var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，魔防+2",
		"itemEffect": "core.status.hero.mdef += 2",
		"itemEffectTip": "，魔防+2",
		"useItemEffect": "core.status.hero.mdef += 2",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "，等级+1",
		"itemEffect": "core.status.hero.lv += 1\ncore.status.hero.hp += 600\ncore.status.hero.atk += 4\ncore.status.hero.def += 6\ncore.status.hero.mdef += 2",
		"itemEffectTip": "，等级+1",
		"useItemEvent": null,
		"canUseItemEffect": "true",
		"useItemEffect": "core.status.hero.lv += 1\ncore.status.hero.mdef += 2\ncore.status.hero.hp += 600\ncore.status.hero.atk += 4\ncore.status.hero.def += 6"
	},
	"redPotion": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+${core.values.redPotion}",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.redPotion",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "items",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 0
			}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0"
	},
	"sword1": {
		"cls": "items",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 10
			}
		},
		"itemEffect": "core.status.hero.atk += 10",
		"itemEffectTip": "，攻击+10",
		"useItemEffect": ""
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			}
		},
		"itemEffect": "core.status.hero.atk += 20",
		"itemEffectTip": "，攻击+20"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 40
			}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 80
			}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "一把很普通的神圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 160
			}
		},
		"itemEffect": "core.status.hero.atk += 100",
		"itemEffectTip": "，攻击+100"
	},
	"shield0": {
		"cls": "items",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 0
			}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 10",
		"itemEffectTip": "，防御+10"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的银盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 20
			}
		},
		"itemEffect": "core.status.hero.def += 20",
		"itemEffectTip": "，防御+20"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40
			}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "一个很普通的圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 80
			}
		},
		"itemEffect": "core.status.hero.def += 80",
		"itemEffectTip": "，防御+80"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "一个很普通的神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 100,
				"mdef": 100
			}
		},
		"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
		"itemEffectTip": "，防御+100，护盾+100"
	},
	"superPotion": {
		"cls": "items",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;",
		"canUseItemEffect": "true",
		"text": "生命值翻倍"
	},
	"silverCoin": {
		"cls": "items",
		"name": "银币",
		"itemEffect": "core.status.hero.money += 100",
		"itemEffectTip": "，金币+100"
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true"
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币"
	},
	"freezeBadge": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性"
	},
	"dagger": {
		"cls": "constants",
		"name": "圣器",
		"text": "持有后免疫领域伤害"
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形"
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物",
		"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸；如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层，该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"jump.mp3\"); core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足，无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"I380": {
		"cls": "items",
		"name": "新物品"
	},
	"I381": {
		"cls": "items",
		"name": "新物品"
	},
	"I382": {
		"cls": "items",
		"name": "新物品"
	},
	"I383": {
		"cls": "items",
		"name": "新物品"
	},
	"I384": {
		"cls": "items",
		"name": "新物品"
	},
	"I385": {
		"cls": "items",
		"name": "新物品"
	},
	"I386": {
