var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = 
{
	"yellowKey": {
		"cls": "tools",
		"name": "黄钥匙",
		"text": "可以打开一扇黄门",
		"hideInToolbox": true
	},
	"blueKey": {
		"cls": "tools",
		"name": "蓝钥匙",
		"text": "可以打开一扇蓝门",
		"hideInToolbox": true
	},
	"redKey": {
		"cls": "tools",
		"name": "红钥匙",
		"text": "可以打开一扇红门",
		"hideInToolbox": true
	},
	"redGem": {
		"cls": "items",
		"name": "红宝石",
		"text": "攻击+${core.values.redGem}",
		"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
		"itemEffectTip": "，攻击+${core.values.redGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.atk += core.values.redGem",
		"canUseItemEffect": "true"
	},
	"blueGem": {
		"cls": "items",
		"name": "蓝宝石",
		"text": "，防御+${core.values.blueGem}",
		"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
		"itemEffectTip": "，防御+${core.values.blueGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.def += core.values.blueGem",
		"canUseItemEffect": "true"
	},
	"greenGem": {
		"cls": "items",
		"name": "绿宝石",
		"text": "，护盾+${core.values.greenGem}",
		"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
		"itemEffectTip": "，护盾+${core.values.greenGem * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
		"canUseItemEffect": "true"
	},
	"yellowGem": {
		"cls": "items",
		"name": "黄宝石",
		"text": "可以进行加点",
		"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
		"itemEffectTip": "，全属性提升",
		"useItemEvent": [
			{
				"type": "choices",
				"choices": [
					{
						"text": "攻击+1",
						"action": [
							{
								"type": "setValue",
								"name": "status:atk",
								"operator": "+=",
								"value": "1"
							}
						]
					},
					{
						"text": "防御+2",
						"action": [
							{
								"type": "setValue",
								"name": "status:def",
								"operator": "+=",
								"value": "2"
							}
						]
					},
					{
						"text": "生命+200",
						"action": [
							{
								"type": "setValue",
								"name": "status:hp",
								"operator": "+=",
								"value": "200"
							}
						]
					}
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"redPotion": {
		"cls": "tools",
		"name": "血瓶",
		"text": "回复200+10%最大生命值",
		"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.redPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.healHero(200 + Math.ceil(core.getRealStatus(\"hpmax\") * 0.1))",
		"canUseItemEffect": "true"
	},
	"bluePotion": {
		"cls": "items",
		"name": "蓝血瓶",
		"text": "，生命+${core.values.bluePotion}",
		"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.bluePotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
		"canUseItemEffect": "true"
	},
	"yellowPotion": {
		"cls": "items",
		"name": "黄血瓶",
		"text": "，生命+${core.values.yellowPotion}",
		"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
		"canUseItemEffect": "true"
	},
	"greenPotion": {
		"cls": "items",
		"name": "绿血瓶",
		"text": "，生命+${core.values.greenPotion}",
		"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
		"itemEffectTip": "，生命+${core.values.greenPotion * core.status.thisMap.ratio}",
		"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
		"canUseItemEffect": "true"
	},
	"sword0": {
		"cls": "items",
		"name": "破旧的剑",
		"text": "一把已经生锈的剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 0
			}
		},
		"itemEffect": "core.status.hero.atk += 0",
		"itemEffectTip": "，攻击+0"
	},
	"sword1": {
		"cls": "items",
		"name": "铁剑",
		"text": "一把很普通的铁剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 10
			}
		},
		"itemEffect": "core.status.hero.atk += 10",
		"itemEffectTip": "，攻击+10"
	},
	"sword2": {
		"cls": "items",
		"name": "银剑",
		"text": "一把很普通的银剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 20
			}
		},
		"itemEffect": "core.status.hero.atk += 20",
		"itemEffectTip": "，攻击+20"
	},
	"sword3": {
