var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "items",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 0
			}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0"
	},
	"sword1": {
		"cls": "items",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 10
			}
		},
		"itemEffect": "core.status.hero.atk += 3",
		"itemEffectTip": "，攻击+3"
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			}
		},
		"itemEffect": "core.status.hero.atk += 60",
		"itemEffectTip": "，攻击+60"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 40
			}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 80
			}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80"
	},
	"sword5": {
		"cls": "equips",
		"name": "英杰斩",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"atk": 25
			},
			"equipEvent": [
				{
					"type": "setValue",
					"name": "flag:slh",
					"operator": "-=",
					"value": "2"
				}
			],
			"unequipEvent": [
				{
					"type": "setValue",
					"name": "flag:slh",
					"operator": "+=",
					"value": "2"
				}
			]
		},
		"text": "一把曾经刺穿无数亡灵的利刃，尽管死气缠绕，但它依旧拥有着强大的力量。\\n物理穿透+10%，攻击+25%，持有时每场战斗获得死气减少2点。"
	},
	"shield0": {
		"cls": "items",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 0
			}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 8",
		"itemEffectTip": "，防御+8"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 75",
		"itemEffectTip": "，防御+75"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40
			}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "一个很普通的圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 80
			}
		},
		"itemEffect": "core.status.hero.def += 80",
		"itemEffectTip": "，防御+80"
	},
	"shield5": {
		"cls": "equips",
		"name": "反射之盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"value": {},
			"percentage": {
				"mdef": 80,
				"def": 80
			}
		},
		"text": "蕴含着神秘力量的盾牌，让一切恶意都得到回敬。\\n防御、魔防+80%，每次受到普通攻击的物理伤害时，对敌方造成受到伤害5%的法术伤害。该伤害不触发暴击和攻击特效。",
		"material": null,
		"prize": 15000
	},
	"superPotion": {
		"cls": "tools",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;core.playSound('回血');",
		"canUseItemEffect": "true",
		"text": "商会炼制的神奇药水，近乎有生死人、肉白骨的奇效。使用后生命值翻倍。"
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true"
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\tif (core.flags.flyNearStair && !core.nearStair()) return false;\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币"
	},
	"freezeBadge": {
		"cls": "equips",
		"name": "寒霜守护",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"value": {},
			"percentage": {
				"mdef": 80,
				"def": 80
			},
			"equipEvent": [
				{
					"type": "setValue",
					"name": "flag:fanshe",
					"value": "1"
				}
			],
			"unequipEvent": [
				{
					"type": "setValue",
					"name": "flag:fanshe",
					"value": "0"
				}
			]
		},
		"text": "蕴含着神秘力量的盾牌，让一切恶意都得到回敬。\\n防御、魔防+80%，每次受到普通攻击的物理伤害时，对敌方造成受到伤害5%的法术伤害。该伤害不触发暴击和攻击特效。",
		"material": null,
		"prize": 15000
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性"
	},
	"dagger": {
		"cls": "equips",
		"name": "仙韵断剑",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"atk": 150
			}
		},
		"text": "似乎是从仙界坠落的一把神剑的碎片，蕴含一丝仙界的神韵。\\n物理穿透+30%，攻击+150%，攻击倍率+60%。每回合恢复\\r[lime]8%魔防\\r生命值，法术抗性+40%。若伤害为负数，则最低不低于魔防的30%。",
		"prize": 65000,
		"material": [
			[
				"I789",
				5
			],
			[
				"I791",
				5
			],
			[
				"I788",
				1
			]
		]
	},
	"amulet": {
		"cls": "constants",
		"name": "神秘护符",
		"text": ""
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门，蕴含着神秘的力量，仿佛在诱惑你做出抉择"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "费摩毒液",
		"text": "威力恐怖的神秘毒液，可以侵蚀一切。若用它在兵器上萃毒，瞬间便能制造出最恐怖的杀器。\\n使用后下场战斗每回合额外造成\\r[lime]敌方血量上限20%毒素伤害\\r，死灵化等级增加两级。",
		"useItemEffect": "flags.du = 1;\nflags.silinghua += 2;\nflags.slh += 4",
		"canUseItemEffect": "(function () {\n\treturn flags.du != 1;\n})();"
	},
	"weakWine": {
		"cls": "tools",
		"name": "苏生之水",
		"text": "神秘的药水，似乎蕴含着强大的规则之力。\\n使用后死灵化层数强制降低为1层。",
		"useItemEffect": "flags.slh -= (flags.silinghua - 1) * 2;\nflags.silinghua = 1;",