		"cls": "items",
		"name": "新物品"
	},
	"I387": {
		"cls": "items",
		"name": "新物品"
	},
	"I388": {
		"cls": "items",
		"name": "新物品"
	},
	"I389": {
		"cls": "items",
		"name": "新物品"
	},
	"I390": {
		"cls": "items",
		"name": "新物品"
	},
	"I391": {
		"cls": "tools",
		"name": "黄色通行卡",
		"text": "打开黄色屏障所需的通行卡"
	},
	"I396": {
		"cls": "items",
		"name": ""
	},
	"I397": {
		"cls": "tools",
		"name": "红色通行卡",
		"text": "打开红色屏障所需的通行卡"
	},
	"I398": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+150",
		"itemEffect": "core.status.hero.hp += 150",
		"itemEffectTip": ",生命+150",
		"useItemEffect": "core.status.hero.hp += 150"
	},
	"I399": {
		"cls": "items",
		"name": "新物品"
	},
	"I400": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+300",
		"itemEffect": "core.status.hero.hp += 300",
		"itemEffectTip": ",生命+300",
		"useItemEffect": "core.status.hero.hp += 300"
	},
	"I401": {
		"cls": "items",
		"name": "新物品"
	},
	"I402": {
		"cls": "items",
		"name": "新物品"
	},
	"I403": {
		"cls": "items",
		"name": "红血瓶",
		"text": "，生命+600",
		"itemEffect": "core.status.hero.hp += 600",
		"itemEffectTip": ",生命+600",
		"useItemEffect": "core.status.hero.hp += 600"
	},
	"I404": {
		"cls": "items",
		"name": "新物品"
	},
	"I405": {
		"cls": "items",
		"name": "新物品"
	},
	"I406": {
		"cls": "items",
		"name": "新物品"
	},
	"I407": {
		"cls": "items",
		"name": "红血瓶",
		"text": ",生命+1200",
		"itemEffect": "core.status.hero.hp += 1200",
		"itemEffectTip": ",生命+1200",
		"useItemEffect": "core.status.hero.hp += 1200"
	},
	"I409": {
		"cls": "equips",
		"name": "铳炮",
		"text": "普通的铳炮",
		"equip": {
			"type": 0,
			"value": {
				"atk": 10
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 10",
		"itemEffectTip": ",攻击+10"
	},
	"I410": {
		"cls": "items",
		"name": "新物品"
	},
	"I411": {
		"cls": "equips",
		"name": "旋风铳炮",
		"text": "集结风之力量的铳炮",
		"itemEffect": "core.status.hero.atk += 20",
		"itemEffectTip": ",攻击+20",
		"equip": {
			"type": 0,
			"value": {
				"atk": 20
			},
			"percentage": {}
		}
	},
	"I412": {
		"cls": "items",
		"name": "新物品"
	},
	"I413": {
		"cls": "items",
		"name": "新物品"
	},
	"I414": {
		"cls": "equips",
		"name": "雷电铳炮",
		"text": "集结电之力量的铳炮",
		"equip": {
			"type": 0,
			"value": {
				"atk": 40
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40"
	},
	"I415": {
		"cls": "items",
		"name": "新物品"
	},
	"I416": {
		"cls": "items",
		"name": "新物品"
	},
	"I417": {
		"cls": "items",
		"name": "新物品"
	},
	"I418": {
		"cls": "equips",
		"name": "熔岩铳炮",
		"text": "集结火之力量的铳炮",
		"equip": {
			"type": 0,
			"value": {
				"atk": 80
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80"
	},
	"I419": {
		"cls": "items",
		"name": "新物品"
	},
	"I420": {
		"cls": "items",
		"name": "新物品"
	},
	"I421": {
		"cls": "items",
		"name": "新物品"
	},
	"I422": {
		"cls": "items",
		"name": "新物品"
	},
	"I423": {
		"cls": "equips",
		"name": "护盾",
		"text": "普通的护盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10,
				"mdef": 10
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 10\ncore.status.hero.mdef += 10",
		"itemEffectTip": ",防御+10，魔防+10"
	},
	"I424": {
		"cls": "items",
		"name": "新物品"
	},
	"I425": {
		"cls": "items",
		"name": "新物品"
	},
	"I426": {
		"cls": "items",
		"name": "新物品"
	},
	"I427": {
		"cls": "items",
		"name": "新物品"
	},
	"I428": {
		"cls": "items",
		"name": "新物品"
	},
	"I429": {
		"cls": "equips",
		"name": "旋风护盾",
		"text": "集结风之力量的护盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 20,
				"mdef": 20
			},
			"percentage": {}
		},
		"itemEffectTip": ",防御+20，魔防+20",
		"itemEffect": "core.status.hero.def += 20\ncore.status.hero.mdef += 20"
	},
	"I430": {
		"cls": "items",
		"name": "新物品"
	},
	"I431": {
		"cls": "items",
		"name": "新物品"
	},
	"I432": {
		"cls": "items",
		"name": "新物品"
	},
