var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = 
{
	"main": {
		"floorIds": [
			"sample0",
			"sample1",
			"sample2",
			"sample3",
			"MT0",
			"MT1",
			"MT2",
			"MT3",
			"MT4",
			"MT5",
			"MT6",
			"YD1",
			"YD2",
			"YD3",
			"YD4",
			"YD5",
			"YD6",
			"WMM"
		],
		"images": [
			"bg.jpg",
			"winskin.png",
			"dls.jpg",
			"at.jpg",
			"hero2.png",
			"dls_sy.jpg",
			"dls_zy.jpg"
		],
		"tilesets": [
			"magictower.png",
			"autotile5"
		],
		"animates": [
			"hand",
			"sword",
			"zone",
			"double",
			"red",
			"yellow",
			"sword1",
			"thunder",
			"ice",
			"thunder1",
			"thunder2",
			"sword2",
			"sword3",
			"fire",
			"sur",
			"kan",
			"re"
		],
		"bgms": [
			"bgm.mp3",
			"Bstart.mp3",
			"Bfight.mp3"
		],
		"sounds": [
			"floor.mp3",
			"attack.mp3",
			"door.mp3",
			"item.mp3",
			"equip.mp3",
			"zone.mp3",
			"jump.mp3",
			"pickaxe.mp3",
			"bomb.mp3",
			"centerFly.mp3"
		],
		"nameMap": {
			"背景图.jpg": "bg.jpg",
			"背景音乐.mp3": "bgm.mp3"
		},
		"startBackground": "B3.jpg",
		"startLogoStyle": "color: blue",
		"levelChoose": [
			[
				"新舰长",
				"新舰长"
			],
			[
				"老舰长",
				"老舰长"
			]
		],
		"equipName": [
			"武器",
			"攻击圣痕",
			"防御圣痕",
			"免伤圣痕",
			"加伤圣痕",
			"其它圣痕"
		],
		"startBgm": "Bstart.mp3",
		"statusLeftBackground": "url(project/images/ground.png) repeat",
		"statusTopBackground": "url(project/images/ground.png) repeat",
		"toolsBackground": "url(project/images/ground.png) repeat",
		"borderColor": "#CCCCCC",
		"statusBarColor": "white",
		"hardLabelColor": "red",
		"floorChangingBackground": "black",
		"floorChangingTextColor": "white",
		"font": "Verdana",
		"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;"
	},
	"firstData": {
		"title": "德丽莎-永世回忆",
		"name": "dlsyshy",
		"version": "Ver 1.1",
		"floorId": "MT0",
		"hero": {
			"name": "A310",
			"lv": 1,
			"hpmax": 9999,
			"hp": 1000,
			"manamax": 80,
			"mana": 0,
			"atk": 8,
			"def": 6,
			"mdef": 0,
			"money": 0,
			"experience": 0,
			"equipment": [],
			"items": {
				"keys": {
					"yellowKey": 0,
					"blueKey": 0,
					"redKey": 0
				},
				"constants": {},
				"tools": {},
				"equips": {}
			},
			"loc": {
				"direction": "up",
				"x": 6,
				"y": 11
			},
			"flags": {},
			"steps": 0
		},
		"startCanvas": [
			{
				"type": "comment",
				"text": "在这里可以用事件来自定义绘制标题界面的背景图等"
			},
			{
				"type": "comment",
				"text": "也可以直接切换到其他楼层（比如某个开始剧情楼层）进行操作。"
			},
			{
				"type": "showImage",
				"code": 1,
				"image": "bg.jpg",
				"loc": [
					0,
					0
				],
				"opacity": 1,
				"time": 0
			},
			{
				"type": "while",
				"condition": "1",
				"data": [
					{
						"type": "comment",
						"text": "给用户提供选择项，这里简单的使用了choices事件"
					},
					{
						"type": "comment",
						"text": "也可以贴按钮图然后使用等待操作来完成"
					},
					{
						"type": "choices",
						"choices": [
							{
								"text": "开始对抗崩坏",
								"action": [
									{
										"type": "comment",
										"text": "检查bgm状态，下同"
									},
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "if",
										"condition": "core.flags.startDirectly",
										"true": [
											{
												"type": "comment",
												"text": "直接开始游戏，设置初始化数据"
											},
											{
												"type": "function",
												"function": "function(){\ncore.events.setInitData('')\n}"
											}
										],
										"false": [
											{
												"type": "comment",
												"text": "动态生成难度选择项"
											},
											{
												"type": "function",
												"function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\"text\": one[0], \"action\": [\n\t\t{\"type\": \"function\", \"function\": \"function() { core.status.hard = '\"+one[1]+\"'; core.events.setInitData('\"+one[1]+\"'); }\"}\n\t]});\n})\ncore.insertAction({\"type\": \"choices\", \"choices\": choices});\n}"
											}
										]
									},
									{
										"type": "hideImage",
										"code": 1,