		"canUseItemEffect": "(function () {\n\treturn flags.silinghua >= 2;\n})();"
	},
	"curseWine": {
		"cls": "tools",
		"name": "潜能激活药剂",
		"text": "最大程度解放你的力量，瞬间迸发出恐怖的实力。当然，也要付出相应的代价。\\n下一场战斗中攻防增加10%，但服用后死灵化层数增加1层。",
		"useItemEffect": "flags.jiefang = 1;\nflags.silinghua += 1;\nflags.slh += 2",
		"canUseItemEffect": "(function () {\n\treturn flags.jiefang != 1;\n})();"
	},
	"superWine": {
		"cls": "tools",
		"name": "天元圣液",
		"text": "蕴含着强大力量的液体，既是辅助修炼的绝佳宝物，又是压制死灵化进程的灵丹妙药。\\n使用后死灵化等级减少1级。",
		"useItemEffect": "flags.silinghua -= 1;\nflags.slh -= 2",
		"canUseItemEffect": "(function () {\n\treturn flags.silinghua >= 2;\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "playSound",
				"name": "打开界面"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "comment",
				"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助，请查阅帮助文档"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					{
						"type": "playSound",
						"name": "回血"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					{
						"type": "playSound",
						"name": "操作失败"
					},
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "equips",
		"name": "雷霆肩章",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {}
		},
		"text": "深红的勋章中蕴含着狂暴的恐怖力量，对使用者的心性或许是一次极大的考验。\\n暴击率+25%，物理穿透+15%。每次攻击附带两道雷霆，每道造成\\r[blue]5%护盾值法术伤害\\r。\\n该伤害可以触发暴击和其他攻击特效。"
	},
	"wand": {
		"cls": "equips",
		"name": "修行者联盟徽章",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"value": {
				"atk": 40,
				"def": 40,
				"mdef": 40
			},
			"percentage": {}
		},
		"text": "修行者联盟给每个成员发放的徽章。全属性+40。"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 3000",
		"itemEffectTip": "，金币+3000"
	},
	"I331": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I332": {
		"cls": "equips",
		"name": "军体拳",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"atk": 10,
				"def": 10,
				"mdef": 10
			}
		},
		"text": "犀利的拳法，招招致命，简单实用。全属性+10%。"
	},
	"I333": {
		"cls": "tools",
		"name": "新物品",
		"text": "蕴含着强大力量的液体，既是辅助修炼的绝佳宝物，又是压制死灵化进程的灵丹妙药。\\n使用后死灵化等级减少1级。",
		"useItemEffect": "flags.silinghua -= 1;\nflags.slh -= 2",
		"canUseItemEffect": "(function () {\n\treturn flags.silinghua >= 2;\n})();"
	},
	"I334": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I335": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I336": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I337": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I338": {
		"cls": "items",
		"name": "小块金币",
		"canUseItemEffect": "true",
		"itemEffectTip": "，金币增加500",
		"useItemEvent": [
			{
				"type": "setValue",
				"name": "status:money",
				"operator": "+=",
				"value": "500"
			}
		]
	},
	"I339": {
		"cls": "constants",
		"name": "设置",
		"canUseItemEffect": "true",
		"text": "你可以用它来调整一些设置",
		"useItemEffect": "",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "要调整什么设置？",
				"choices": [
					{
						"text": "血瓶宝石显示数据（默认开启）",
						"action": [
							{
								"type": "confirm",
								"text": "确认要开启血瓶宝石显示数据吗？",
								"yes": [
									{
										"type": "setValue",
										"name": "flag:itemDetail",
										"value": "true"
									}
								],
								"no": [
									{
										"type": "setValue",
										"name": "flag:itemDetail",
										"value": "false"
									}
								]
							}
						]
					},
					{
						"text": "自动拾取（默认关闭）",
						"action": [
							{
								"type": "confirm",
								"text": "确认要开启自动拾取吗？",
								"yes": [
									{
										"type": "setValue",
										"name": "flag:zdsq",
										"value": "true"
									}
								],
								"no": [
									{
										"type": "setValue",
										"name": "flag:zdsq",
										"value": "false"
									}
								]
							}
						]
					},
					{
						"text": "自动清零伤（默认关闭）",
						"action": [
							{
								"type": "confirm",
								"text": "确认要开启自动清零伤吗？",
								"yes": [
									{
										"type": "setValue",
										"name": "flag:autoBattle",
										"value": "true"