	"I433": {
		"cls": "items",
		"name": "新物品"
	},
	"I434": {
		"cls": "items",
		"name": "新物品"
	},
	"I435": {
		"cls": "items",
		"name": "新物品"
	},
	"I436": {
		"cls": "equips",
		"name": "电阻护盾",
		"text": "集结电之力量的护盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40,
				"mdef": 30
			},
			"percentage": {}
		},
		"itemEffectTip": "，防御+40，魔防+30",
		"itemEffect": "core.status.hero.def += 40\ncore.status.hero.mdef += 30"
	},
	"I437": {
		"cls": "items",
		"name": "新物品"
	},
	"I438": {
		"cls": "items",
		"name": "新物品"
	},
	"I439": {
		"cls": "items",
		"name": "新物品"
	},
	"I440": {
		"cls": "items",
		"name": "新物品"
	},
	"I441": {
		"cls": "items",
		"name": "新物品"
	},
	"I442": {
		"cls": "items",
		"name": "新物品"
	},
	"I443": {
		"cls": "items",
		"name": "新物品"
	},
	"I444": {
		"cls": "equips",
		"name": "熔岩护盾",
		"text": "集结火之力量的护盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 80,
				"mdef": 40
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 80\ncore.status.hero.mdef += 40",
		"itemEffectTip": ",防御+80，魔防+40"
	},
	"I451": {
		"cls": "items",
		"name": "水银之芯片",
		"text": "神秘的芯片，似乎有一些用处",
		"canUseItemEffect": "true"
	},
	"I452": {
		"cls": "items",
		"name": "新物品"
	},
	"I453": {
		"cls": "items",
		"name": "铂金之芯片",
		"text": "神秘的芯片，似乎有一些用处"
	},
	"I454": {
		"cls": "items",
		"name": "新物品"
	},
	"I455": {
		"cls": "items",
		"name": "新物品"
	},
	"I456": {
		"cls": "items",
		"name": "电容之芯片",
		"text": "神秘的芯片，似乎有一些用处"
	},
	"I457": {
		"cls": "items",
		"name": "新物品"
	},
	"I458": {
		"cls": "items",
		"name": "新物品"
	},
	"I459": {
		"cls": "items",
		"name": "新物品"
	},
	"I460": {
		"cls": "items",
		"name": "琉璃之芯片",
		"text": "神秘的芯片，似乎有一些用处"
	},
	"I461": {
		"cls": "items",
		"name": "新物品"
	},
	"I462": {
		"cls": "items",
		"name": "新物品"
	},
	"I463": {
		"cls": "items",
		"name": "新物品"
	},
	"I464": {
		"cls": "items",
		"name": "新物品"
	},
	"I465": {
		"cls": "items",
		"name": "数码之芯片",
		"text": "神秘的芯片，似乎有一些用处"
	},
	"I466": {
		"cls": "items",
		"name": "新物品"
	},
	"I467": {
		"cls": "items",
		"name": "新物品"
	},
	"I468": {
		"cls": "items",
		"name": "新物品"
	},
	"I469": {
		"cls": "items",
		"name": "新物品"
	},
	"I470": {
		"cls": "items",
		"name": "新物品"
	},
	"I471": {
		"cls": "items",
		"name": "爆破之芯片",
		"text": "神秘的芯片，似乎有一些用处"
	},
	"I472": {
		"cls": "items",
		"name": "新物品"
	},
	"I473": {
		"cls": "items",
		"name": "新物品"
	},
	"I474": {
		"cls": "items",
		"name": "新物品"
	},
	"I475": {
		"cls": "items",
		"name": "新物品"
	},
	"I476": {
		"cls": "items",
		"name": "新物品"
	},
	"I477": {
		"cls": "items",
		"name": "新物品"
	},
	"I478": {
		"cls": "items",
		"name": "透明之芯片",
		"text": "神秘的芯片，似乎有一些用处"
	},
	"I479": {
		"cls": "items",
		"name": "新物品"
	},
	"I480": {
		"cls": "items",
		"name": "新物品"
	},
	"I481": {
		"cls": "items",
		"name": "新物品"
	},
	"I482": {
		"cls": "items",
		"name": "新物品"
	},
	"I483": {
		"cls": "items",
		"name": "新物品"
	},
	"I484": {
		"cls": "items",
		"name": "新物品"
	},
	"I485": {
		"cls": "items",
		"name": "新物品"
	},
	"I486": {
		"cls": "items",
		"name": "毁灭之芯片",
		"text": "神秘的芯片，似乎有一些用处"
	},
	"I499": {
		"cls": "tools",
		"name": "塔拉克的眼镜",
		"text": "可以看懂魔族语言的眼镜"
	},
	"I510": {
		"cls": "tools",
		"name": "α通行卡",
		"text": "打开特殊的α屏障所需的通行卡"
	},
	"I511": {
		"cls": "items",
		"name": "新物品"
	},
	"I512": {
		"cls": "tools",
		"name": "β通行卡",
		"text": "打开特殊的β屏障所需的通行卡"
	},
	"I513": {
		"cls": "items",
		"name": "新物品"
	},
	"I514": {
		"cls": "items",
		"name": "新物品"
	},
	"I515": {
		"cls": "tools",
		"name": "γ通行卡",
		"text": "打开特殊的γ屏障所需的通行卡"
	},
	"I516": {
		"cls": "items",
		"name": "新物品"
	},
	"I517": {
		"cls": "items",
		"name": "新物品"
	},
	"I518": {
		"cls": "items",
		"name": "大金币",
		"itemEffect": "core.status.hero.money += 300",
		"itemEffectTip": ",金币+300"
	},
	"I597": {
		"cls": "equips",
