效的
      this.next = MotaActionBlocks['trigger_s'].xmlText([
        data.loc[0],data.loc[1],this.next]);
      break;
    case "insert": // 强制插入另一个点的事件在当前事件列表执行，当前坐标和楼层不会改变
      if (data.args instanceof Array) {
        try { data.args = JSON.stringify(data.args).replace(/"/g, "'"); }
        catch (e) {data.args = '';}
      }
      else data.args = null;
      if (this.isset(data.name)) {
        this.next = MotaActionBlocks['insert_1_s'].xmlText([
          data.name, data.args||"", this.next]);
      }
      else {
        this.next = MotaActionBlocks['insert_2_s'].xmlText([
          data.loc[0],data.loc[1],data.which,data.floorId||'',data.args||"",this.next]);
      }
      break;
    case "playSound":
      this.next = MotaActionBlocks['playSound_s'].xmlText([
        data.name,this.next]);
      break;
    case "playBgm":
      this.next = MotaActionBlocks['playBgm_s'].xmlText([
        data.name,this.next]);
      break
    case "pauseBgm":
      this.next = MotaActionBlocks['pauseBgm_s'].xmlText([
        this.next]);
      break
    case "resumeBgm":
      this.next = MotaActionBlocks['resumeBgm_s'].xmlText([
        this.next]);
      break
    case "loadBgm":
      this.next = MotaActionBlocks['loadBgm_s'].xmlText([
        data.name,this.next]);
      break
    case "freeBgm":
      this.next = MotaActionBlocks['freeBgm_s'].xmlText([
        data.name,this.next]);
      break
    case "stopSound":
      this.next = MotaActionBlocks['stopSound_s'].xmlText([
        this.next]);
      break
    case "setVolume":
      this.next = MotaActionBlocks['setVolume_s'].xmlText([
        data.value, data.time||0, data.async||false, this.next]);
      break
    case "setValue":
      this.next = MotaActionBlocks['setValue_s'].xmlText([
        this.tryToUseEvFlag_e('idString_e', [data.name]),
        MotaActionBlocks['evalString_e'].xmlText([data.value]),
        this.next]);
      break;
    case "setValue2":
    case "addValue":
      this.next = MotaActionBlocks['addValue_s'].xmlText([
        this.tryToUseEvFlag_e('idString_e', [data.name]),
        MotaActionBlocks['evalString_e'].xmlText([data.value]),
        this.next]);
      break;
    case "setFloor":
      this.next = MotaActionBlocks['setFloor_s'].xmlText([
        data.name, data.floorId||null, data.value, this.next]);
      break;
    case "setGlobalAttribute":
      this.next = MotaActionBlocks['setGlobalAttribute_s'].xmlText([
        data.name, data.value, this.next]);
      break;
    case "setGlobalValue":
      this.next = MotaActionBlocks['setGlobalValue_s'].xmlText([
        data.name, data.value, this.next]);
      break;
    case "setGlobalFlag":
      this.next = MotaActionBlocks['setGlobalFlag_s'].xmlText([
        data.name, data.value, this.next]);
      break;
    case "input":
      this.next = MotaActionBlocks['input_s'].xmlText([
        data.text,this.next]);
      break;
    case "input2":
      this.next = MotaActionBlocks['input2_s'].xmlText([
        data.text,this.next]);
      break;
    case "if": // 条件判断
      this.next = MotaActionBlocks['if_s'].xmlText([
        // MotaActionBlocks['evalString_e'].xmlText([data.condition]),
        this.tryToUseEvFlag_e('evalString_e', [data.condition]),
        this.insertActionList(data["true"]),
        this.insertActionList(data["false"]),
        this.next]);
      break;
    case "switch": // 多重条件分歧
      var case_caseList = null;
      for(var ii=data.caseList.length-1,caseNow;caseNow=data.caseList[ii];ii--) {
        case_caseList=MotaActionBlocks['switchCase'].xmlText([