									}
								],
								"no": [
									{
										"type": "setValue",
										"name": "flag:autoBattle",
										"value": "false"
									}
								]
							}
						]
					},
					{
						"text": "关闭灯光效果（部分区域有用）",
						"action": [
							{
								"type": "confirm",
								"text": "确认要关闭灯光效果吗？",
								"yes": [
									{
										"type": "setValue",
										"name": "flag:开个勾八灯",
										"value": "true"
									},
									{
										"type": "setValue",
										"name": "flag:light",
										"value": "0"
									},
									{
										"type": "function",
										"function": "function(){\ncore.plugin.drawLight('test2', 0);\n}"
									}
								],
								"no": [
									{
										"type": "setValue",
										"name": "flag:开个勾八灯",
										"value": "false"
									}
								]
							}
						]
					},
					{
						"text": "击飞怪物特效",
						"action": [
							{
								"type": "confirm",
								"text": "确认要开启击飞怪物特效吗？",
								"yes": [
									{
										"type": "setValue",
										"name": "flag:enemyFly",
										"value": "true"
									}
								],
								"no": [
									{
										"type": "setValue",
										"name": "flag:enemyFly",
										"value": "false"
									}
								]
							}
						]
					}
				]
			}
		]
	},
	"I340": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I341": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I346": {
		"cls": "equips",
		"name": "混元形意太极拳",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 25,
				"def": 25,
				"atk": 25
			}
		},
		"text": "传说是白壁关一位宗师留下的拳法，擅长化劲。全属性+25%。"
	},
	"I347": {
		"cls": "equips",
		"name": "仙尊剑诀",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 60,
				"def": 60,
				"atk": 60
			}
		},
		"text": "白壁仙尊在宗师境创下的剑法，被后人冠上仙尊之名，实则并非仙尊之技。全属性+60%。"
	},
	"I348": {
		"cls": "equips",
		"name": "星天坍缩-Ⅰ",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 100,
				"def": 100,
				"atk": 100
			}
		},
		"text": "全属性+100%，暴击率+25%，暴伤+50%。暴击时积蓄\\r[red][暴击率*100]\\r点动能。动能积攒至\\r[red]300\\r时释放一次[星天坍缩]，造成\\r[red]500%攻击力物理伤害\\r且无视免伤，每场战斗只能触发一次，可以暴击，但不触发攻击特效。"
	},
	"I349": {
		"cls": "equips",
		"name": "仙尊剑诀·完全版",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 80,
				"def": 80,
				"atk": 80
			}
		},
		"text": "真正发挥出了仙尊剑诀的强大威能，领悟了仙尊剑诀的真正奥义。\\n全属性+80%，物理穿透+25%。每次攻击附带\\r[red][2%敌人血量上限]\\r点\\r[red]物理伤害\\r，该伤害无法暴击。"
	},
	"I350": {
		"cls": "equips",
		"name": "星天坍缩-Ⅱ",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 120,
				"def": 120,
				"atk": 120
			}
		},
		"text": "全属性+120%，暴击率+25%，暴伤+100%，攻击倍率+40%。暴击时积蓄\\r[red][暴击率*100]\\r点动能。动能积攒至\\r[red]300\\r时释放一次[星天坍缩]，造成\\r[red]500%攻击力物理伤害\\r且无视免伤，每场战斗只能触发一次，可以暴击，但不触发攻击特效。"
	},
	"I351": {
		"cls": "equips",
		"name": "星天坍缩-Ⅲ",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 180,
				"def": 180,
				"atk": 180
			}
		},
		"text": "全属性+180%，暴击率+25%，暴伤+150%，攻击倍率+60%。暴击时积蓄\\r[red][暴击率*100]\\r点动能。动能积攒至\\r[red]300\\r时释放一次[星天坍缩]，造成\\r[red]500%攻击力物理伤害\\r且无视免伤，每场战斗只能触发一次，可以暴击，但不触发攻击特效。"
	},
	"I352": {
		"cls": "equips",
		"name": "燃血秘术",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {}
		},
		"text": "全属性+200%，暴击率+25%，物理穿透+20%，暴伤+200%，攻击倍率+100%。每次攻击燃烧自身10%攻击力生命值，使造成的物理伤害提升40%。\\n\\n\\r[red]由于体质不合，该功法对主角无效。\\r"
	},
	"I353": {
		"cls": "equips",
		"name": "燃血秘术·改造版",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 200,
				"def": 200,
				"atk": 200
			}
		},
		"text": "全属性+200%，暴击率+25%，暴伤+200%，物理穿透+20%，攻击倍率+100%。每次攻击燃烧自身10%攻击力生命值，使造成的物理伤害提升40%。\\n\\n\\r[red]绿钥匙是无所不能的，只能说你实在是太咸力！\\r"
	},
	"I354": {
		"cls": "equips",
		"name": "星辰法则-Ⅰ",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 250,
				"def": 250,
				"atk": 250
			}
		},
		"text": "全属性+250%，暴击率+25%，暴伤+150%，攻击倍率+180%。防御额外增加魔防的5%，且战斗中若防御低于敌方攻击，则额外增加敌方攻击与自身防御之差10%的防御（敌方攻击以战斗中初始数据为准）。"
	},
	"I355": {
		"cls": "equips",
		"name": "星辰法则-Ⅱ",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 350,
				"def": 350,
				"atk": 350
			}
		},