		"name": "精灵铳炮",
		"text": "集结精灵力量的铳炮",
		"equip": {
			"type": 0,
			"value": {
				"atk": 120
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 120",
		"itemEffectTip": "，攻击+120"
	},
	"I598": {
		"cls": "items",
		"name": "新物品"
	},
	"I599": {
		"cls": "equips",
		"name": "恶魔铳炮",
		"text": "集结恶魔力量的铳炮",
		"equip": {
			"type": 0,
			"value": {
				"atk": 220
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 220",
		"itemEffectTip": ",攻击+220"
	},
	"I600": {
		"cls": "items",
		"name": "新物品"
	},
	"I601": {
		"cls": "items",
		"name": "新物品"
	},
	"I602": {
		"cls": "equips",
		"name": "海洋铳炮",
		"text": "集结水之力量的铳炮 ",
		"equip": {
			"type": 0,
			"value": {
				"atk": 160
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 160",
		"itemEffectTip": "，攻击+160"
	},
	"I603": {
		"cls": "items",
		"name": "新物品"
	},
	"I604": {
		"cls": "items",
		"name": "新物品"
	},
	"I605": {
		"cls": "items",
		"name": "新物品"
	},
	"I606": {
		"cls": "equips",
		"name": "非凡铳炮",
		"text": "集结古代神明力量的铳炮",
		"equip": {
			"type": 0,
			"value": {
				"atk": 300
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.atk += 300",
		"itemEffectTip": ",攻击+300"
	},
	"I607": {
		"cls": "items",
		"name": "新物品"
	},
	"I608": {
		"cls": "items",
		"name": "新物品"
	},
	"I609": {
		"cls": "items",
		"name": "新物品"
	},
	"I610": {
		"cls": "items",
		"name": "新物品"
	},
	"I611": {
		"cls": "equips",
		"name": "精灵护盾",
		"text": "集结精灵力量的护盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 120,
				"mdef": 50
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 120\ncore.status.hero.mdef += 50",
		"itemEffectTip": ",防御+120.魔防+50"
	},
	"I612": {
		"cls": "items",
		"name": "新物品"
	},
	"I613": {
		"cls": "items",
		"name": "新物品"
	},
	"I614": {
		"cls": "items",
		"name": "新物品"
	},
	"I615": {
		"cls": "items",
		"name": "新物品"
	},
	"I616": {
		"cls": "items",
		"name": "新物品"
	},
	"I617": {
		"cls": "equips",
		"name": "恶魔护盾",
		"text": "集结恶魔力量的护盾",
		"equip": {
			"type": 1,
			"value": {
				"mdef": 80,
				"def": 220
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 220\ncore.status.hero.mdef += 80",
		"itemEffectTip": ",防御+220，魔防+80"
	},
	"I618": {
		"cls": "items",
		"name": "新物品"
	},
	"I619": {
		"cls": "items",
		"name": "新物品"
	},
	"I620": {
		"cls": "items",
		"name": "新物品"
	},
	"I621": {
		"cls": "items",
		"name": "新物品"
	},
	"I622": {
		"cls": "items",
		"name": "新物品"
	},
	"I623": {
		"cls": "items",
		"name": "新物品"
	},
	"I624": {
		"cls": "equips",
		"name": "海洋护盾",
		"text": "集结水之力量的护盾",
		"equip": {
			"type": 1,
			"value": {
				"mdef": 60,
				"def": 160
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 160\ncore.status.hero.mdef += 60",
		"itemEffectTip": ",防御+160，魔防+60"
	},
	"I625": {
		"cls": "items",
		"name": "新物品"
	},
	"I626": {
		"cls": "items",
		"name": "新物品"
	},
	"I627": {
		"cls": "items",
		"name": "新物品"
	},
	"I628": {
		"cls": "items",
		"name": "新物品"
	},
	"I629": {
		"cls": "items",
		"name": "新物品"
	},
	"I630": {
		"cls": "items",
		"name": "新物品"
	},
	"I631": {
		"cls": "items",
		"name": "新物品"
	},
	"I632": {
		"cls": "equips",
		"name": "非凡护盾",
		"text": "集结古代神明力量的护盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 300,
				"mdef": 100
			},
			"percentage": {}
		},
		"itemEffect": "core.status.hero.def += 300\ncore.status.hero.mdef += 100",
		"itemEffectTip": ",防御+300，魔防+100"
	},
	"I663": {
		"cls": "items",
		"name": "新物品"
	},
	"I664": {
		"cls": "items",
		"name": "新物品"
	},
	"I665": {
		"cls": "items",
		"name": "新物品"
	},
	"I730": {
		"cls": "items",
		"name": "徽章"
	},
	"I744": {
		"cls": "items",
		"name": "非凡的秘药",
		"text": "，使用后攻击+500",
		"itemEffect": "core.status.hero.atk += 500",
		"itemEffectTip": "，攻击+500",
		"canUseItemEffect": "true",
		"useItemEffect": "core.status.hero.atk += 500"
	}
}