          this.isset(caseNow.case)?MotaActionBlocks['evalString_e'].xmlText([caseNow.case]):"值",this.insertActionList(caseNow.action),case_caseList]);
      }
      this.next = MotaActionBlocks['switch_s'].xmlText([
        // MotaActionBlocks['evalString_e'].xmlText([data.condition]),
        this.tryToUseEvFlag_e('evalString_e', [data.condition]),
        case_caseList,this.next]);
      break;
    case "choices": // 提供选项
      var text_choices = null;
      for(var ii=data.choices.length-1,choice;choice=data.choices[ii];ii--) {
        text_choices=MotaActionBlocks['choicesContext'].xmlText([
          choice.text,choice.icon,choice.color,'rgba('+choice.color+')',this.insertActionList(choice.action),text_choices]);
      }
      this.next = MotaActionBlocks['choices_s'].xmlText([
        this.isset(data.text)?this.EvalString(data.text):null,'','',text_choices,this.next]);
      break;
    case "while": // 循环处理
      this.next = MotaActionBlocks['while_s'].xmlText([
        // MotaActionBlocks['evalString_e'].xmlText([data.condition]),
        this.tryToUseEvFlag_e('evalString_e', [data.condition]),
        this.insertActionList(data["data"]),
        this.next]);
      break;
    case "break": // 跳出循环
      this.next = MotaActionBlocks['break_s'].xmlText([
        this.next]);
      break;
    case "continue": // 继续执行当前循环
      this.next = MotaActionBlocks['continue_s'].xmlText([
        this.next]);
      break;
    case "win":
      this.next = MotaActionBlocks['win_s'].xmlText([
        data.reason,data.norank?true:false,this.next]);
      break;
    case "lose":
      this.next = MotaActionBlocks['lose_s'].xmlText([
        data.reason,this.next]);
      break;
    case "function":
      var func = data["function"];
      func=func.split('{').slice(1).join('{').split('}').slice(0,-1).join('}').trim().split('\n').join('\\n');
      this.next = MotaActionBlocks['function_s'].xmlText([
        data.async||false,func,this.next]);
      break;
    case "update":
      this.next = MotaActionBlocks['update_s'].xmlText([
        this.next]);
      break;
    case "showStatusBar":
      this.next = MotaActionBlocks['showStatusBar_s'].xmlText([
        this.next]);
      break;
    case "hideStatusBar":
      this.next = MotaActionBlocks['hideStatusBar_s'].xmlText([
        data.toolbox||false,this.next]);
      break;
    case "updateEnemys":
      this.next = MotaActionBlocks['updateEnemys_s'].xmlText([
        this.next]);
      break;
    case "sleep": // 等待多少毫秒
      this.next = MotaActionBlocks['sleep_s'].xmlText([
        data.time||0,data.noSkip||false,this.next]);
      break;
    case "wait": // 等待用户操作
      this.next = MotaActionBlocks['wait_s'].xmlText([
        this.next]);
      break;
    case "waitAsync": // 等待所有异步事件执行完毕
      this.next = MotaActionBlocks['waitAsync_s'].xmlText([
        this.next]);
      break;
    case "revisit": // 立刻重新执行该事件
      this.next = MotaActionBlocks['revisit_s'].xmlText([
        this.next]);
      break;
    case "callBook": // 呼出怪物手册
      this.next = MotaActionBlocks['callBook_s'].xmlText([
        this.next]);
      break;
    case "callSave": // 呼出存档界面
      this.next = MotaActionBlocks['callSave_s'].xmlText([
        this.next]);
      break;
    case "callLoad": // 呼出读档界面
      this.next = MotaActionBlocks['callLoad_s'].xmlText([
        this.next]);
      break;
    case "exit": // 立刻结束事件
      this.next = MotaActionBlocks['exit_s'].xmlText([
        this.next]);
      break;
    case "animateImage":  // 兼容 animateImage
      break;
    default:
      throw new Error("[警告]出错啦！\n"+data.type+" 事件不被支持...");
  }
  this.parseAction();
  return;
}