		"text": "全属性+350%，暴击率+25%，暴伤+150%，攻击倍率+220%。防御额外增加魔防的6%，且战斗中若防御低于敌方攻击，则额外增加敌方攻击与自身防御之差12%的防御（敌方攻击以战斗中初始数据为准）。"
	},
	"I356": {
		"cls": "equips",
		"name": "归一大道雏形",
		"canUseItemEffect": "true",
		"equip": {
			"type": 0,
			"value": {},
			"percentage": {
				"mdef": 2400,
				"def": 2400,
				"atk": 2400
			}
		},
		"text": "大道初开，初生的归一之道虽尚显稚嫩，但却蕴藏着无尽的潜能。\\n全属性*25。"
	},
	"I357": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I358": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"bigred1Gem": {
		"cls": "items",
		"name": "二阶红宝石",
		"text": "攻击+${core.values.redGem}*2",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 2",
		"canUseItemEffect": "true"
	},
	"bigred2Gem": {
		"cls": "items",
		"name": "三阶红宝石",
		"text": "攻击+${core.values.redGem}*4",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*4}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 4",
		"canUseItemEffect": "true"
	},
	"bigred3Gem": {
		"cls": "items",
		"name": "四阶红宝石",
		"text": "攻击+${core.values.redGem}*8",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*8}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 8",
		"canUseItemEffect": "true"
	},
	"bigrblue3Gem": {
		"cls": "items",
		"name": "四阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*8}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue2Gem": {
		"cls": "items",
		"name": "三阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*4}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue1Gem": {
		"cls": "items",
		"name": "二阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen1Gem": {
		"cls": "items",
		"name": "二阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen2Gem": {
		"cls": "items",
		"name": "三阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*4}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen3Gem": {
		"cls": "items",
		"name": "四阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*8}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigyellow3Gem": {
		"cls": "items",
		"name": "四阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 8;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 8;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow2Gem": {
		"cls": "items",
		"name": "三阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 4;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 4;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow1Gem": {
		"cls": "items",
		"name": "二阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 2;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 2;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigredPotion": {
		"cls": "items",
		"name": "大红血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 2",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*2}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"bigrbluePotion": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"bigyellowPotion": {
		"cls": "items",
		"name": "大黄血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 8",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*8}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"biggreenPotion": {
		"cls": "items",
		"name": "大绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*16}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"bugbluePotion": {
		"cls": "items",
		"name": "大蓝血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 4",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*4}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"I788": {
		"cls": "equips",
		"name": "逝火环",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"atk": 50
			},
			"equipEvent": [
				{
					"type": "setValue",
					"name": "flag:slh",
					"operator": "-=",
					"value": "3"
				},
				{
					"type": "setValue",
					"name": "flag:shihuohuan",
					"value": "1"
				}
			],
			"unequipEvent": [
				{
					"type": "setValue",
					"name": "flag:slh",
					"operator": "+=",
					"value": "3"
				},
				{
					"type": "setValue",
					"name": "flag:shihuohuan",
					"value": "0"
