main.floors.MT2=
{
    "floorId": "MT2",
    "title": "魔塔 第02层",
    "name": "第 2 层",
    "width": 13,
    "height": 13,
    "map": [
    [330,330,330,330,330,330,330,330,330,330,330,330,330],
    [330, 88,  0, 82,  0,  0,  0,  0,  0,  0,  0,  0,330],
    [330,  0,  0,  1,  1,  0, 28,  0, 28,  0,  1,  1,330],
    [330,  0,  1,  1,  1,  1,  1,  0,  1,  1,  1,  1,330],
    [330,  0,  1, 21, 21,  1,  0,  0,  0,  1,  0,121,330],
    [330,  0,  1, 21,  0, 86,  0,  0,  0, 86,  0,  0,330],
    [330,  0,  1,  1,  1,  1,  0,  0,  0,  1,  1,  1,330],
    [330,  0,  1,123,  0,  1,  0,  0,  0,  1,  0,124,330],
    [330,  0,  1,  0,  0, 86,  0,  0,  0, 86,  0,  0,330],
    [330,  0,  1,  1,  1,  1,  0,  0,  0,  1,  1,  1,330],
    [330,  0,  1, 32, 32,  1,  0,  0,  0,  1,  0,  0,330],
    [330, 87,  1, 32,  0, 86,  0,  0,  0, 86,  0,226,330],
    [330,330,330,330,330,330,330,330,330,330,330,330,330]
],
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "ground",
    "bgm": "section1.mp3",
    "firstArrive": [],
    "eachArrive": [
        {
            "type": "if",
            "condition": "flag:03",
            "true": [
                {
                    "type": "sleep",
                    "time": 500
                },
                "\t[小偷,thief]喂",
                "\t[小偷,thief]喂 醒醒",
                {
                    "type": "setCurtain",
                    "time": 1000
                },
                {
                    "type": "hide",
                    "loc": [
                        [
                            5,
                            9
                        ]
                    ],
                    "floorId": "MT3",
                    "time": 0
                },
                {
                    "type": "setValue",
                    "name": "flag:03",
                    "value": "0"
                }
            ],
            "false": []
        }
    ],
    "parallelDo": "",
    "events": {
        "3,7": [
            "\t[小偷,thief]你清醒了吗 你到监狱时还处在昏迷中 魔法警卫把你扔到我这个房间 但你很幸运 我刚完成逃跑的暗道你就醒了 我们一起越狱吧",
            {
                "type": "openDoor",
                "loc": [
                    2,
                    7
                ]
            },
            {
                "type": "show",
                "loc": [
                    [
                        1,
                        8
                    ]
                ],
                "time": 0
            },
            {
                "type": "move",
                "time": 200,
                "keep": true,
                "steps": [
                    "left:2",
                    "down:2"
                ]
            },
            {
                "type": "hide",
                "time": 0
            }
        ],
        "11,7": [
            {
                "type": "choices",
                "text": "\t[商人,woman]谢谢你救了我 我可以帮你提升3%的攻击和防御",
                "choices": [
                    {
                        "text": "现在提升",
                        "action": [
                            {
                                "type": "playSound",
                                "name": "item.mp3"
                            },
                            {
                                "type": "addValue",
                                "name": "status:atk",
                                "value": "Math.round(status:atk*0.03)"
                            },
                            {
                                "type": "addValue",
                                "name": "status:def",
                                "value": "Math.round(status:def*0.03)"
                            },
                            {
                                "type": "setValue",
                                "name": "flag:talking",
                                "value": "2"
                            },
                            {
                                "type": "hide",
                                "time": 500
                            }
                        ]
                    },
                    {
                        "text": "等会再说",
                        "action": []
                    }
                ]
            }
        ],
        "1,9": {
            "trigger": null,
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "\t[小偷,thief]我们终于逃出来了 我知道铁剑在5楼 铁盾在9楼 我本来想建议你取到他们的 但跟你的装备相比就是些杂货 我想你也看不上眼吧 我现在有事要做没法帮你 再见",
                {