		"cls": "items",
		"name": "骑士剑",
		"text": "一把很普通的骑士剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 40
			}
		},
		"itemEffect": "core.status.hero.atk += 40",
		"itemEffectTip": "，攻击+40"
	},
	"sword4": {
		"cls": "items",
		"name": "圣剑",
		"text": "一把很普通的圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 80
			}
		},
		"itemEffect": "core.status.hero.atk += 80",
		"itemEffectTip": "，攻击+80"
	},
	"sword5": {
		"cls": "items",
		"name": "神圣剑",
		"text": "一把很普通的神圣剑",
		"equip": {
			"type": 0,
			"animate": "sword",
			"value": {
				"atk": 160
			}
		},
		"itemEffect": "core.status.hero.atk += 100",
		"itemEffectTip": "，攻击+100"
	},
	"shield0": {
		"cls": "items",
		"name": "破旧的盾",
		"text": "一个很破旧的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 0
			}
		},
		"itemEffect": "core.status.hero.def += 0",
		"itemEffectTip": "，防御+0"
	},
	"shield1": {
		"cls": "items",
		"name": "铁盾",
		"text": "一个很普通的铁盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 10
			}
		},
		"itemEffect": "core.status.hero.def += 10",
		"itemEffectTip": "，防御+10"
	},
	"shield2": {
		"cls": "items",
		"name": "银盾",
		"text": "一个很普通的银盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 20
			}
		},
		"itemEffect": "core.status.hero.def += 20",
		"itemEffectTip": "，防御+20"
	},
	"shield3": {
		"cls": "items",
		"name": "骑士盾",
		"text": "一个很普通的骑士盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 40
			}
		},
		"itemEffect": "core.status.hero.def += 40",
		"itemEffectTip": "，防御+40"
	},
	"shield4": {
		"cls": "items",
		"name": "圣盾",
		"text": "一个很普通的圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 80
			}
		},
		"itemEffect": "core.status.hero.def += 80",
		"itemEffectTip": "，防御+80"
	},
	"shield5": {
		"cls": "items",
		"name": "神圣盾",
		"text": "一个很普通的神圣盾",
		"equip": {
			"type": 1,
			"value": {
				"def": 100,
				"mdef": 100
			}
		},
		"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
		"itemEffectTip": "，防御+100，护盾+100"
	},
	"superPotion": {
		"cls": "items",
		"name": "圣水",
		"itemEffect": "core.status.hero.hp *= 2",
		"itemEffectTip": "，生命值翻倍",
		"useItemEffect": "core.status.hero.hp *= 2;core.playSound('回血');",
		"canUseItemEffect": "true",
		"text": "生命值翻倍"
	},
	"book": {
		"cls": "constants",
		"name": "怪物手册",
		"text": "可以查看当前楼层各怪物属性",
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawBook(0);",
		"canUseItemEffect": "true"
	},
	"fly": {
		"cls": "constants",
		"name": "楼层传送器",
		"text": "可以自由往来去过的楼层",
		"hideInReplay": true,
		"hideInToolbox": true,
		"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
		"canUseItemEffect": "(function () {\n\tif (core.flags.flyNearStair && !core.nearStair()) return false;\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
	},
	"coin": {
		"cls": "constants",
		"name": "幸运金币",
		"text": "持有时打败怪物可得双倍金币"
	},
	"freezeBadge": {
		"cls": "constants",
		"name": "冰冻徽章",
		"text": "可以将面前的熔岩变成平地",
		"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否多方向雪花；如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向，如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"cross": {
		"cls": "constants",
		"name": "十字架",
		"text": "持有后无视怪物的无敌属性"
	},
	"dagger": {
		"cls": "constants",
		"name": "屠龙匕首",
		"text": "该道具尚未被定义"
	},
	"amulet": {
		"cls": "constants",
		"name": "护符",
		"text": "持有时无视负面地形"
	},
	"bigKey": {
		"cls": "tools",
		"name": "大黄门钥匙",
		"text": "可以开启当前层所有黄门",
		"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
		"itemEffectTip": "，全钥匙+1",
		"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
	},
	"greenKey": {
		"cls": "tools",
		"name": "绿钥匙",
		"text": "可以打开一扇绿门"
	},
	"steelKey": {
		"cls": "tools",
		"name": "铁门钥匙",
		"text": "可以打开一扇铁门"
	},
	"pickaxe": {
		"cls": "tools",
		"name": "破墙镐",
		"text": "可以破坏勇士面前的墙",