				}
			]
		},
		"text": "蕴含着火焰之力的剑刃，在无人凝视之时，它也在默默燃烧。\\n物理穿透+25%，攻击+50%，每回合恢复\\r[red]5%攻击力\\r生命值，法术抗性+25%，持有时每场战斗获得死气减少3点。若伤害为负数，则最低不低于攻击力的20%。",
		"prize": 35000,
		"material": [
			[
				"I791",
				5
			],
			[
				"sword5",
				1
			]
		]
	},
	"I789": {
		"cls": "tools",
		"name": "死灵核心",
		"canUseItemEffect": null,
		"text": "强大的死灵死后遗留下来的神秘核心，蕴含着强大的死气，但如果利用得当，也可以发挥巨大的作用。"
	},
	"I790": {
		"cls": "equips",
		"name": "龙纹勋章",
		"canUseItemEffect": "true",
		"equip": {
			"type": 1,
			"value": {},
			"percentage": {}
		},
		"text": "潜藏在雷霆肩章之中的恐怖力量得以真正解放，黑红色的光辉令人心颤。拥抱黑暗，化为光明。\\n暴击率+30%，暴击伤害+50%，物理穿透+30%。每次攻击附带两道雷霆，每道造成\\r[blue]10%护盾值法术伤害\\r。\\n该伤害可以触发暴击和其他攻击特效。",
		"material": [
			[
				"I789",
				1
			],
			[
				"I791",
				5
			],
			[
				"skill1",
				1
			]
		],
		"prize": 15000
	},
	"I791": {
		"cls": "tools",
		"name": "能量晶珠",
		"canUseItemEffect": null,
		"text": "蕴含神奇力量的晶体，可以用来锻造强化装备。"
	},
	"I792": {
		"cls": "equips",
		"name": "劫炎永燎",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"atk": 80
			},
			"equipEvent": [
				{
					"type": "setValue",
					"name": "flag:slh",
					"operator": "-=",
					"value": "5"
				},
				{
					"type": "setValue",
					"name": "flag:jieyanyongliao",
					"value": "1"
				}
			],
			"unequipEvent": [
				{
					"type": "setValue",
					"name": "flag:slh",
					"operator": "+=",
					"value": "5"
				},
				{
					"type": "setValue",
					"name": "flag:jieyanyongliao",
					"value": "0"
				}
			]
		},
		"text": "以此烈火，斩无不断。\\n物理穿透+30%，攻击+80%。每回合恢复\\r[red]10%攻击力\\r生命值，法术抗性+40%，持有时每场战斗获得死气减少5点。若伤害为负数，则最低不低于攻击力的50%。",
		"prize": 65000,
		"material": [
			[
				"I789",
				5
			],
			[
				"I791",
				5
			],
			[
				"I788",
				1
			]
		]
	},
	"I803": {
		"cls": "items",
		"name": "七阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 64",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*64}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"I813": {
		"cls": "items",
		"name": "十阶红宝石",
		"text": null,
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 512",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*512}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 8",
		"canUseItemEffect": "true"
	},
	"rPotion": {
		"cls": "items",
		"name": "超大红血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*32}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"bPotion": {
		"cls": "items",
		"name": "超大蓝血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 64",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*64}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"yPotion": {
		"cls": "items",
		"name": "超大黄血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 128",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*128}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"gPotion": {
		"cls": "items",
		"name": "超大绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio * 256",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio*256}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"bigyellow4Gem": {
		"cls": "items",
		"name": "五阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 16;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 16;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow5Gem": {
		"cls": "items",
		"name": "六阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 32;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 32;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow6Gem": {
		"cls": "items",
		"name": "七阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 64;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 64;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 64",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow7Gem": {
		"cls": "items",
		"name": "八阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 128;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 128;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 128",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow8Gem": {