////// 往当前事件列表之后添加一个事件组 //////
ActionParser.prototype.insertActionList = function (actionList) {
  if (actionList.length===0) return null;
  this.event.data.list.push({"type": "_next", "next": this.next});
  this.event.data.list=this.event.data.list.concat(actionList);
  this.next = null;
  this.parseAction();
  return this.result;
}

////// 判断某对象是否不为undefined也不会null //////
ActionParser.prototype.isset = function (val) {
    if (val === undefined || val === null) {
        return false;
    }
    return true
}

ActionParser.prototype.StepString = function(steplist) {
  var stepchar = {
    'up': '上',
    'down': '下',
    'left': '左',
    'right': '右',
    'forward': '前',
    'backward': '后'
  }
  var StepString = [];
  for(var ii=0,obj;obj=steplist[ii];ii++) {
    if(typeof(obj)===typeof('')) {
      StepString.push(stepchar[obj]);
    } else {
      StepString.push(stepchar[obj['direction']]);
      StepString.push(obj['value']);
    }
  }
  return StepString.join('');
}

ActionParser.prototype.EvalString = function(EvalString) {
  return EvalString.split('\b').join('\\b').split('\t').join('\\t').split('\n').join('\\n');
}

ActionParser.prototype.tryToUseEvFlag_e = function(defaultType, args, isShadow, comment) {
  var match=/^switch:([A-F])$/.exec(args[0])
  if(match){
    args[0]=match[1]
    return MotaActionBlocks['evFlag_e'].xmlText(args, isShadow, comment);
  }
  return MotaActionBlocks[defaultType||'evalString_e'].xmlText(args, isShadow, comment);
}

MotaActionFunctions.actionParser = new ActionParser();

MotaActionFunctions.workspace = function(){return workspace}

MotaActionFunctions.parse = function(obj,type) {
  MotaActionFunctions.workspace().clear();
  xml_text = MotaActionFunctions.actionParser.parse(obj,type||'event');
  xml = Blockly.Xml.textToDom('<xml>'+xml_text+'</xml>');
  Blockly.Xml.domToWorkspace(xml, MotaActionFunctions.workspace());
}

MotaActionFunctions.EvalString_pre = function(EvalString){
  if (EvalString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__，如door1，door2，door3等依次向后。请勿存在两个门使用相同的开门变量。');
  return EvalString.replace(/([^\\])"/g,'$1\\"').replace(/^"/g,'\\"').replace(/""/g,'"\\"');
}

MotaActionFunctions.IdString_pre = function(IdString){
  if (IdString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__，如door1，door2，door3等依次向后。请勿存在两个门使用相同的开门变量。');
  if (IdString && !(/^[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/.test(IdString)))throw new Error('id: '+IdString+'中包含了0-9 a-z A-Z _ - :之外的字符');
  return IdString;
}

MotaActionFunctions.PosString_pre = function(PosString){
  if (!PosString || /^-?\d+$/.test(PosString)) return PosString;
  if (!(/^flag:[0-9a-zA-Z_][0-9a-zA-Z_:]*$/.test(PosString)))throw new Error(PosString+'中包含了0-9 a-z A-Z _ :之外的字符,或者是没有以flag: 开头');
  return '"'+PosString+'"';
}

MotaActionFunctions.StepString_pre = function(StepString){
  //StepString='上右3下2左上左2'
  var route = StepString.replace(/上/g,'U').replace(/下/g,'D').replace(/左/g,'L').replace(/右/g,'R').replace(/前/g,'F').replace(/后/g,'B');

  //copyed from core.js
  var ans=[], index=0;

  var isset = function(a) {
    if (a == undefined || a == null) {
      return false;
    }
    return true;
  }
  var getNumber = function (noparse) {
    var num="";
    while (index<route.length && !isNaN(route.charAt(index))) {
      num+=route.charAt(index++);
    }
    if (num.length==0) num="1";
    return isset(noparse)?num:parseInt(num);
  }

  while (index<route.length) {
    var c=route.charAt(index++);
    var number=getNumber();

    switch (c) {
      case "U": for (var i=0;i<number;i++) ans.push("up"); break;
      case "D": for (var i=0;i<number;i++) ans.push("down"); break;
      case "L": for (var i=0;i<number;i++) ans.push("left"); break;
      case "R": for (var i=0;i<number;i++) ans.push("right"); break;
      case "F": for (var i=0;i<number;i++) ans.push("forward"); break;
      case "B": for (var i=0;i<number;i++) ans.push("backward"); break;
    }
  }
  return ans;
}

*/