										"time": 0
									},
									{
										"type": "comment",
										"text": "成功选择难度"
									},
									{
										"type": "break"
									}
								]
							},
							{
								"text": "读取存档",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "简单的使用“呼出读档界面”来处理"
									},
									{
										"type": "callLoad"
									}
								]
							},
							{
								"text": "回放录像",
								"action": [
									{
										"type": "function",
										"function": "function(){\ncore.control.checkBgm()\n}"
									},
									{
										"type": "comment",
										"text": "这段代码会弹框选择录像文件"
									},
									{
										"type": "if",
										"condition": "!core.isReplaying()",
										"true": [
											{
												"type": "function",
												"function": "function(){\ncore.chooseReplayFile()\n}"
											}
										],
										"false": []
									}
								]
							}
						]
					}
				]
			},
			{
				"type": "comment",
				"text": "接下来会执行startText中的事件"
			}
		],
		"startText": [
			"本塔按照崩坏三德丽莎的编年史“永世回忆”进行改编，若有剧情上的疑惑可以下一个崩坏三玩一玩（手动滑稽），如果有什么建议或者发现bug可以加作者QQ3357885050进行询问，本塔为连载塔，每月至少更新一区（不会咕的）",
			{
				"type": "choices",
				"text": "\t[爱酱]你要了解一下崩坏的大背景知识吗？",
				"choices": [
					{
						"text": "看一下",
						"action": [
							{
								"type": "setText",
								"position": "center",
								"title": [
									255,
									255,
									0,
									1
								],
								"titlefont": 20,
								"textfont": 15,
								"time": 50
							},
							{
								"type": "autoText",
								"text": "\t[背景知识]崩坏\n是一种周期发生的世界性灾难现象\n每隔一定的时间，就会出现一次\n\n崩坏的表现形式难以捉摸\n有战争、传染病、气候灾难、彗星撞击等等\n按照典籍的解释\n只能说是不可臆测的神之意志\n但是从结果来看\n一定会带来世界主宰物种的大量灭绝\n\n最近的一次崩坏是的黑死病\n直接或者间接造成了全球1/3人口的毁灭\n",
								"time": 10000
							},
							{
								"type": "autoText",
								"text": "(崩坏)历史中的黄帝大战蚩尤\n是人类历史上的第一次对抗崩坏\n崩坏的破坏力是由当前时代的发展水平决定的\n上一个文明没有承受住崩坏(蚩尤)的毁灭\n那个时代的科学家将他们对抗崩坏的力量保留到了现在\n留下来的武器和圣痕可以让人拥有对抗崩坏的能力\n拥有圣痕就可以使用崩坏能\n",
								"time": 10000
							},
							{
								"type": "autoText",
								"text": "崩坏的表现形式有三种(只说崩坏三的剧情)\n崩坏会让人或动物变成怪物\n人类被崩坏能感染会变成没有自主意识的死士\n而动物就就会变成崩坏兽\n\n机器人是逆熵造的\n学院是以人为载体使用崩坏能\n逆熵是用机器为载体使用崩坏能\n\n此外,崩坏能还有一个产物,那就是律者\n律者不同于死士，虽然律者也是人类被感染诞生的\n但是，律者拥有自我意识，力量也比死士强大",
								"time": 10000
							}
						]
					},
					{
						"text": "懒得看",
						"action": [
							"你不想看我也没什么办法",
							"但是这个小背景还是看了吧"
						]
					}
				]
			},
			{
				"type": "scrollText",
				"text": "该塔背景：\n天命，从遥远的过去就和崩坏对抗的组织\n\n支撑其运作的有三个家族:\n\n代表“主教”的阿波卡利斯家族\n代表“圣女”的沙尼亚特家族\n以及代表“骑士”的卡斯兰娜家族\n\n统御天命组织的阿波卡利斯家族\n却不像其他两家一样\n有着正面与崩坏对抗的力量\n\n而为了将和崩坏对抗的力量牢牢握在手中\n1972年，天命的主教；阿波卡利斯家族的家主：\n奥托-阿波卡利斯\n\n开展了一个神秘的计划。。。",
				"time": 15000,
				"lineHeight": 1.4
			},
			{
				"type": "setWeather",
				"name": "rain",
				"level": 7
			}
		],
		"shops": [
			{
				"id": "Shop1",
				"name": "天命3层天命武库",
				"icon": "blueShop",
				"textInList": "天命武库",
				"commonTimes": false,
				"mustEnable": false,
				"use": "money",
				"need": "-1",
				"text": "阔耐滴的女武神啊，给我水晶就可以：",
				"choices": [
					{
						"text": "恢复小药水（生命+600）",
						"need": "20+3*times",
						"effect": "status:hp+=600"
					},
					{
						"text": "红强化核心（攻击+3）",
						"need": "20+3*times",
						"effect": "status:atk+=3"
					},
					{
						"text": "蓝强化核心（防御+3）",
						"need": "20+3*times",
						"effect": "status:def+=3"
					},
					{
						"text": "绿强化核心（魔防+8）",
						"need": "20+3*times",
						"effect": "status:mdef+=8"
					}
				]
			},
			{
				"id": "Shop2",
				"name": "远东2区天命武库ex",
				"icon": "blueShop",
				"textInList": "天命武库ex",
				"commonTimes": false,
				"mustEnable": false,
				"use": "money",
				"need": "-1",
				"text": "阔耐滴女武神啊，给我些水晶就可以：",
				"choices": [
					{
						"text": "恢复中药水（生命+2500）",
						"need": "70+5*times",
						"effect": "status:hp+=2500"
					},
					{
						"text": "红强化核心ex（攻击+8）",
						"need": "70+5*times",
						"effect": "status:atk+=8"
					},
					{
						"text": "蓝强化核心ex（防御+8）",
						"need": "70+5*times",