		"cls": "items",
		"name": "九阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 256;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 256;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 256",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow9Gem": {
		"cls": "items",
		"name": "十阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 512;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 512;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 512",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow10Gem": {
		"cls": "items",
		"name": "十一阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 1024;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 1024;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 1024",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigyellow11Gem": {
		"cls": "items",
		"name": "十二阶黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 2048;\ncore.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 2048;\ncore.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 2048",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": null,
		"canUseItemEffect": "true"
	},
	"bigrbgreen4Gem": {
		"cls": "items",
		"name": "五阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*16}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen5Gem": {
		"cls": "items",
		"name": "六阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*32}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen7Gem": {
		"cls": "items",
		"name": "八阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 128",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*128}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen8Gem": {
		"cls": "items",
		"name": "九阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 256",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*256}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen9Gem": {
		"cls": "items",
		"name": "十阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 512",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*512}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen10Gem": {
		"cls": "items",
		"name": "十一阶绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio * 1024",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio*1024}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"bigrbgreen11Gem": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"bigrblue4Gem": {
		"cls": "items",
		"name": "五阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*16}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue5Gem": {
		"cls": "items",
		"name": "六阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*32}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue6Gem": {
		"cls": "items",
		"name": "七阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 64",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*64}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue7Gem": {
		"cls": "items",
		"name": "八阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 128",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*128}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue8Gem": {
		"cls": "items",
		"name": "九阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 256",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*256}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue9Gem": {
		"cls": "items",
		"name": "十阶蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio * 512",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio*512}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"bigrblue10Gem": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"bigrblue11Gem": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"bigrred11Gem": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"bigrred10Gem": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"bigrred7Gem": {
		"cls": "items",
		"name": "八阶红宝石",
		"text": null,