		"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破；如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向，如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"icePickaxe": {
		"cls": "tools",
		"name": "破冰镐",
		"text": "可以破坏勇士面前的一堵冰墙",
		"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
	},
	"bomb": {
		"cls": "tools",
		"name": "炸弹",
		"text": "可以炸掉勇士面前的怪物，不会获得金币经验，也不会触发任何被动技能的效果",
		"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t\tcore.resetEnemyOnPoint(x, y)\n\t\tcore.updateStatusBar()\n\t}\n\n\t// 如果要多方向可炸，把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向，如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();",
		"canUseItemEffect": "true"
	},
	"centerFly": {
		"cls": "tools",
		"name": "中心对称飞行器",
		"text": "可以飞向当前楼层中心对称的位置",
		"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
		"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
	},
	"upFly": {
		"cls": "tools",
		"name": "上楼器",
		"text": "可以飞往楼上的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"downFly": {
		"cls": "tools",
		"name": "下楼器",
		"text": "可以飞往楼下的相同位置",
		"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
		"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
	},
	"earthquake": {
		"cls": "tools",
		"name": "地震卷轴",
		"text": "可以破坏当前层的所有墙",
		"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
		"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
	},
	"poisonWine": {
		"cls": "tools",
		"name": "解毒药水",
		"text": "可以解除中毒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'poison');",
		"canUseItemEffect": "core.hasFlag('poison');"
	},
	"weakWine": {
		"cls": "tools",
		"name": "解衰药水",
		"text": "可以解除衰弱状态",
		"useItemEffect": "core.triggerDebuff('remove', 'weak');",
		"canUseItemEffect": "core.hasFlag('weak');"
	},
	"curseWine": {
		"cls": "tools",
		"name": "解咒药水",
		"text": "可以解除诅咒状态",
		"useItemEffect": "core.triggerDebuff('remove', 'curse');",
		"canUseItemEffect": "core.hasFlag('curse');"
	},
	"superWine": {
		"cls": "tools",
		"name": "万能药水",
		"text": "可以解除所有不良状态",
		"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
		"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
	},
	"hammer": {
		"cls": "tools",
		"name": "圣锤",
		"text": "该道具尚未被定义"
	},
	"lifeWand": {
		"cls": "tools",
		"name": "生命魔杖",
		"text": "可以恢复100点生命值",
		"useItemEvent": [
			{
				"type": "comment",
				"text": "先恢复一个魔杖（因为使用道具必须消耗一个）"
			},
			{
				"type": "function",
				"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
			},
			{
				"type": "playSound",
				"name": "打开界面"
			},
			{
				"type": "input",
				"text": "请输入生命魔杖使用次数：(0-${item:lifeWand})"
			},
			{
				"type": "comment",
				"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助，请查阅帮助文档"
			},
			{
				"type": "if",
				"condition": "flag:input<=item:lifeWand",
				"true": [
					{
						"type": "setValue",
						"name": "item:lifeWand",
						"operator": "-=",
						"value": "flag:input"
					},
					{
						"type": "setValue",
						"name": "status:hp",
						"operator": "+=",
						"value": "flag:input*100"
					},
					{
						"type": "playSound",
						"name": "回血"
					},
					"成功使用${flag:input}次生命魔杖，恢复${flag:input*100}点生命。"
				],
				"false": [
					{
						"type": "playSound",
						"name": "操作失败"
					},
					"输入不合法！"
				]
			}
		],
		"canUseItemEffect": "true"
	},
	"jumpShoes": {
		"cls": "tools",
		"name": "跳跃靴",
		"text": "能跳跃到前方两格处",
		"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
		"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
	},
	"skill1": {
		"cls": "constants",
		"name": "技能：二倍斩",
		"text": "可以打开或关闭主动技能二倍斩",
		"hideInReplay": true,
		"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值，可用于当前开启技能的判定；对于新技能可以依次改成2，3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断，比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足，无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
