main.floors.MT_0=
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    "floorId": "MT_0",
    "title": "家",
    "name": "0",
    "width": 13,
    "height": 13,
    "canFlyTo": false,
    "canFlyFrom": false,
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            "canvas": "fg",
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    "ratio": 1,
    "defaultGround": "ground",
    "firstArrive": [
        {
            "type": "sleep",
            "time": 1250
        },
        {
            "type": "setText",
            "position": "down"
        },
        "\t[少女,girl]所以说，这是什么啊。",
        "\t[妇人,nyo]是童话呢。著名的童话。\n你不是说想要看故事的吗。",
        "\t[少女,girl]这也太简略了。\n小孩子写的作文都比这详细吧。",
        "\t[少女,girl]具体的内容根本搞不懂，\n童话本身肯定不是这个样子。\n而且，我想听的是更加真实的故事。",
        "\t[妇人,nyo]我只是去除了繁杂的部分而已。\n……大概是因为和某个故事有些重叠，\n而编的不好吧。",
        "\t[少女,girl]那个“某个故事”，\n应该是真实的故事吧。\n母亲，请给我讲一讲。",
        "\t[妇人,nyo]……好吧。\n我会对它适当的进行夸张和美化的。",
        "\t[少女,girl]平淡的叙述就行了。\n我想要的是真实性。",
        "\t[妇人,nyo]我想想从哪里讲起呢……\n是呢，那是在森林中发生的故事……",
        {
            "type": "changeFloor",
            "floorId": "MT0",
            "loc": [
                6,
                12
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            "direction": "up",
            "time": 1500
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    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "1,1": [
            {
                "type": "sleep",
                "time": 1000
            },
            "\t[少女,girl]于是，接下去的内容呢？",
            "\t[妇人,nyo]作为故事，到这里就够了。\n接下来的内容不必再讲了。",
            "\t[少女,girl]什么嘛。\n这种不自然的结束，\n这和哄小孩的童话有什么区别。",
            "\t[妇人,nyo]如果是童话，剧情可不会这么发展。",
            "\t[妇人,nyo]最后会是魔女杀死了格莱特，\n之后被人们颂为英雄吧。",
            "\t[少女,girl]如果是那样还真是无聊。\n不过现在这样也没差多少就是了。",
            "\t[妇人,nyo]……不过事实也可能是那样就是了。\n故事究竟如何发展，谁知道呢。",
            "\t[妇人,nyo]交给大作家们或许能写出几千页的传奇故事，\n但我可做不到那样。",
            "\t[少女,girl]好吧，为我特意编这么一个故事真是非常感谢。\n母亲的心情我已经领会了。",
            "\t[妇人,nyo]明白的话就好。\n你喜欢的话还是会给你写的。",
            "\t[少女,girl]是，是。\n现在差不多该睡觉了。\n有什么话明天再说吧。",
            "\t[妇人,nyo]是呢。\n那么晚安吧，我亲爱的女儿啊。",
            "\t[少女,girl]晚安，母亲。",
            {
                "type": "win",
                "reason": ""
            }
        ]
    },
    "changeFloor": {},
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
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