						"effect": "status:def+=8"
					},
					{
						"text": "绿强化核心ex（魔防+20）",
						"need": "70+5*times",
						"effect": "status:mdef+=20"
					}
				]
			},
			{
				"id": "keyShop1",
				"textInList": "回收钥匙商店",
				"mustEnable": true,
				"commonEvent": "回收钥匙商店"
			}
		],
		"levelUp": [
			{
				"need": "0",
				"title": "未觉醒女武神·",
				"action": []
			},
			{
				"need": "1",
				"title": "刚觉醒",
				"action": [
					"恭喜你觉醒了女武神的力量",
					{
						"type": "setValue",
						"name": "item:huifu",
						"value": "1"
					},
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+1"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+1"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+5"
					},
					"攻防+1，护盾加5",
					"获得被动：自愈（每次战斗后恢复50hp）（老舰长模式为一半）"
				]
			},
			{
				"need": "20",
				"title": "C级熟悉期",
				"action": [
					"恭喜达到C级熟悉期",
					"攻防+3，护盾加8，血量加100",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+3"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+3"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+8"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+100"
					},
					"\t[K310]哇！这就是B级女武神的力量吗\n有了这股力量，我一定能战胜这些辣鸡的崩坏兽，从这里出去！",
					"提示：女武神的战斗力分为几个大等：\n C、B、A、S、SS和SSS级，每个大等会有质的飞跃\n另外细分了熟悉期、初期、中期、后期、突破期五个小等级"
				]
			},
			{
				"need": "60",
				"title": "C级初期",
				"action": [
					"恭喜达到C级初期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+5"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+5"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+150"
					},
					"攻防+5，护盾加10，血量加150"
				]
			},
			{
				"need": "130",
				"title": "C级中期",
				"action": [
					"恭喜达到C级中期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+7"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+7"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+12"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					},
					"攻防+7，护盾加12，血量加200"
				]
			},
			{
				"need": "240",
				"title": "C级后期",
				"action": [
					"恭喜达到C级后期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+9"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+9"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+15"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+300"
					},
					"攻防+9，护盾加15，血量加300"
				]
			},
			{
				"need": "410",
				"title": "C级突破期",
				"action": [
					"恭喜达到C级突破期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+5"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+5"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+250"
					},
					"攻防+5，护盾加10，血量加250",
					"严格来说，这并不是一个境界，这只是一个过渡期，所以属性的加成比较少"
				]
			},
			{
				"need": "630",
				"title": "B级熟悉期",
				"action": [
					"恭喜达到B级熟悉期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+15"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+15"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+20"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+500"
					},
					{
						"type": "setValue",
						"name": "status:manamax",
						"value": "status:manamax+20"
					},
					"攻防+15，护盾加20，血量加500，SP上限加20",
					"\t[德丽莎]哇！B级女武神的能量比C级强了好多啊\n之前看到的那些怪物原来是那么弱小",
					"被动升级：自愈（每次战斗后恢复100hp）（老舰长模式为50hp）"
				]
			},
			{
				"need": "870",
				"title": "B级初期",
				"action": [
					"恭喜达到B级初期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+20"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+20"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+25"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+600"
					},
					"攻防+20，护盾加25，血量加600"
				]
			},
			{
				"need": "1150",
				"title": "B级中期",
				"action": [
					"恭喜达到B级中期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+25"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+25"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+35"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+750"
					},
					"攻防+25，护盾加35，血量加750"
				]
			},
			{
				"need": "1550",
				"title": "B级后期",
				"action": [