		"canUseItemEffect": "true"
	},
	"wand": {
		"cls": "items",
		"name": "新物品"
	},
	"pack": {
		"cls": "items",
		"name": "钱袋",
		"itemEffect": "core.status.hero.money += 500",
		"itemEffectTip": "，金币+500"
	},
	"I331": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I332": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I333": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I334": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I335": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I336": {
		"cls": "constants",
		"name": "记录权杖",
		"canUseItemEffect": "true",
		"text": "立刻提交成绩，计分方式为经验*10+金币，身上已装备的装备会自动按90%原价计分",
		"useItemEffect": "hero.hpmax = 99999\nhero.hp = 10 * hero.exp + hero.money\nfor (var i = 0; i < 6; i++)\n\tif (core.getEquip(i)) {\n\t\tvar e = core.getEquip(i)\n\t\te = e.slice(1)\n\t\tif (e >= 342 && e <= 349) hero.hp += 22.5\n\t\tif (e >= 350 && e <= 357) hero.hp += 81\n\t\tif (e >= 362 && e <= 369) hero.hp += 189\n\t\tif (e >= 370 && e <= 377) hero.hp += 360\n\t\tif (e >= 378 && e <= 385) hero.hp += 607.5\n\t\tif (e >= 386 && e <= 393) hero.hp += 945\n\t}\nhero.hp = Math.max(1, Math.ceil(hero.hp))\nvar name = ['狂战士', '圣骑士', '潜行者', '奥术师']\ncore.win(name[flags.class] + \" V1.0\")"
	},
	"I337": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I338": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I339": {
		"cls": "constants",
		"name": "智慧水晶",
		"canUseItemEffect": "true",
		"useItemEffect": "if (!core.isReplaying()) core.insertAction({ \"type\": \"function\", \"async\": true, \"function\": \"function(){core.showIntroduce()}\" })",
		"text": "使用以查看游戏的帮助手册"
	},
	"I340": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I341": {
		"cls": "items",
		"name": "新物品",
		"canUseItemEffect": "true"
	},
	"I342": {
		"cls": "equips",
		"name": "木棍",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 5,
				"atk": 5
			},
			"percentage": {}
		},
		"text": "攻击+5，攻速+5"
	},
	"I343": {
		"cls": "equips",
		"name": "旧魔法书",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 1,
				"matk": 5
			},
			"percentage": {}
		},
		"text": "魔攻+5，回复+1"
	},
	"I344": {
		"cls": "equips",
		"name": "木盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"def": 20
			},
			"percentage": {}
		},
		"text": "防御+20"
	},
	"I345": {
		"cls": "equips",
		"name": "蓝水晶",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdef": 20
			},
			"percentage": {}
		},
		"text": "魔防+20"
	},
	"I346": {
		"cls": "equips",
		"name": "回复戒指",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 4
			},
			"percentage": {}
		},
		"text": "回复+4"
	},
	"I347": {
		"cls": "equips",
		"name": "活力之球",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"hpmax": 100
			},
			"percentage": {}
		},
		"text": "生命上限+100"
	},
	"I348": {
		"cls": "equips",
		"name": "布手套",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 20
			},
			"percentage": {}
		},
		"text": "攻速+20"
	},
	"I349": {
		"cls": "equips",
		"name": "守护指环",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"armor": 1,
				"hpmax": 25
			},
			"percentage": {}
		},
		"text": "生命上限+25，抵抗+1"
	},
	"I350": {
		"cls": "equips",
		"name": "铁锤",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"def": 15,
				"atk": 15
			},
			"percentage": {}
		},
		"text": "攻击+15，防御+15"
	},
	"I351": {
		"cls": "equips",
		"name": "魔法书",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"matk": 20
			},
			"percentage": {}
		},
		"text": "魔攻+20"
	},
	"I352": {
		"cls": "equips",
		"name": "铁剑",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 30,
				"atk": 10
			},
			"percentage": {}
		},
		"text": "攻击+10，攻速+30"
	},
	"I353": {
		"cls": "equips",
		"name": "旧魔杖",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"armor": 1,