                    "type": "move",
                    "time": 200,
                    "steps": [
                        "down:2"
                    ]
                },
                {
                    "type": "hide",
                    "time": 0
                }
            ]
        },
        "11,11": {
            "trigger": "action",
            "enable": false,
            "noPass": null,
            "displayDamage": true,
            "opacity": 1,
            "filter": {
                "blur": 0,
                "hue": 0,
                "grayscale": 0,
                "invert": false,
                "shadow": 0
            },
            "data": [
                "\t[骑士队长,yellowKnight]你是来了结我的吗",
                "\t[hero]至少现在还不是 我也很好奇你为什么会在这里",
                "\t[骑士队长,yellowKnight]你一定觉得我很窝囊吧 伏击你不成 换上了新的骑士剑和骑士盾${flag:gangUp}还是被你轻松击败",
                "\t[hero](...还是别说什么刺激他了)",
                "\t[骑士队长,yellowKnight]就在32楼伏击你的时候 我发现了你旁边的中级守卫变成了两块蓝宝石",
                "\t[hero](原来还有中级守卫，我还想着为什么只有初级守卫呢)",
                "\t[hero]...等等，你说什么？",
                "\t[骑士队长,yellowKnight]你一路上楼时是不是觉得红蓝宝石特别多，敌人都很好打啊",
                "\t[hero]...确实",
                "\t[骑士队长,yellowKnight]其实很多地方都是安排了人手阻挡你的 但是有他们很多不知道为什么就变成了宝石",
                "\t[hero]原来如此",
                "\t[骑士队长,yellowKnight]不过似乎谁会变成宝石是有规律的 如果某种人或者怪物变成了宝石那么整座塔所有的那种怪都会变成宝石 而且变成红宝石还是蓝宝石也是固定的 跟他们本来的颜色有关",
                "\t[骑士队长,yellowKnight]而我的骑士手足们就是红色的...",
                "\t[hero]啊...",
                "\t[骑士队长,yellowKnight]勇士 我可以拜托你吗 查出大家变成宝石的原因 就算不能还原也好给他们一个公道",
                "\t[勇士,hero]好 我答应你",
                {
                    "type": "hide",
                    "time": 500
                },
                {
                    "type": "setValue",
                    "name": "flag:trueEnd",
                    "operator": "+=",
                    "value": "1"
                }
            ]
        }
    },
    "changeFloor": {
        "1,11": {
            "floorId": ":next",
            "stair": "downFloor",
            "time": 0
        },
        "1,1": {
            "floorId": ":before",
            "stair": "upFloor",
            "time": 0
        }
    },
    "afterBattle": {},
    "afterGetItem": {
        "6,2": [
            {
                "type": "if",
                "condition": "flag:2",
                "true": [
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    },
                    "\t[hero]不是，这是怎么关起我们的???",
                    {
                        "type": "setValue",
                        "name": "flag:gemDoor",
                        "operator": "+=",
                        "value": "1"
                    }
                ],
                "false": [
                    {
                        "type": "addValue",
                        "name": "flag:2",
                        "value": "1"
                    }
                ]
            }
        ],
        "8,2": [
            {
                "type": "if",
                "condition": "flag:2",
                "true": [
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            5,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            5
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            8
                        ],
                        "async": true
                    },
                    {
                        "type": "openDoor",
                        "loc": [
                            9,
                            11
                        ],
                        "async": true
                    },
                    {
                        "type": "waitAsync"
                    },
                    "\t[hero]不是，这是怎么关起我们的???",
                    {
                        "type": "setValue",
                        "name": "flag:gemDoor",
                        "operator": "+=",
                        "value": "1"
                    }
                ],
                "false": [
                    {
                        "type": "addValue",
                        "name": "flag:2",
                        "value": "1"
                    }
                ]
            }
        ]
    },
    "afterOpenDoor": {},
    "cannotMove": {},
    "bgmap": [

],
    "fgmap": [

],
    "upFloor": [
        1,
        10
    ],
    "downFloor": [
        1,
        2
    ],
    "autoEvent": {},
    "beforeBattle": {},
    "cannotMoveIn": {}
}