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 128",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*128}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 8",
		"canUseItemEffect": "true"
	},
	"bigrred4Gem": {
		"cls": "items",
		"name": "五阶红宝石",
		"text": "攻击+${core.values.redGem}*16",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 16",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*16}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 8",
		"canUseItemEffect": "true"
	},
	"bigrred5Gem": {
		"cls": "items",
		"name": "六阶红宝石",
		"text": null,
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 32",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*32}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 8",
		"canUseItemEffect": "true"
	},
	"bigrred8Gem": {
		"cls": "items",
		"name": "九阶红宝石",
		"text": null,
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 256",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*256}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 8",
		"canUseItemEffect": "true"
	},
	"bigred6Gem": {
		"cls": "items",
		"name": "七阶红宝石",
		"text": null,
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio * 64",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio*64}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem * 8",
		"canUseItemEffect": "true"
	},
	"I1007": {
		"cls": "tools",
		"name": "便携式绿门",
		"canUseItemEffect": "true",
		"text": "开启之后似乎可以得到什么神秘的奖励。\\n概率如下：\\n1破：15%；1飞：15%；1红：15%；3蓝:15%；9黄：15%；1圣水：15%；道具大礼包（包括以上全部内容）：5%。\\n另有5%概率获得大奖（）",
		"useItemEvent": [
			{
				"type": "choices",
				"text": "要进行抽奖吗？",
				"choices": [
					{
						"text": "单抽！",
						"action": [
							{
								"type": "setValue",
								"name": "item:greenKey",
								"operator": "-=",
								"value": "1"
							},
							{
								"type": "insert",
								"name": "抽奖"
							}
						]
					},
					{
						"text": "十连抽！",
						"action": [
							{
								"type": "if",
								"condition": "(item:I1007>=9)",
								"true": [
									{
										"type": "setValue",
										"name": "item:I1007",
										"operator": "-=",
										"value": "9"
									},
									{
										"type": "setValue",
										"name": "item:greenKey",
										"operator": "-=",
										"value": "10"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									},
									{
										"type": "insert",
										"name": "抽奖"
									}
								],
								"false": [
									"道具不足，无法使用。",
									{
										"type": "setValue",
										"name": "item:I1007",
										"operator": "+=",
										"value": "1"
									}
								]
							}
						]
					},
					{
						"text": "我谔谔，点错力",
						"action": [
							{
								"type": "setValue",
								"name": "item:I1007",
								"operator": "+=",
								"value": "1"
							}
						]
					}
				]
			}
		]
	},
	"I1012": {
		"cls": "equips",
		"name": "连影",
		"canUseItemEffect": "true",
		"equip": {
			"type": 2,
			"value": {},
			"percentage": {
				"atk": 200
			}
		},
		"text": "仿造仙剑[无影]制造的量产型剑，上面隐约刻着[44]这个数字，不知道有什么含义。\\n物理穿透+45%，攻击+200%，攻击倍率+220%，法术抗性+40%。每回合恢复\\r[lime]10%魔防\\r生命值。若伤害为负数，则最低不低于魔防的35%。",
		"prize": 550000,
		"material": [
			[
				"I789",
				5
			],
			[
				"I791",
				5
			],
			[
				"I788",
				1
			]
		]
	},
	"I1013": {
		"cls": "equips",
		"name": "玄冰盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": 3,
			"value": {},
			"percentage": {
				"mdef": 200,
				"def": 200
			}
		},
		"text": "号称是天然玄冰制作，但其实谁都知道这玩意是人工合成的。\\n防御、魔防+200%，并降低敌方自身魔防8%的攻击。",
		"material": null,
		"prize": 55000
	},
	"I1042": {
		"cls": "items",
		"name": "大金币",
		"itemEffect": "core.status.hero.money += 10000",
		"itemEffectTip": "，金币+10000"
	},
	"I1050": {
		"cls": "constants",
		"name": "龙王精血",
		"canUseItemEffect": "false",
		"text": "一位仙王战将留下的精血，蕴含着恐怖的力量。由于力量过于强大，几乎已经凝结成了固体，隐约能感受到其中澎湃着的规则之力，如同一块晶莹剔透的水晶，让人心中产生一种将其吞噬的奇妙欲望。"
	},
	"I1292": {
		"cls": "items",
		"name": "大金币",
		"itemEffect": "core.status.hero.money += 50000",
		"itemEffectTip": "，金币+50000"
	}
}