				"matk": 10,
				"mdef": 15
			},
			"percentage": {}
		},
		"text": "魔攻+10，魔防+15，抵抗+1"
	},
	"I354": {
		"cls": "equips",
		"name": "精气之球",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 8,
				"hpmax": 100
			},
			"percentage": {}
		},
		"text": "生命上限+100，回复+8"
	},
	"I355": {
		"cls": "equips",
		"name": "翡翠指环",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 3,
				"armor": 3
			},
			"percentage": {}
		},
		"text": "抵抗+3，回复+3"
	},
	"I356": {
		"cls": "equips",
		"name": "硬手套",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"def": 40,
				"speed": 20
			},
			"percentage": {}
		},
		"text": "防御+40，攻速+20"
	},
	"I357": {
		"cls": "equips",
		"name": "见习斗篷",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"hpmax": 100,
				"mdef": 40
			},
			"percentage": {}
		},
		"text": "魔防+40，生命上限+100"
	},
	"I362": {
		"cls": "equips",
		"name": "炽热之杖",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 30,
				"matk": 15,
				"armor": 3
			},
			"percentage": {}
		},
		"text": "魔攻+15，攻速+30，抵抗+3"
	},
	"I363": {
		"cls": "equips",
		"name": "祭礼之剑",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 5,
				"attackRec": 5,
				"atk": 25
			},
			"percentage": {}
		},
		"text": "攻击+25，攻速+5，攻击吸血+5%"
	},
	"I364": {
		"cls": "equips",
		"name": "矮人战锤",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"hpmax": 350,
				"defBreak": 10,
				"atk": 10
			},
			"percentage": {}
		},
		"text": "攻击+10，生命上限+350，防御穿透+10"
	},
	"I365": {
		"cls": "equips",
		"name": "精钢胸甲",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdef": 60,
				"def": 60
			},
			"percentage": {}
		},
		"text": "防御+60，魔防+60"
	},
	"I366": {
		"cls": "equips",
		"name": "护心镜",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 15,
				"def": 45
			},
			"percentage": {}
		},
		"text": "防御+45，回复+15"
	},
	"I367": {
		"cls": "equips",
		"name": "充能法杖",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdefBreak": 15,
				"matk": 30
			},
			"percentage": {}
		},
		"text": "魔攻+30，魔抗穿透+15"
	},
	"I368": {
		"cls": "equips",
		"name": "符文护石",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdef": 75,
				"rec": 9
			},
			"percentage": {}
		},
		"text": "魔防+75，回复+9"
	},
	"I369": {
		"cls": "equips",
		"name": "生命戒指",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"hpmax": 225,
				"armor": 5
			},
			"percentage": {}
		},
		"text": "生命上限+225，抵抗+5"
	},
	"I370": {
		"cls": "equips",
		"name": "血精石",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"hpmax": 1000
			},
			"percentage": {}
		},
		"text": "生命上限+1000"
	},
	"I371": {
		"cls": "equips",
		"name": "燃烧之环",
		"canUseItemEffect": "true",
		"text": "攻速+80，防御穿透+20，攻击吸血+10%",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 80,
				"defBreak": 20,
				"attackRec": 10
			},
			"percentage": {}
		}
	},
	"I372": {
		"cls": "equips",
		"name": "守护之杖",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"def": 15,
				"matk": 45,
				"mdefBreak": 25
			},
			"percentage": {}
		},
		"text": "魔攻+45，防御+15，魔抗穿透+25"
	},
	"I373": {
		"cls": "equips",
		"name": "精灵匕首",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdef": 40,
				"atk": 40,
				"speed": 40
			},
			"percentage": {}
		},
		"text": "攻击+40，攻速+40，魔防+40"
	},
	"I374": {
		"cls": "equips",
		"name": "元素印章",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdef": 60,
				"rec": 4,
				"armor": 8
			},
			"percentage": {}
		},
		"text": "魔防+60，回复+4，抵抗+8"
	},
	"I375": {
		"cls": "equips",
		"name": "寒冰肩甲",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"def": 75,
				"armor": 5
			},
			"percentage": {}
		},
		"text": "防御+75，抵抗+5\n所有敌人攻击速度-15"
	},
	"I376": {
		"cls": "equips",
		"name": "生死符",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"atk": 30,
				"matk": 30
			},
			"percentage": {}