					"恭喜达到B级后期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+30"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+30"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+50"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+950"
					},
					"攻防+30，护盾加50，血量加950"
				]
			},
			{
				"need": "2200",
				"title": "B级突破期",
				"action": [
					"恭喜达到B级突破期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+35"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+35"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+65"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+1200"
					},
					"攻防+35，护盾加35，血量加1200"
				]
			},
			{
				"need": "3000",
				"title": "A级熟悉期",
				"action": [
					"恭喜达到A级熟悉期",
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+50"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+50"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+90"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+1500"
					},
					"攻防+50，护盾加50，血量加1500",
					"被动升级：自愈（每次战斗后恢复200hp）（老舰长模式为100hp）",
					"主角现在逐渐掌握了元素的力量，即便不使用技能，每回合也能附带当前（攻击+防御）*0.1的元素伤害"
				]
			},
			{
				"need": "4000",
				"title": "A级初期",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "6500",
				"title": "A级中期",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "4800",
				"title": "SS级女武神中期",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "6300",
				"title": "SS级女武神后期",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "8200",
				"title": "SS级女武神巅峰",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "10700",
				"title": "SSS级女武神初期",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "13700",
				"title": "SSS级女武神中期",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "18000",
				"title": "SSS级女武神后期",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "24000",
				"title": "SSS级女武神巅峰",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			},
			{
				"need": "30000",
				"title": "最强女武神",
				"action": [
					{
						"type": "setValue",
						"name": "status:atk",
						"value": "status:atk+4"
					},
					{
						"type": "setValue",
						"name": "status:def",
						"value": "status:def+4"
					},
					{
						"type": "setValue",
						"name": "status:mdef",
						"value": "status:mdef+10"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"value": "status:hp+200"
					}
				]
			}
		]
	},
	"values": {
		"lavaDamage": 50,
		"poisonDamage": 10,
		"weakValue": 0.05,
		"redJewel": 2,
		"blueJewel": 2,
		"greenJewel": 4,
		"redPotion": 100,
		"bluePotion": 250,
		"yellowPotion": 500,
		"greenPotion": 1500,
		"breakArmor": 1,
		"counterAttack": 0.15,
		"purify": 1,
		"hatred": 5,
		"moveSpeed": 100,
		"animateSpeed": 400,
		"floorChangeTime": 800
	},
	"flags": {
		"enableFloor": false,
		"enableName": true,
		"enableLv": true,
		"enableHPMax": false,
		"enableMana": false,
		"enableMDef": true,
		"enableMoney": true,
		"enableExperience": true,
		"enableLevelUp": true,
		"levelUpLeftMode": true,
		"enableKeys": true,
		"enablePZF": false,
		"enableDebuff": false,
		"enableSkill": true,
		"flyNearStair": true,
		"flyRecordPosition": false,
		"pickaxeFourDirections": false,
		"bombFourDirections": false,
		"snowFourDirections": false,
		"bigKeyIsBox": true,
		"steelDoorWithoutKey": true,
		"itemFirstText": true,
		"equipment": true,
		"equipboxButton": false,
		"iconInEquipbox": false,
		"enableAddPoint": false,
		"enableNegativeDamage": true,
		"hatredDecrease": true,
		"betweenAttackCeil": true,
		"betweenAttackMax": true,
		"useLoop": true,
		"startUsingCanvas": false,
		"startDirectly": false,
		"statusCanvas": false,
		"statusCanvasRowsOnMobile": 3,
		"displayEnemyDamage": true,
		"displayCritical": true,
		"displayExtraDamage": true,
		"enableGentleClick": true,
		"potionWhileRouting": false,
		"ignoreChangeFloor": true,
		"canGoDeadZone": false,
		"enableMoveDirectly": true,
		"enableDisabledShop": true,
		"disableShopOnDamage": false,
		"blurFg": false,
		"checkConsole": true
	}
}