		},
		"text": "攻击+30，魔攻+30\n斩杀生命值低于10%的敌人"
	},
	"I377": {
		"cls": "equips",
		"name": "源力圣瓶",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"hpmax": 500,
				"rec": 10
			},
			"percentage": {}
		},
		"text": "生命上限+500，回复+10\n每20回合获得1瓶红血瓶，持有量达到3后暂停"
	},
	"I378": {
		"cls": "equips",
		"name": "皇家护盾",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 12,
				"mdef": 120,
				"def": 120
			},
			"percentage": {}
		},
		"text": "防御+120，魔防+120，回复+12"
	},
	"I379": {
		"cls": "equips",
		"name": "异幻",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"skillRec": 10,
				"matk": 35,
				"atk": 35
			},
			"percentage": {}
		},
		"text": "攻击+35，魔攻+35，技能吸血+10%"
	},
	"I380": {
		"cls": "equips",
		"name": "寂灭",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"atk": 70,
				"defBreak": 45
			},
			"percentage": {}
		},
		"text": "攻击+70，防御穿透+45"
	},
	"I381": {
		"cls": "equips",
		"name": "赤红斗篷",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"hpmax": 450,
				"armor": 10
			},
			"percentage": {}
		},
		"text": "生命上限+450，抵抗+10\n每回合对九宫格范围敌人造成10%自身最大生命的魔法伤害"
	},
	"I382": {
		"cls": "equips",
		"name": "折跃之键",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 24,
				"armor": 8
			},
			"percentage": {}
		},
		"text": "回复+24，抵抗+8\n每8回合获得1个跳跃靴，持有量达到8后暂停"
	},
	"I383": {
		"cls": "equips",
		"name": "净化水晶",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"def": 150,
				"hpmax": 450
			},
			"percentage": {}
		},
		"text": "防御+150，生命上限+450\n受到的所有负面状态持续回合数变为1"
	},
	"I384": {
		"cls": "equips",
		"name": "吸髓",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 100,
				"mdef": 60,
				"attackRec": 10
			},
			"percentage": {}
		},
		"text": "魔防+60，攻速+100，攻击吸血+10%\n普通攻击对主目标追加其当前生命1%的物理伤害，对Boss效果变为1/3"
	},
	"I385": {
		"cls": "equips",
		"name": "魔剑菲尔",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 50,
				"mdefBreak": 20,
				"matk": 50
			},
			"percentage": {}
		},
		"text": "魔攻+50，攻速+50，魔抗穿透+20\n你的近战普攻现在造成魔法伤害且倍率变为1.2"
	},
	"I386": {
		"cls": "equips",
		"name": "观察者权杖",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdefBreak": 40,
				"mdef": 30,
				"matk": 80
			},
			"percentage": {}
		},
		"text": "魔攻+80，魔防+30，魔抗穿透+40\n造成魔法伤害时与目标每距离一格，伤害提高5%"
	},
	"I387": {
		"cls": "equips",
		"name": "吸收幻镜",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"mdef": 200,
				"armor": 10
			},
			"percentage": {}
		},
		"text": "魔抗+200，抵抗+10\n与伤害来源每距离一格，受到的伤害减少10%"
	},
	"I388": {
		"cls": "equips",
		"name": "永恒结晶",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 20,
				"hpmax": 1250
			},
			"percentage": {}
		},
		"text": "生命上限+1250，生命回复+20\n额外获得2%生命上限的生命回复"
	},
	"I389": {
		"cls": "equips",
		"name": "虚影战刃",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 70,
				"attackRec": 5,
				"atk": 80
			},
			"percentage": {}
		},
		"text": "攻击+80，攻速+70，攻击吸血+5%\n技能造成的物理伤害提高(攻速*0.1)%"
	},
	"I390": {
		"cls": "equips",
		"name": "奥术统御",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"speed": 30,
				"matk": 90,
				"hpmax": 250
			},
			"percentage": {}
		},
		"text": "魔攻+90，生命上限+250，攻速+30\n所有敌人的魔防减少25%"
	},
	"I391": {
		"cls": "equips",
		"name": "众神之盔",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"rec": 10,
				"def": 150,
				"armor": 10
			},
			"percentage": {}
		},
		"text": "防御+150，回复+10，抵抗+10\n所有敌人的攻击、魔攻下降15%"
	},
	"I392": {
		"cls": "equips",
		"name": "诛神",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"defBreak": 25,
				"def": 30,
				"atk": 90
			},
			"percentage": {}
		},
		"text": "攻击+90，防御+30，防御穿透+25\n所有敌人的防御减少25%"
	},
	"I393": {
		"cls": "equips",
		"name": "外界之理",
		"canUseItemEffect": "true",
		"equip": {
			"type": "装备",
			"value": {
				"matk": 70,
				"atk": 70
			},
			"percentage": {}
		},
		"text": "攻击+70，魔攻+70\n所有技能冷却时间变为70%，向上取整"
	}
}